burnout

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Criterion’s Need For Speed Will Be Out “Next Year”

5:20PM Luke Plunkett | Criterion, the studio behind Burnout, are at work on a “revolutionary take” on the Need For Speed franchise. When’s it out? Well, according to EA’s Frank Gibeau, it’ll be out next year. More »
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Suda Plays Waaaayyyy Too Much Burnout Paradise

2:30PM Luke Plunkett | You may know Goichi Suda as Suda51. Or the guy who came up with Killer 7, and No More Heroes. But you may not know that he’s also a complete Burnout Paradise fiend. An addict. More »
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Burnout Dev: No One’s Ever “Maxed” A Console

8:00AM Owen Good | The technical director for Criterion (Burnout Paradise) wants to put a stop to a persistent cliché in development: The idea that some game or project is maxing out a console’s capabilities. More »
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EA: Burnout Devs Making “Revolutionary” Need For Speed

5:20AM Stephen Totilo | At E3, the head of EA told us that Burnout and Need For Speed won’t be merged into one brand. Instead, team Burnout is shifting, for now, to make a new Need For Speed. More »
News

Burnout Paradise Coming To Steam

8:30PM Luke Plunkett | Burnout Paradise is coming to the PC, in the form of an “Ultimate Box”, collecting most of the game’s updates and sitting them alongside the game itself. But what if you don’t want a box? More »

Fuel Producer – We Take You Down, Paradise City

9:20AM Stuart Houghton | Fuel, says Codemaster’s exec producer David Brickley, is soooooo big that it makes Paradise City – off of Criterion’s Burnout – look like a postage stamp by comparison. The game – as Codemasters has been telling us for a while now – has a open play area equivalent to 5,000 square miles. It’s not a great comparison – even by Brickley’s calculations (he used Powerpoint, bless) Paradise City would need to be a postage stamp about 2.5 miles across – but I think we get his point. So flippin’ huge is the game that if made using ‘traditional methods’ (we think he is referring to data compression rather than hand tools and leather aprons) the game would fill a whopping 4 Blu-ray discs as opposed to the still fairly ginormous 1 Blu-ray disc it actually takes up. Fuel’s open world would fill ‘4 Blu-rays’ [Videogamer] More »

Burn Some Rubber, New Burnout Paradise Bikes Trailer

7:00AM Adam Barenblat | Last month we gave you the scoop on the the Bikes expansion for Burnout Paradise. Turns out if you’re one of the lucky ones who has the game then you’ll be able to download the game enhancing expansion on Thursday – free of charge. In the mean time we got this trailer to keep you busy. More »

Burnout Paradise ‘Cagney’ Update Arrives Tomorrow

5:00AM Owen Good | The “Cagney” update for Burnout Paradise on the Xbox 360 will arrive via Xbox Live tomorrow. Developer Criterion posted confirmation of the release date on Friday, and commenter Sean Beanland mentioned it in yesterday’s discussion of Burnout Bikes. “Cagney”, already applied to the PS3 version, was originally slated for release on July 10. The update is free and is far more than a patch or a fix. Three new online game modes, two additional cars, and 70 new timed multipart challenges come with the new version, as well as “a complete overhaul of our Online Racing System and a stack of other major improvement”, says Criterion. A full listing of features is in this announcement. Cagney Pack Dated [Criterion] More »
News

Burnout Bikes: 15 More Hours of Gameplay, No Nasty Crashes

3:00AM Owen Good | Multiplayer’s Steven Totilo (we like him round these here parts) connects the dots on why crashes in the new Burnout Bikes expansion can’t be as smash-em-up awesome as the car wrecks in Burnout Paradise. To keep a T for Teen rating, you probably can’t have ragdolls flying off bikes and slamming into telephone poles, the pavement, etc. So when you fly off the handle of your racing bike, you’ll disappear, and the bike itself will stay fully intact. Totilo got a hands-on with the expansion pack, due out in the next couple of months. The rundown: Your rider can be of either gender; weather effects and a day/night cycle are due in the final version; and while it’s due for both consoles, the PS3 will get it first, as Electronic Arts wants to get a previous expansion already out on PS3 to the 360, and then bikes. There’s more at the link. More Wheelies, Less Crashing — How Motorcycles Work In ‘Burnout Paradise’ [MTV Multiplayer] More »
News

More Skate, Burnout, Mass Effect Coming From EA

11:10AM Michael McWhertor | From the Duh Files comes news that EA plans to ship “extensions” to its financially successfully Skate and Burnout series, by way of EA Games prez Frank Gibeau. He also says that a proper Mass Effect sequel is already in the works. What those extension may be wasn’t defined, GameSpot reports, but could easily mean proper sequels or handheld spin-offs. And while downloadable content most likely isn’t out of the question, Skate producers have gone on record in the past saying the title wasn’t built with DLC in mind. Another Burnout wouldn’t come as a shock to just about anyone, but it would appear that EA is not going to give up trying to unseat the current Madden of skateboarding, Tony Hawk. He told investors “these are the fights that EA knows how to win,” which I’m sure has Activision execs losing control of their bowels in fear. You’re welcome for the imagery. New Burnout, Skate on the way [GameSpot] More »