In Real Life

Maybe The Greatest Baseball Pitch You’ll See Today

Politicians. Actors. Singers, too. What do they have in common with Xbox Japan mascot Sanrokumaru?


February 16, 2010
News

Burnout Paradise Drives Off (Cheaply) Into The Sunset

With Criterion no longer providing downloadable content for Burnout Paradise, one of the generation’s best-supported games is about to slide into the history books. So publisher EA is going to send it off with a bang.


November 10, 2009
News

Criterion’s Need For Speed Will Be Out “Next Year”

Criterion, the studio behind Burnout, are at work on a “revolutionary take” on the Need For Speed franchise. When’s it out? Well, according to EA’s Frank Gibeau, it’ll be out next year.


July 2, 2009
News

Suda Plays Waaaayyyy Too Much Burnout Paradise

You may know Goichi Suda as Suda51. Or the guy who came up with Killer 7, and No More Heroes. But you may not know that he’s also a complete Burnout Paradise fiend. An addict.


June 14, 2009
News

Burnout Dev: No One’s Ever “Maxed” A Console

The technical director for Criterion (Burnout Paradise) wants to put a stop to a persistent cliché in development: The idea that some game or project is maxing out a console’s capabilities.


June 11, 2009
News

EA: Burnout Devs Making “Revolutionary” Need For Speed

At E3, the head of EA told us that Burnout and Need For Speed won’t be merged into one brand. Instead, team Burnout is shifting, for now, to make a new Need For Speed.


March 9, 2009
News

Burnout Paradise Coming To Steam

Burnout Paradise is coming to the PC, in the form of an “Ultimate Box”, collecting most of the game’s updates and sitting them alongside the game itself. But what if you don’t want a box?


September 26, 2008
Uncategorized

Fuel Producer – We Take You Down, Paradise City

Fuel, says Codemaster’s exec producer David Brickley, is soooooo big that it makes Paradise City – off of Criterion’s Burnout – look like a postage stamp by comparison.

The game – as Codemasters has been telling us for a while now – has a open play area equivalent to 5,000 square miles. It’s not a great comparison – even by Brickley’s calculations (he used Powerpoint, bless) Paradise City would need to be a postage stamp about 2.5 miles across – but I think we get his point.

So flippin’ huge is the game that if made using ‘traditional methods’ (we think he is referring to data compression rather than hand tools and leather aprons) the game would fill a whopping 4 Blu-ray discs as opposed to the still fairly ginormous 1 Blu-ray disc it actually takes up.

Fuel’s open world would fill ’4 Blu-rays’ [Videogamer]


September 16, 2008
Uncategorized

Burn Some Rubber, New Burnout Paradise Bikes Trailer

Last month we gave you the scoop on the the Bikes expansion for Burnout Paradise. Turns out if you’re one of the lucky ones who has the game then you’ll be able to download the game enhancing expansion on Thursday – free of charge. In the mean time we got this trailer to keep you busy.


August 4, 2008
Uncategorized

Burnout Paradise ‘Cagney’ Update Arrives Tomorrow

The “Cagney” update for Burnout Paradise on the Xbox 360 will arrive via Xbox Live tomorrow. Developer Criterion posted confirmation of the release date on Friday, and commenter Sean Beanland mentioned it in yesterday’s discussion of Burnout Bikes.

“Cagney”, already applied to the PS3 version, was originally slated for release on July 10. The update is free and is far more than a patch or a fix. Three new online game modes, two additional cars, and 70 new timed multipart challenges come with the new version, as well as “a complete overhaul of our Online Racing System and a stack of other major improvement”, says Criterion. A full listing of features is in this announcement.

Cagney Pack Dated [Criterion]