<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; business</title>
	<atom:link href="http://www.kotaku.com.au/tags/business/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Sun, 22 Nov 2009 14:42:13 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Nintendo&#8217;s Denise Kaigler Has Left The Building</title>
		<link>http://www.kotaku.com.au/2009/11/nintendos-denise-kaigler-has-left-the-building/</link>
		<comments>http://www.kotaku.com.au/2009/11/nintendos-denise-kaigler-has-left-the-building/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 02:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[denise kaigler]]></category>
		<category><![CDATA[nintendo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367774</guid>
		<description><![CDATA[Nintendo&#8217;s vice president of corporate affairs, Denise Kaigler, has announced that she&#8217;ll be leaving the company after less than two years in the position.
Some may know Denise as that lady who replaced Nintendo fanboy icon Perrin Kaplan in the job. Others may know her as that lady who played splish-splash with Totilo, as both tried [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/kaigler.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_kaigler.jpg" alt="" class="right" /></a>Nintendo&#8217;s vice president of corporate affairs, Denise Kaigler, has announced that she&#8217;ll be leaving the company after less than <a href="http://www.kotaku.com.au/2008/01/new_nintendo_perrin_kaplan_named-2/">two years</a> in the position.<span id="more-367774"></span></p>
<p>Some may know Denise as that lady who replaced Nintendo fanboy icon <a href="http://kotaku.com.au/tags/perrin-kaplan/">Perrin Kaplan</a> in the job. Others may know her as that lady who <a href="http://www.kotaku.com.au/2009/07/getting-barefoot-with-nintendo/">played splish-splash</a> with Totilo, as both tried really hard to pretend Times Square was somewhere a little more tropical.</p>
<p>Either way, she&#8217;s gone. Kaigler cites personal reasons for the departure (she lives in New England, Nintendo lives on the <em>other coast</em>), with today her final day in the job.</p>
<p>In a statement issued to Kotaku, Nintendo of America&#8217;s executive vice president of Sales &#038; Marketing, Cammie &#8220;Smile Machine&#8221; Dunaway, says &#8220;Denise Kaigler has been a valuable part of the Nintendo of America team for the last two years. She&#8217;s made a personal decision to spend more time with her family in New England. We wish her all the best in this next chapter of her life, and we look forward to continuing to deliver great Nintendo experiences to people of all ages as we head into this holiday season&#8221;.</p>
<p>Best of luck, Denise.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/nintendos-denise-kaigler-has-left-the-building/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gameloft Cuts Android Efforts, Says It&#8217;s Not Alone</title>
		<link>http://www.kotaku.com.au/2009/11/gameloft-cuts-android-efforts-says-its-not-alone/</link>
		<comments>http://www.kotaku.com.au/2009/11/gameloft-cuts-android-efforts-says-its-not-alone/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 01:20:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[gameloft]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[mobile]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367764</guid>
		<description><![CDATA[The French mobile games developer Gameloft has scaled back its development on Google&#8217;s Android platform, complaining that the Android application store is &#8220;not as neatly done&#8221; and offers little enticement to buy games offered there.
This is interesting because, as MacWorld points out, smaller developers had welcomed Android as an alternative to the sometimes inscrutable policies [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/2009/11/custom_1258756880839_android.jpg" alt="" class="right" />The French mobile games developer Gameloft has scaled back its development on Google&#8217;s Android platform, complaining that the Android application store is &#8220;not as neatly done&#8221; and offers little enticement to buy games offered there.<span id="more-367764"></span></p>
<p>This is interesting because, as MacWorld points out, smaller developers had welcomed Android as an alternative to the sometimes inscrutable policies and decisions of the iTunes App store. Not Gameloft (though hardly a &#8220;smaller developer&#8221;), which says it sells &#8220;400 times more games on iPhone than Android,&#8221; according to the finance director Alexandre de Rochefort, speaking at an investor&#8217;s conference.</p>
<p>Moreover, &#8220;we have significantly cut our investment in Android platform, just like &#8230; many others,&#8221; Rochefort said, as reported by Reuters. &#8220;It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue.&#8221;</p>
<p>Reuters says that iPhone applications generated 13 per cent of Gameloft&#8217;s revenue in the last quarter.<br />
<a href="http://www.reuters.com/article/technologyNews/idUSTRE5AJ1EU20091120?feedType=RSS&#038;feedName=technologyNews&#038;utm_source=feedburner&#038;utm_medium=feed&#038;utm_campaign=Feed%3A+reuters%2FtechnologyNews+(News+%2F+US+%2F+Technology)"><br />
Gameloft Says It, Others Reining in Android Plans</a> [Reuters via MacWorld]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/gameloft-cuts-android-efforts-says-its-not-alone/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How Much Did It Cost To Make Modern Warfare 2?</title>
		<link>http://www.kotaku.com.au/2009/11/how-much-did-it-cost-to-make-modern-warfare-2/</link>
		<comments>http://www.kotaku.com.au/2009/11/how-much-did-it-cost-to-make-modern-warfare-2/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 04:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[infinity ward]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[mw2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367416</guid>
		<description><![CDATA[Modern Warfare 2 has made about a bazillion dollars so far around the world, but that&#8217;s not all profit. You&#8217;ve got to subtract the game&#8217;s development costs. And for such a polished game, those must be pretty high&#8230;
And they are. An LA Times report on the game&#8217;s launch says the game &#8220;cost $US40 million to [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/mw2bombing.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_mw2bombing.jpg" alt="" class="left" /></a>Modern Warfare 2 has made about a bazillion dollars so far around the world, but that&#8217;s not all profit. You&#8217;ve got to subtract the game&#8217;s development costs. And for such a polished game, those must be pretty high&#8230;<span id="more-367416"></span></p>
<p>And they are. An <em>LA Times</em> report on the game&#8217;s launch says the game &#8220;cost $US40 million to $US50 million to produce&#8221;. That&#8217;s, uh, a <em>lot</em>. <a href="http://www.kotaku.com.au/2009/11/how-much-did-gran-turismo-5-cost-to-make/">Gran Turismo 5 has cost $US60 million so far</a>, but that game&#8217;s been in development for <em>five</em> years, not the two it took to get MW2 out the door.</p>
<p>So, yes, if you were wondering how Activision got so much detail, Fiddy and Keith David into the game, that&#8217;s how they did it. By throwing money at it.</p>
<p><a href="http://www.latimes.com/business/la-fi-ct-duty18-2009nov18,0,5238209.story">Call of Duty: Modern Warfare 2 video game gets Hollywood-scale launch</a> [LA Times]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/how-much-did-it-cost-to-make-modern-warfare-2/feed/</wfw:commentRss>
		<slash:comments>20</slash:comments>
		</item>
		<item>
		<title>The Decline Of The Video Game Business, In Picture Form</title>
		<link>http://www.kotaku.com.au/2009/11/the-decline-of-the-video-game-business-in-picture-form/</link>
		<comments>http://www.kotaku.com.au/2009/11/the-decline-of-the-video-game-business-in-picture-form/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 10:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366868</guid>
		<description><![CDATA[For some reason, bad news is often made worse when delivered via picture. There&#8217;s something about a steep decline on a chart that&#8217;s worse than any collection of words a writer can manage.
Take this one, for example. It&#8217;s been put together by The Business Insider, and charts the decline in video game sales since 2007. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/sigraph.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_sigraph.jpg" alt="" class="center" /></a>For some reason, bad news is often made worse when delivered via picture. There&#8217;s something about a steep decline on a chart that&#8217;s worse than any collection of words a writer can manage.<span id="more-366868"></span></p>
<p>Take this one, for example. It&#8217;s been put together by The Business Insider, and charts the decline in video game sales since 2007. As it says, it&#8217;s based on a year-to-year percentage change, so a dip means the industry was down on where it was at the same point the year before.</p>
<p><a href="http://www.businessinsider.com/chart-of-the-day-total-video-games-sales-2009-11">CHART OF THE DAY: Video Game Industry Not So Recession Proof After All</a> [TBI, via <a href="http://www.1up.com/do/newsStory?cId=3176925">1UP</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/the-decline-of-the-video-game-business-in-picture-form/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Activision Exec: &#8216;Expect&#8217; Additional, Paid Online Modes</title>
		<link>http://www.kotaku.com.au/2009/11/activision-exec-expect-additional-paid-online-modes/</link>
		<comments>http://www.kotaku.com.au/2009/11/activision-exec-expect-additional-paid-online-modes/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 00:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[online]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366845</guid>
		<description><![CDATA[Whoops. Kinda sorta missed this, another pearl of wisdom from this week&#8217;s BMO Capital Markets forum. Activision&#8217;s CFO told conferees that extracting more dough out of players, via charging for certain online play or features, is something we should expect.
Here&#8217;s what Tom Tippl told the gathering:
 It&#8217;s definitely an aspiration that we see potential in, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/2009/11/custom_1258326205103_11877-activision_logo_160_large.jpg" alt="" class="left" />Whoops. Kinda sorta missed this, another pearl of wisdom from this week&#8217;s BMO Capital Markets forum. Activision&#8217;s CFO told conferees that extracting more dough out of players, via charging for certain online play or features, is something we should expect.<span id="more-366845"></span></p>
<p>Here&#8217;s what Tom Tippl told the gathering:</p>
<blockquote><p> It&#8217;s definitely an aspiration that we see potential in, particularly as we look at different business models to monetize the online gameplay. There&#8217;s good knowledge exchange happening between the Blizzard folks and our online guys.</p>
<p>We have great experience also on Call of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that. I think it&#8217;s been mutually beneficial, and you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call of Duty.</p>
</blockquote>
<p> And now that you&#8217;re red-faced and rushing to the comments to say no way in hell would you ever pay for this, Tippl reminds:</p>
<blockquote><p>Our gamers are telling us there&#8217;s lots of services and innovation they would like to see that they&#8217;re not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that.</p>
</blockquote>
<p> So, got that? He says practically demanding to pay up. So pay up!</p>
<p><a href="http://uk.pc.ign.com/articles/104/1044979p1.html"><br />
Activision Hints at Call of Duty Online Plans</a> IGN via <a href="http://www.vg247.com/2009/11/13/call-of-duty-to-get-additional-online-monetization-models/">VG247</a> and <a href="http://www.joystiq.com/2009/11/15/activision-pursuing-online-monetization-models-for-call-of-dut/">just about</a> <a href="http://www.destructoid.com/activision-gamers-demand-to-pay-more-for-call-of-duty-155190.phtml">every one else</a>.]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/activision-exec-expect-additional-paid-online-modes/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>So, How Much Did Bobby Kotick Make From Modern Warfare 2?</title>
		<link>http://www.kotaku.com.au/2009/11/so-how-much-did-bobby-kotick-make-from-modern-warfare-2/</link>
		<comments>http://www.kotaku.com.au/2009/11/so-how-much-did-bobby-kotick-make-from-modern-warfare-2/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 06:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[bobby kotick]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[modern warfare 2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366526</guid>
		<description><![CDATA[We know Activision made a ton of money from the launch of Modern Warfare 2, but just how much did the company&#8217;s much-loved boss, Robert Kotick, manage to score for himself? Here&#8217;s a hint: loads.
Flush with the success of the launch, Kotick this week offloaded almost two million Activision stock options he&#8217;d held since 2000. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/kotickbig.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_kotickbig.jpg" alt="" class="left" /></a>We know Activision <a href="http://www.kotaku.com.au/2009/11/modern-warfare-2-sells-nearly-five-million-copies-in-a-day/">made a ton of money</a> from the launch of Modern Warfare 2, but just how much did the company&#8217;s much-loved boss, Robert Kotick, manage to score for himself? Here&#8217;s a hint: loads.<span id="more-366526"></span></p>
<p>Flush with the success of the launch, Kotick this week offloaded almost two million Activision stock options he&#8217;d held since 2000. When they were worth $US1.03 each. In this post-Modern Warfare 2 world, however, they&#8217;re worth around $US11.50.</p>
<p>Want me to do the math for you? Subtract the $US2 million <a href="http://en.wikipedia.org/wiki/Strike_price">strike price</a> from the equation and Kotick earned himself just over $US20 million. In less than a week.</p>
<p>Think he&#8217;s an asshole? He can&#8217;t hear you. His mansions are insulated with <em>money</em>.</p>
<p><a href="http://au.gamespot.com/news/6239827.html?om_act=convert&#038;om_clk=newstop&#038;tag=newstop;title;3">Activision CEO reaps $US20.2 million in three-day stock sale</a> [GameSpot]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/so-how-much-did-bobby-kotick-make-from-modern-warfare-2/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>EA Will Hire Back Some Positions It Cut</title>
		<link>http://www.kotaku.com.au/2009/11/ea-will-hire-back-some-positions-it-cut/</link>
		<comments>http://www.kotaku.com.au/2009/11/ea-will-hire-back-some-positions-it-cut/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 02:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[disturbance in the workforce]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366471</guid>
		<description><![CDATA[Also at today&#8217;s Digital Entertainment Conference in New York, Electronic Arts&#8217; chief financial officer, Eric Brown, said the company will be hiring back some of those positions it axed earlier this week. But it sounds like just the cheaper ones.
&#8220;We will be hiring back positions in low-cost locations to maintain capacity,&#8221; Brown said at the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawkerassets.com/assets/images/2009/11/custom_1258072128296_184_4184_3727_3668_asset_6300_hl.jpg" alt="" class="left" />Also at today&#8217;s <a href="http://www.kotaku.com.au/2009/11/what-the-captains-of-the-industry-said-today/">Digital Entertainment Conference in New York</a>, Electronic Arts&#8217; chief financial officer, Eric Brown, said the company will be hiring back some of those positions it axed <a href="http://www.kotaku.com.au/2009/11/rumor-ea-guts-workforce-after-big-playfish-buyout/">earlier this week</a>. But it sounds like just the cheaper ones.<span id="more-366471"></span></p>
<p>&#8220;We will be hiring back positions in low-cost locations to maintain capacity,&#8221; Brown said at the BMO Capital Markets Digital Entertainment Conference. Dow Jones Newswires had the quote first.</p>
<p>Brown didn&#8217;t say how many jobs would be hired back, nor when or where they would take place. I&#8217;m also not even sure what &#8220;to maintain capacity&#8221; means. But I don&#8217;t think we&#8217;re talking about the really good gigs here.<br />
<a href="http://online.wsj.com/article/BT-CO-20091112-717443.html"><br />
Electronic Arts To Hire Back Workers In Low-Cost Locations</a> [WSJ.com via <a href="http://gonintendo.com/?p=103994">Go Nintendo</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/ea-will-hire-back-some-positions-it-cut/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Modern Warfare 2 Sells Nearly Five Million Copies In A Day</title>
		<link>http://www.kotaku.com.au/2009/11/modern-warfare-2-sells-nearly-five-million-copies-in-a-day/</link>
		<comments>http://www.kotaku.com.au/2009/11/modern-warfare-2-sells-nearly-five-million-copies-in-a-day/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 12:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[infinity ward]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[mw2]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[sales]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366332</guid>
		<description><![CDATA[According to &#8220;internal Activision estimates&#8221;, Call of Duty: Modern Warfare 2 didn&#8217;t just have a good launch, it had &#8220;the biggest launch in history across all forms of entertainment&#8221;.
This claim is based on sell-through sales, with Activision bean-counters reporting the game managed to pull in $US310 million in its first 24 hours on sale. And [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/skidoo.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_skidoo.jpg" alt="" class="left" /></a>According to &#8220;internal Activision estimates&#8221;, Call of Duty: Modern Warfare 2 didn&#8217;t just have a good launch, it had &#8220;the biggest launch in history across all forms of entertainment&#8221;.<span id="more-366332"></span></p>
<p>This claim is based on sell-through sales, with Activision bean-counters reporting the game managed to pull in $US310 million in its first 24 hours on sale. And that&#8217;s not a worldwide number, that&#8217;s just in North America and the UK. $US310 million. In a single day.</p>
<p>Sure, games cost more than a movie ticket, but $US310 million in 24 hours is still a mighty impressive number, regardless of the admission price.</p>
<p>That $US310 million was earned off the back of an estimated 4.7 million units sold, another frightening number when you consider it&#8217;s again excluding PAL sales.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/modern-warfare-2-sells-nearly-five-million-copies-in-a-day/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Father Of PlayStation Makes New Company</title>
		<link>http://www.kotaku.com.au/2009/11/father-of-playstation-makes-new-company/</link>
		<comments>http://www.kotaku.com.au/2009/11/father-of-playstation-makes-new-company/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 11:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[cyber ai entertainment]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[ken kutaragi]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=366094</guid>
		<description><![CDATA[Another new company. Back in January 2007, PlayStation father Ken Kutaragi spearheaded Bandai Namco/Sony start-up Cellius. Today, it was announced he&#8217;s heading up another company. 
Established at the end of October in Tokyo, the name of the company is &#8220;Cyber Ai Entertainment&#8221; with &#8220;ai&#8221; being Japanese for &#8220;love&#8221; and a pun on the word &#8220;eye&#8221;. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/thumb160x_kenfuntimes.jpg" alt="" class="left" /><em>Another</em> new company. Back in January 2007, PlayStation father Ken Kutaragi spearheaded Bandai Namco/Sony start-up Cellius. Today, it was announced he&#8217;s heading up another company. <span id="more-366094"></span></p>
<p>Established at the end of October in Tokyo, the name of the company is &#8220;Cyber Ai Entertainment&#8221; with &#8220;ai&#8221; being Japanese for &#8220;love&#8221; and a pun on the word &#8220;eye&#8221;. The Japanese source article does not have the official English spelling; however, the official spelling is on the <a href="http://www.linkedin.com/pub/takashi-usuki/3/874/a10">LinkedIn</a> page of Sony exec and Cyber Ai board member Takashi Usuki. </p>
<p>The new venture aims to commercialise the development of next-generation internet services. </p>
<p>Kutaragi has a 90 per cent stake in the enterprise, while Usuki has the remaining 10 per cent. The upstart has 20 million yen ($239,000) in capital. </p>
<p><a href="http://www.nikkei.co.jp/news/sangyo/20091111AT1D1008J10112009.html">企業ニュース−企業の事業戦略、合併や提携から決算や人事まで速報</a> [NIKKEI NET（日経ネット）]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/father-of-playstation-makes-new-company/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rumour: EA&#8217;s Cuts Include C&amp;C Team, Pandemic, Maxis &amp; More</title>
		<link>http://www.kotaku.com.au/2009/11/rumour-eas-cuts-include-cc-team-pandemic-maxis-more/</link>
		<comments>http://www.kotaku.com.au/2009/11/rumour-eas-cuts-include-cc-team-pandemic-maxis-more/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:40:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Rumours]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic arts]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365935</guid>
		<description><![CDATA[Electronic Arts announced yesterday it would be eliminating 1500 jobs, cutting a dozen in-development games and closing &#8220;several facilities&#8221;. According to multiple sources, those cutbacks include studios like Pandemic, Maxis and nearly the entire Command &#38; Conquer team.
Sources tell Kotaku that the team working on Command &#38; Conquer 4: Tiberian Twilight was warned of its [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_tiberian_twilight.jpg" alt="" class="left" />Electronic Arts announced yesterday it would be <a href="http://www.kotaku.com.au/2009/11/ea-cutting-1500-jobs-to-reduce-costs/">eliminating 1500 jobs</a>, cutting <a href="http://www.kotaku.com.au/2009/11/ea-cuts-loose-bottom-third-of-its-game-lineup/">a dozen in-development games</a> and closing &#8220;several facilities&#8221;. According to multiple sources, those cutbacks include studios like Pandemic, Maxis and nearly the entire Command &amp; Conquer team.<span id="more-365935"></span></p>
<p>Sources tell Kotaku that the team working on Command &amp; Conquer 4: Tiberian Twilight was warned of its fate today, with almost the entire team expected to be let go after the real-time strategy game ships some time in 2010.</p>
<p>Also said to be affected heavily are Spore and The Sims studio EA Maxis, social network gaming Rupture Studios and Pandemic LA. Those development studios are said to be hit with substantial layoffs, according to a source, with remaining employees relocated to EA headquarters in Los Angeles and Redwood Shores.</p>
<p>EA is rumored to have already <a href="http://www.kotaku.com.au/2009/11/rumor-ea-guts-workforce-after-big-playfish-buyout/">laid off staff</a> at Tiburon, Mythic Entertainment and Black Box, reports which the company has yet to confirm.</p>
<p>We&#8217;ve reached out to Electronic Arts to verify these latest details, but have not yet heard back.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/rumour-eas-cuts-include-cc-team-pandemic-maxis-more/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
	</channel>
</rss>
