Top Stories business
- Nintendo Reports A Loss Of $489 Million, 3DS And Wii U Both Fall Short
- I Opened My Own Video Game Store...
- Something Had To Happen — But OnLive Employees Didn't Expect The End
- Report: Vivendi To Go Ahead With Sale Of Activision Blizzard
- Game Jam: Saving The Australian Games Industry In 48 Hours
- Gaming And The GST: A Problem With No Solution?
Burning the hut was a bit unnecessary, guys.
The goddess of war.
Never Future on Windows Phone, Nave on iPad and more.
Can you Remember This?
What Are You Playing This Weekend?
What are you playing?
While You Were Sleeping
What did you miss?
Some of the best sci-fi art on this planet.
Surgeon Simulator on iOS, Plex for Android and more!
Can you remember this?
Tell Us Dammit
Let's talk about video game stuff.
Briefly: “Rising game budgets have created breathtaking, cinematic experiences. But not everyone is happy.” The Economist takes a look at the state of the video game industry in the wake of Destiny’s famously pricey launch and provides an interesting overview of where game development is headed in the near future.
Sega is no longer the force it once was in the games industry, long overtaken by its historical rival Nintendo and replaced by the likes of Microsoft and Sony. On the flip-side, the company has done its best to be flexible, allowing properties such as Sonic to feature in games on a variety of platforms. One platform it’s taken a significant interest in is mobile, with reports suggesting Sega has dedicated nearly a third of its devs to the creation of iOS and Android titles.
This week we brought you the news that Microsoft is reportedly looking to purchase Mojang, the Swedish developer behind the wildly successful game Minecraft. Now, Reuters says Microsoft will announce the $US2.5 billion deal on Monday.
Chris Roberts of Roberts Space Industries may have in excess of $US50 million to pump into Star Citizen, but on the other side of the coin there’s the likes of Frontier Developments with Elite: Dangerous, which while given a £1.57 million ($2.73 million) injection thanks to a successful Kickstarter campaign, the David Braben-led studio is now “executing a transition” as it reports a £1.5 million loss for the last financial year.
QUOTE | “We’re very close to having the first VR death.” – Denny Unger, creative director at Cloudhead Games, talking during Unite 2014 about the very real dangers developers will grapple with in VR.