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This Week In The Business: The Need For Benz

QUOTE | “As Sam Houser reviewed more of the game that he had overseen for many years, he became more desperate writing to Mr. Benzies the very next day, ‘This [RDR] is a (recurring) nightmare. But one i/we need to get out of. I have problems with the camera all over the place. So much so, that I can’t be rational or specific about it. The darkness!!!’ As reflected in his October 24, 2009 email to Mr. Benzies, Sam Houser’s desperation was escalating, ‘PLEASE help me/us get rdr [Read Dead Redemption] into shape. I am a jabbering wreck right now. I need The Benz!'” – Text from a lawsuit brought against Take-Two, Rockstar and the Houser brothers by former Rockstar North Studio head Leslie Benzies.

Codemasters Acquires Recently Shut Down Driveclub Studio

Codemasters, the British publisher and developer behind the F1 and Dirt racing series, among a long list of other games, is joining forces with DriveClub’s recently shut down developer, Evolution Studios.

This Week In The Business: Virtual Reality Year One

QUOTE | “Year one of VR is not going to see huge, AAA budgets… as more headsets get out there, and as we’re growing our capabilities the scopes of the games will get bigger and bigger” – Ubisoft Red Storm creative director David Votypka, giving insight into why the publisher’s first two VR projects — Eagle’s Flight and Werewolves Within — are narrowly scoped experiences.

This Week In Business: The Quest For Fame

QUOTE | “You get that hit of attention and it makes you feel good, then you come back down. Then you build up a tolerance for it, so you need it just to feel normal, like if you have too much caffeine or something.” – Framed developer Joshua Boggs, talking about his self-destructive quest for indie fame and external validation, which he sees as a major issue in the indie dev scene.

This Week In The Business: Bulls**t Crunch

“Crunch is bulls**t.” — Failbetter Games CEO and creative director Alexis Kennedy talking about the problem the game industry has with ridiculous overtime and why crunch is not sustainable for game studios.

This Week In The Business: The Game Industry Needs To Get Laid

“The game industry needs to get laid and chill already.” — Indie developer Robert Yang talking during GDC about the game industry’s problems with sexual content and the inconsistent policies of networks like Twitch.

This Week In The Business: Fear The Walking Dead

QUOTE | “[I]f it doesn’t make sense for the fans then you’re basically fucked. They’re gonna go to the App Store, give you one-star, and say, ‘This is not The Walking Dead.'” – Next Games CEO Teemu Huuhtanen, explaining how working with a brand sometimes has to limit larger business opportunities.

This Week In The Business: Virtual Shots Fired

“In reality I see [virtual reality] as a very expensive Wii.” — Day Z developer Dean Hall, sharing his concerns about the new tech given how little is known about what games will sell and how big the market for it will be.

This Week In The Business: Feardom Of The Press

“In the very near term I am fearful of journalists.” ­– Unity boss John Riccitiello speaking during the Vision Summit keynote about how press might react to the shortfall between the analyst numbers and his own forecasts on VR.

This Week In The Business: Money For Nothing

STAT | $US794 ($1,122) million – The staggering size of Magic Leap’s latest investment round. The augmented reality company has yet to even announce a commercial product, but is already valued at $US4.5 ($6) billion.

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