"What's too gay for them, what's too sexual for them?" — Developer Robert Yang talking about his sexual-themed games and how he's "now the third-most-banned game developer from Twitch".
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"The DLC s**tstorm hit full force and washed away people's enthusiasm, dragging us further and further from that first magical pick-up-and-play experience." — Turtle Rock's Chris Ashton and Phil Robb explaining to its community why the studio is now taking Evolve to a free-to-play model with a beta starting this week.
Being an indie dev is great and all, but imagine a company like SEGA rolling up one day in its giant fun bus and making the following gleeful inquiry: "Hey, we think you're a bit of alright, want to come aboard?" Seems to have worked out OK for Creative Assembly and hopefully so too for the freshly SEGA'd Amplitude Studios.
"It is indeed a safety net for gamers, but it's not perceived as some type of time-limited demo they can make use of — certainly not for our type of games." — Slitherine Software marketing director Marco Minoli defends Steam's refunds policy, saying less than two per cent of the PC strategy publisher's games sold in the last year were refunded.
QUOTE | "ncredibly disappointing" - Mad Catz CEO Karen McGinnis sums up the company's involvement with Rock Band 4.
"We are providing challenge in the games we make, and people are growing inside those economies. In a world of digital content and user-generated content, we are providing self-actualisation for a great many of our players." — Electronic Arts CEO Andrew Wilson, saying his customers are achieving their human potential by playing EA games.
Disney Infinity was an excellent showcase for company's vast stable of beloved characters, from Pixar to Marvel Comics to Star Wars, as well as an excellent creative outlet for kids of all ages. The one thing the series never got right was gameplay, and with yesterday's cancellation it never will.
"We've seen this in the franchise before — the reveal trailer for Black Ops II, which took the franchise into the future for the first time had the most dislikes of any reveal trailer we had ever made at that time and that of course went on to become our most successful game ever." — Activision Publishing CEO Eric Hirshberg explains why a wave of hostility aimed at Call of Duty: Infinite Warfare's reveal trailer is no cause for concern.
QUOTE | "The challenge is that the roadmap for a successful Nintendo console is unclear." — EEDAR analyst Patrick Walker, suggesting that Mario, Zelda and the like won't be enough of a unique selling point to move the NX on their own.
QUOTE | "As Sam Houser reviewed more of the game that he had overseen for many years, he became more desperate writing to Mr. Benzies the very next day, 'This into shape. I am a jabbering wreck right now. I need The Benz!'" - Text from a lawsuit brought against Take-Two, Rockstar and the Houser brothers by former Rockstar North Studio head Leslie Benzies.
Codemasters, the British publisher and developer behind the F1 and Dirt racing series, among a long list of other games, is joining forces with DriveClub's recently shut down developer, Evolution Studios.
QUOTE | "Year one of VR is not going to see huge, AAA budgets... as more headsets get out there, and as we're growing our capabilities the scopes of the games will get bigger and bigger" - Ubisoft Red Storm creative director David Votypka, giving insight into why the publisher's first two VR projects — Eagle's Flight and Werewolves Within — are narrowly scoped experiences.
QUOTE | "You get that hit of attention and it makes you feel good, then you come back down. Then you build up a tolerance for it, so you need it just to feel normal, like if you have too much caffeine or something." - Framed developer Joshua Boggs, talking about his self-destructive quest for indie fame and external validation, which he sees as a major issue in the indie dev scene.