Kickstarter Made Less Money, Funded Fewer Games In 2014

Kickstarter’s had a mixed 2014: cancelled games, shady goings on but also successes and feel good stuff. Numbers don’t lie however, and this year less games were funded and less money was spent. A lot less.

This Week In The Business: The Dorky-Looking Goggles People

“We’re going to be remembered as the dorky looking goggles that people were putting on in the beginning.” — Oculus CEO Brendan Iribe, talking about what he sees as a vast future for Virtual Reality.

A Look At The State Of The Video Game Industry

Briefly: “Rising game budgets have created breathtaking, cinematic experiences. But not everyone is happy.” The Economist takes a look at the state of the video game industry in the wake of Destiny’s famously pricey launch and provides an interesting overview of where game development is headed in the near future.

This Week In The Business: Down With The Popular Kids

“As an industry person, I hope they drop like a fly. It’s better when the industry gets shaken up.” — Unity CEO David Helgason, joking about Supercell’s Clash of Clans, though he was making a serious point about wanting to see more variety.

Sega Is Getting Serious About Mobile

Sega is no longer the force it once was in the games industry, long overtaken by its historical rival Nintendo and replaced by the likes of Microsoft and Sony. On the flip-side, the company has done its best to be flexible, allowing properties such as Sonic to feature in games on a variety of platforms. One platform it’s taken a significant interest in is mobile, with reports suggesting Sega has dedicated nearly a third of its devs to the creation of iOS and Android titles.

Report: Microsoft Will Purchase The Makers Of Minecraft On Monday

This week we brought you the news that Microsoft is reportedly looking to purchase Mojang, the Swedish developer behind the wildly successful game Minecraft. Now, Reuters says Microsoft will announce the $US2.5 billion deal on Monday.

This Week In The Business: Fear Of Gaming

QUOTE | “Our goal is keeping gaming a safe space for everyone to enjoy.” – Andrew Rasmussen, co-founder of GamePhobias, talking about their efforts to highlight content in games that might trigger fears in players.

Not Everyone Making Epic Space Simulators Is Rolling In Cash

Chris Roberts of Roberts Space Industries may have in excess of $US50 million to pump into Star Citizen, but on the other side of the coin there’s the likes of Frontier Developments with Elite: Dangerous, which while given a £1.57 million ($2.73 million) injection thanks to a successful Kickstarter campaign, the David Braben-led studio is now “executing a transition” as it reports a £1.5 million loss for the last financial year.

This Week In The Business: Casually Pathetic

QUOTE | “It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing.” — Legendary Nintendo designer Shigeru Miyamoto explaining why Nintendo isn’t going to try to make games specifically for a casual audience like they used to on the Wii.

This Week In The Business: Oops, Bad Choice Of Words

QUOTE | “We’re very close to having the first VR death.” – Denny Unger, creative director at Cloudhead Games, talking during Unite 2014 about the very real dangers developers will grapple with in VR.