business

Nintendo's New Business? Your Health

In a recent interview, Nintendo president Satoru Iwata outlined the company’s three main pillars: game hardware, game software and health care.


This Week In The Business: Free-To-Start

“As we look to the future, we believe a very big part of our player base will expect a free-to-start experience.” — EA CEO Andrew Wilson, talking about how EA is considering ways to let people try games for free with a variety of business models.


Nintendo Still Profitable, Has Sold 50 Million 3DS Consoles To Date

Nintendo’s financial results for the October-December 2014 quarter are in, and it’s showing numbers reminiscent of the the ones we saw last time, which is good.


This Week In The Business: An (Over) Promising Future

“It did remind me of [Kinect]. You kind of want to scream ‘don’t over promise these things.'” — Designer Peter Molyneux of 22cans, talking about Microsoft HoloLens from his perspective as an early Kinect developer.


This Week In The Business: Missing Out On Mobile

“It’s outright embarrassing how totally unrepresented many of the industry’s biggest players are in the mobile arena.” — Jeferson Valadares, Bandai Namco’s head of mobile, talking about how traditional game publishers need to get busy making mobile games.


Pokémon Wasn't The Biggest Seller In Japan Last Year

In 2014, Japan saw the release of big Pocket Monster games Pokémon Omega Ruby and Alpha Sapphire. The games sold a ton in Japan, but not enough to reign supreme. A new challenger has taken the crown: Yokai Watch.


This Week In Business: Big Companies Missing Out On Big Money

QUOTE | “The majority of those users probably wouldn’t have bought the game anyway. So it’s not like we’re losing revenue… It’s essentially free marketing.” — Monument Valley producer Dan Grey, talking about the fact that 95 per cent of the Android copies of Monument Valley are pirated.


Revenue From Elite: Dangerous Exceeds Developer's Best Case Scenario

Despite controversy over the dumping of the game’s offline mode — and the refunds that followed the decision — Elite: Dangerous, from the David Braben-led Frontier Developments, has done rather well on the revenue front and expects to do even better over the course of 2015, with sales continuing unabated and a Mac version in the works.


The First Japanese Sales Numbers Of 2015 Are Not Surprising

We’re in 2015. Last year is last year. It’s over. The past! But let’s take a look at which games dominated the Japanese sales so far this year. Brace yourself for games that… also dominated last year.


This Year In The Business: The Best Quotes Of 2014

QUOTE | “You ever feel like what we’re doing is too much like pornography?” – Trip Hawkins, EA and Digital Chocolate founder, asking an odd question while talking about the difficulty of monetizing games.