business

This Week In The Business: Fear Of Gaming

QUOTE | “Our goal is keeping gaming a safe space for everyone to enjoy.” – Andrew Rasmussen, co-founder of GamePhobias, talking about their efforts to highlight content in games that might trigger fears in players.


Not Everyone Making Epic Space Simulators Is Rolling In Cash

Chris Roberts of Roberts Space Industries may have in excess of $US50 million to pump into Star Citizen, but on the other side of the coin there’s the likes of Frontier Developments with Elite: Dangerous, which while given a £1.57 million ($2.73 million) injection thanks to a successful Kickstarter campaign, the David Braben-led studio is now “executing a transition” as it reports a £1.5 million loss for the last financial year.


This Week In The Business: Casually Pathetic

QUOTE | “It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing.” — Legendary Nintendo designer Shigeru Miyamoto explaining why Nintendo isn’t going to try to make games specifically for a casual audience like they used to on the Wii.


This Week In The Business: Oops, Bad Choice Of Words

QUOTE | “We’re very close to having the first VR death.” – Denny Unger, creative director at Cloudhead Games, talking during Unite 2014 about the very real dangers developers will grapple with in VR.


This Week In The Business: The Feeding Frenzy Is Over

QUOTE | “All that [Xbox vs. PS4] feeding frenzy last year was interesting, but I think, and I hope, that it has run its course now.” — SCEE head Jim Ryan, talking about how strong sales of consoles make innovation easier.


This Week In The Business: That's One Ugly Baby

QUOTE | “Everyone loves their baby, right? And you often have to tell them it’s kind of an ugly baby.” — Execution Labs’ Jason Della Rocca, talking about what it’s like to be evaluating games trying to be part of his company’s incubator program.


This Week In The Business: Virtual Reality Can Be Bad

QUOTE | “There are a lot of ways you can mess up VR really easily.” — nDreams’ Patrick O’Luanaigh, talking about his studio’s switch to virtual reality and how difficult it is to design good VR games.


The PS4 Is Still Doing Well

Briefly: Sony released its earnings report for April-June, which reveals that the company shipped a combined 3.5 million PS3 and PS4 units, and 0.75 million PSP and Vita units. As a result, Sony’s game segment contributed an operating profit of 4.3 billion yen ($45 million) in this quarter.


People Are Buying The Wii U, But Nintendo Is Still Losing Money

Nintendo has released a report detailing their results for this financial year’s first quarter, and the Wii U seems to be doing better. Nintendo itself, on the other hand? Eh.


This Week In The Business: Destroyer Of Studios

QUOTE | “The PC is decimating console, just through price. Free-to-play has killed a hundred AAA studios.” — Veteran Doom designer John Romero, on how the advance of free-to-play games has permanently changed the games business.