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This Week In The Business: Too Sexual

“What’s too gay for them, what’s too sexual for them?” — Developer Robert Yang talking about his sexual-themed games and how he’s “now the third-most-banned game developer from Twitch”.


This Week In The Business: The Perfect Storm

“The DLC s**tstorm hit full force and washed away people’s enthusiasm, dragging us further and further from that first magical pick-up-and-play experience.” — Turtle Rock’s Chris Ashton and Phil Robb explaining to its community why the studio is now taking Evolve to a free-to-play model with a beta starting this week.


SEGA Acquires Endless Space, Endless Legend Developer Amplitude Studios

Being an indie dev is great and all, but imagine a company like SEGA rolling up one day in its giant fun bus and making the following gleeful inquiry: “Hey, we think you’re a bit of alright, want to come aboard?” Seems to have worked out OK for Creative Assembly and hopefully so too for the freshly SEGA’d Amplitude Studios.


This Week In The Business: Sounds About Right

“We’ve all gone online and had our asses kicked by obnoxious 12 year olds.” — EA chief competition officer Peter Moore talking about wanting to “make stars out of players” but that proper matchmaking is paramount.


This Week In The Business: Kids And Their Cash

“It’s six figures of big money showered upon teenage boys, what can possibly go wrong?” — Peter Moore, head of EA’s competitive gaming division, discussing the publisher’s approach to EA Sports, which includes helping pro players properly handle their winnings.


This Week In The Business: Or Your Money Back

“It is indeed a safety net for gamers, but it’s not perceived as some type of time-limited demo they can make use of — certainly not for our type of games.” — Slitherine Software marketing director Marco Minoli defends Steam’s refunds policy, saying less than two per cent of the PC strategy publisher’s games sold in the last year were refunded.



This Week In Business: Famous Boy Robot

“We see this as an excellent opportunity to build on the rich legacy of the Mega Man video game series and introduce the famous boy robot to a whole new generation of kids worldwide.” — DHX chief content officer Asaph Fipke gets everyone stoked for a new Mega Man cartoon.


This Week In The Business: Our Human Potential

“We are providing challenge in the games we make, and people are growing inside those economies. In a world of digital content and user-generated content, we are providing self-actualisation for a great many of our players.” — Electronic Arts CEO Andrew Wilson, saying his customers are achieving their human potential by playing EA games.


This Week In The Business: There Are Hits... And Then There Are Hits

Three million — The number of Dark Souls 3 copies shipped by Namco Bandai in the year ended March 31. The game launched March 24.


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