business

Sorry Hot Topic, GameStop Is The Proud New Owner Of ThinkGeek

In the face of a purchase agreement from GameStop valued at $US140 million, ThinkGeek parent company Geeknet terminated the $US122 million deal with Hot Topic it announced last week.


This Week In The Business: Three Out Of Four Ain't Bad

“You look at the relatively thin field at the top and we’ve sort of died and gone to heaven in terms of the opportunity.” — Take-Two CEO Strauss Zelnick, explaining that they see themselves as #3 out of only four companies making AAA games.


Developer Fights Publisher Over $1 Game Sale

The developers of StandPoint were surprised to wake up on Monday and discover their game was being sold for $US1 on a flash deal site. They have tried to end their publishing contract for months, alleging they haven’t been paid. Suddenly, that same company was apparently trying to cash-in.


This Week In The Business: Rest In Peace

“I think the old publishing model has died, where it’s just a bunch of suits and they’re doing marketing. It’s changed dramatically.” — Stardock CEO Brad Wardell, explaining why developers need a full partner to help bring games to market.


This Week In The Business: A Coool $US3.7 Million A Day

$US3.7 million — Amount of revenue Mixi’s mobile game Monster Strike made per day last quarter, according to the company’s earnings report; that’s an increase of 829 per cent in revenue over the previous year’s quarter.


This Week In The Business: Gonna Be Sick

“Getting people sick isn’t a choice.” — Valve’s Chet Faliszek, talking about how the future of VR depends on finding a solution to motion sickness in its users.


This Week In The Business: The Case Of The Disappearing Developers

“I suspect that Apple would be ecstatic if 90 per cent of game developers disappeared overnight. See also: Steam.” — Indie developer Jeff Vogel, explaining why he walked away from iOS development after his game Avernum 2 was pulled from the App Store.


The Average Anime Salary In Japan Is Shockingly Low

We already know that the work hours for animators in Japan are awful. But, as NHK reports, the average pay is shit too.


This Week In The Business: Getting Harder

“Holy fuck, it’s got harder.” — Developer Cliff Harris, who just launched Gratutitous Space Battles 2 on Steam, talking about the big difference between releasing a game in 2013 and releasing a game today.


This Week In The Business: No Time For Consoles

“The real issue is by 2019 whether Sony and Microsoft will still be relevant in the game space.” — Analyst David Cole, talking about his company’s new global industry report which lowers their forecast for consoles and raises it for PC and mobile games.