Tagged With business


"Worry is the gun to your head. It changes how you make decisions." — Obsidian Entertainment CEO Feargus Urquhart on surviving 13 years in AAA development and how "I thought we would have been purchased by now."


"It's six figures of big money showered upon teenage boys, what can possibly go wrong?" — Peter Moore, head of EA's competitive gaming division, discussing the publisher's approach to EA Sports, which includes helping pro players properly handle their winnings.


"It is indeed a safety net for gamers, but it's not perceived as some type of time-limited demo they can make use of — certainly not for our type of games." — Slitherine Software marketing director Marco Minoli defends Steam's refunds policy, saying less than two per cent of the PC strategy publisher's games sold in the last year were refunded.


"We see this as an excellent opportunity to build on the rich legacy of the Mega Man video game series and introduce the famous boy robot to a whole new generation of kids worldwide." — DHX chief content officer Asaph Fipke gets everyone stoked for a new Mega Man cartoon.


"We are providing challenge in the games we make, and people are growing inside those economies. In a world of digital content and user-generated content, we are providing self-actualisation for a great many of our players." — Electronic Arts CEO Andrew Wilson, saying his customers are achieving their human potential by playing EA games.


"We've seen this in the franchise before — the reveal trailer for Black Ops II, which took the franchise into the future for the first time had the most dislikes of any reveal trailer we had ever made at that time and that of course went on to become our most successful game ever." — Activision Publishing CEO Eric Hirshberg explains why a wave of hostility aimed at Call of Duty: Infinite Warfare's reveal trailer is no cause for concern.


In 1992, Nintendo's then-president Hiroshi Yamauchi went out and bought a majority stake in the Seattle Mariners baseball team. It was one of the most 90s things Nintendo ever did, but today, that era comes to an end.