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This Week In Business: The Quest For Fame

QUOTE | “You get that hit of attention and it makes you feel good, then you come back down. Then you build up a tolerance for it, so you need it just to feel normal, like if you have too much caffeine or something.” – Framed developer Joshua Boggs, talking about his self-destructive quest for indie fame and external validation, which he sees as a major issue in the indie dev scene.

This Week In The Business: Bulls**t Crunch

“Crunch is bulls**t.” — Failbetter Games CEO and creative director Alexis Kennedy talking about the problem the game industry has with ridiculous overtime and why crunch is not sustainable for game studios.

This Week In The Business: The Game Industry Needs To Get Laid

“The game industry needs to get laid and chill already.” — Indie developer Robert Yang talking during GDC about the game industry’s problems with sexual content and the inconsistent policies of networks like Twitch.

This Week In The Business: Fear The Walking Dead

QUOTE | “[I]f it doesn’t make sense for the fans then you’re basically fucked. They’re gonna go to the App Store, give you one-star, and say, ‘This is not The Walking Dead.'” – Next Games CEO Teemu Huuhtanen, explaining how working with a brand sometimes has to limit larger business opportunities.

This Week In The Business: Virtual Shots Fired

“In reality I see [virtual reality] as a very expensive Wii.” — Day Z developer Dean Hall, sharing his concerns about the new tech given how little is known about what games will sell and how big the market for it will be.

This Week In The Business: Feardom Of The Press

“In the very near term I am fearful of journalists.” ­– Unity boss John Riccitiello speaking during the Vision Summit keynote about how press might react to the shortfall between the analyst numbers and his own forecasts on VR.

This Week In The Business: Money For Nothing

STAT | $US794 ($1,122) million – The staggering size of Magic Leap’s latest investment round. The augmented reality company has yet to even announce a commercial product, but is already valued at $US4.5 ($6) billion.

Strong Game Sales Are Helping Power Nintendo

Nintendo has posted their financial data for the nine month period between April and December of 2015, showing some rather strong software sales: just Splatoon sold over four million copies, for example.

This Week In The Business: Witness Pirates

QUOTE | “It seems The Witness is the #1 game on a certain popular torrent site. Unfortunately this will not help us afford to make another game!” – Indie developer Jonathan Blow talking about the unfortunate levels of piracy that he’s seen for his much-praised new game The Witness.

Peter Molyneux's Twitter Apparently Hacked, Posts Fake Retirement Message

Earlier today, it looked like British game developer Peter Molyneux, famous for his work on games like Fable and Populous, had announced on Twitter his retirement from video games.

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