business

This Week In Business: Big Companies Missing Out On Big Money

QUOTE | “The majority of those users probably wouldn’t have bought the game anyway. So it’s not like we’re losing revenue… It’s essentially free marketing.” — Monument Valley producer Dan Grey, talking about the fact that 95 per cent of the Android copies of Monument Valley are pirated.


Revenue From Elite: Dangerous Exceeds Developer's Best Case Scenario

Despite controversy over the dumping of the game’s offline mode — and the refunds that followed the decision — Elite: Dangerous, from the David Braben-led Frontier Developments, has done rather well on the revenue front and expects to do even better over the course of 2015, with sales continuing unabated and a Mac version in the works.


The First Japanese Sales Numbers Of 2015 Are Not Surprising

We’re in 2015. Last year is last year. It’s over. The past! But let’s take a look at which games dominated the Japanese sales so far this year. Brace yourself for games that… also dominated last year.


This Year In The Business: The Best Quotes Of 2014

QUOTE | “You ever feel like what we’re doing is too much like pornography?” – Trip Hawkins, EA and Digital Chocolate founder, asking an odd question while talking about the difficulty of monetizing games.


This Week In The Business: A Slap In The Face

QUOTE | “We got slapped in the face after the launch of the game.” – CI Games CEO Marek Tyminski, talking about the rocky reception the PC version of Lords of the Fallen received due to stability problems.


This Week In The Business: If You Don't Like It, Don't Buy It

QUOTE | “If these folks had their way, none of those people would be able to buy Grand Theft Auto.” – Take-Two president Karl Slatoff reacting to Australian protestors who got GTA V pulled from some retailers; ultimately Slatoff believes “if you don’t like it and it’s offensive to you, then you don’t buy it.”


This Week In The Business: Reality Warp

QUOTE | “It will be hard to tell the difference between what’s real and what’s virtual around you.” — Noah Falstein, Google’s Chief Game Designer, talking about the future of virtual reality and augmented reality for games.


This Week In The Business: Reshaping Destiny

“In a way that we expected, we knew that we were going to have to change our plans from the moment the game went live.” — Bungie COO Pete Parsons, talking about how they are hard at work modifying and extending Destiny.


The Xbox One And PS4 Aren't Really Rivals In China

It’s official folks: in China, the Xbox One and PlayStation 4 will be operated by the same conglomerate, Shanghai Media Group. How’s that for friendly rivals?


This Week In The Business: Making Sense Is Boring

“What the other companies are doing makes business sense, but it’s boring” — Legendary Nintendo designer Shigeru Miyamoto, talking about Nintendo’s philosophy of creating gaming experiences.