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This Week In The Business: Too Successful To Succeed 

“We weren’t expecting this many people would buy a PlayStation 4.” — Sony’s Shuhei Yoshida, head of worldwide studios, talking about why DriveClub didn’t have enough resources because Sony didn’t expect as many players as they got.

This Week In The Business: What Exactly Is A Console, Anyway?

“Just as the line between gamer and non-gamer has been destroyed, I think the distinction between console and mobile will become less distinct over time.” — Scopely’s Walter Driver thinks Apple TV is just one more step toward an ultimate convergence in gaming.

This Week In The Business: No Designers, No Dancing Unicorns, No Problem

“I think one of the things that we won’t be looking to do very soon is World of Dancing Unicorns.” — Wargaming’s head of EU marketing Keith Anderson, talking about what new games Wargaming will and will not be working on.

This Week In The Business: Predictable Problems

QUOTE | “I think some of that was predictable and preventable. If I’m just honest I would say that.” – Former Xbox exec Robbie Bach, talking about the initial problems the Xbox One had that have since improved.

This Week In Business: Hardcore PC Gamers Don't Care About Fashion

“If you’re a gamer and you have high end graphics cards — I don’t want to stereotype — but you’re probably not the kind of person who cares about fashion.” — Oculus founder Palmer Luckey, talking about why VR is not a fad like 3D TV.

This Week In The Business: Spilling Trade Secrets Is A Party Foul

“They were sparring, with a little braggadocio, a little machismo, in a very immature way. Our employee said something he shouldn’t have said. It’s embarrassing.” — Kabam SVP Steve Swasey, explaining why competitor Machine Zone is suing Kabam over trade secrets.

This Week In The Business: Illegal Trade Offerings

“I wouldn’t even say the gap has closed… We’ve got a lot more exclusive games than any other platform.” — Microsoft VP Kudo Tsunoda, talking about why he believes the Xbox One is a much stronger platform now.

This Week In The Business: The Hacker, The Designer And The Huckster

“You need the hacker, the designer and the huckster to start your game company. Somebody’s got to be the huckster.” — Tim Train, CEO of Big Huge Games, talking about what it takes to make a successful game company.

This Week In The Business: Giant Metal Moon Boots

“If Gears was realistic you wouldn’t be running around in giant metal moon boots right?” — The Coalition head Rod Fergusson, talking about getting a new team up to speed on Gears of War as they remake the original and prepare Gears of War 4

This Week In The Business: Third Time's The Charm

“I believe that it is very difficult to immediately build up a big IP… you need at least three games before you can tell whether an IP is going to be really successful or not.” — Square Enix president Yosuke Matsuda, explaining his Law of Third Titles for AAA games.

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