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Disney Infinity Died Just As It Was Getting Good

Disney Infinity was an excellent showcase for company’s vast stable of beloved characters, from Pixar to Marvel Comics to Star Wars, as well as an excellent creative outlet for kids of all ages. The one thing the series never got right was gameplay, and with yesterday’s cancellation it never will.


This Week In The Business: Give In To Your Hate

“We’ve seen this in the franchise before — the reveal trailer for Black Ops II, which took the franchise into the future for the first time had the most dislikes of any reveal trailer we had ever made at that time and that of course went on to become our most successful game ever.” — Activision Publishing CEO Eric Hirshberg explains why a wave of hostility aimed at Call of Duty: Infinite Warfare‘s reveal trailer is no cause for concern.


This Week In The Business: Lowered NX-pectations

QUOTE | “The challenge is that the roadmap for a successful Nintendo console is unclear.” — EEDAR analyst Patrick Walker, suggesting that Mario, Zelda and the like won’t be enough of a unique selling point to move the NX on their own.


Nintendo Is Offloading The Seattle Mariners

In 1992, Nintendo’s then-president Hiroshi Yamauchi went out and bought a majority stake in the Seattle Mariners baseball team. It was one of the most 90s things Nintendo ever did, but today, that era comes to an end.


This Week In The Business: Toys-To-Life To Death

STAT | 7 per cent – The amount the toys-to-life US retail revenues grew in 2015, even with the introduction of a new major player in Lego Dimensions. The industry-tracking NPD Group believes the genre will shrink in 2016.


This Week In The Business: The Need For Benz

QUOTE | “As Sam Houser reviewed more of the game that he had overseen for many years, he became more desperate writing to Mr. Benzies the very next day, ‘This [RDR] is a (recurring) nightmare. But one i/we need to get out of. I have problems with the camera all over the place. So much so, that I can’t be rational or specific about it. The darkness!!!’ As reflected in his October 24, 2009 email to Mr. Benzies, Sam Houser’s desperation was escalating, ‘PLEASE help me/us get rdr [Read Dead Redemption] into shape. I am a jabbering wreck right now. I need The Benz!'” – Text from a lawsuit brought against Take-Two, Rockstar and the Houser brothers by former Rockstar North Studio head Leslie Benzies.


Codemasters Acquires Recently Shut Down Driveclub Studio

Codemasters, the British publisher and developer behind the F1 and Dirt racing series, among a long list of other games, is joining forces with DriveClub’s recently shut down developer, Evolution Studios.


This Week In The Business: Virtual Reality Year One

QUOTE | “Year one of VR is not going to see huge, AAA budgets… as more headsets get out there, and as we’re growing our capabilities the scopes of the games will get bigger and bigger” – Ubisoft Red Storm creative director David Votypka, giving insight into why the publisher’s first two VR projects — Eagle’s Flight and Werewolves Within — are narrowly scoped experiences.


This Week In Business: The Quest For Fame

QUOTE | “You get that hit of attention and it makes you feel good, then you come back down. Then you build up a tolerance for it, so you need it just to feel normal, like if you have too much caffeine or something.” – Framed developer Joshua Boggs, talking about his self-destructive quest for indie fame and external validation, which he sees as a major issue in the indie dev scene.


This Week In The Business: Bulls**t Crunch

“Crunch is bulls**t.” — Failbetter Games CEO and creative director Alexis Kennedy talking about the problem the game industry has with ridiculous overtime and why crunch is not sustainable for game studios.


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