Small, well-crafted indie games can be great about delivering unfiltered experiences. In Adam Saltsman’s Canabalt, you ran and jumped until you couldn’t any more. With Jason Rohrer’s Passage, you wandered around a pixellated world that represented life’s journey, meeting a spouse and making your way together until that stopped, as it ultimately has to.
Adam Saltsman, the man behind games like Canabalt and Gravity Hook, has signed on to develop an action game based on the popular Hunger Games book series. It will “go along with” the film, which releases this March. [Adam Saltsman]
This isn’t something done for internet shits and giggles. It’s an “official conversion” of awesome death simulator Canabalt running on… the Commodore 64, one that will soon be going on sale. Like, it’ll come on a cartridge. Amazing.
I’m in no way condoning drug use of any kind (except for Panadol, because I have a headache and I’m about to take some) but Fotonica is Mirror’s Edge + Canabalt + Acid, and I think it looks incredible – as if someone put the one-button-jump game inside a Rez style universe that continually invents itself through motion. It’s a pretty incredible experience.
What happens when the creators of Sword & Sworcery meets the man behind Adventure Time? Green screen insanity, Canabalt high scores and