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	<title>Kotaku Australia &#187; capcom</title>
	<atom:link href="http://www.kotaku.com.au/tags/capcom/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>No PC DLC For RE5, Says Capcom</title>
		<link>http://www.kotaku.com.au/2009/11/no-pc-dlc-for-re5-says-capcom/</link>
		<comments>http://www.kotaku.com.au/2009/11/no-pc-dlc-for-re5-says-capcom/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[no plans watch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[resident evil 5]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367842</guid>
		<description><![CDATA[Capcom&#8217;s announcement of a DLC bonanza on Wednesday conspicuously excluded PC versions and dates. That&#8217;s because the company doesn&#8217;t intend to release it for the PC. For now, anyway.
G4 spoke to a company rep who confirmed that lack of dates for PC versions was no accident. &#8220;No plans for PC at this point,&#8221; said Capcom. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/shevacostume_01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_shevacostume_01.jpg" alt="" class="left" /></a>Capcom&#8217;s announcement of a DLC bonanza on Wednesday conspicuously excluded PC versions and dates. That&#8217;s because the company doesn&#8217;t intend to release it for the PC. For now, anyway.<span id="more-367842"></span></p>
<p>G4 spoke to a company rep who confirmed that lack of dates for PC versions was no accident. &#8220;No plans for PC at this point,&#8221; said Capcom. And that was that.</p>
<p>That means no costumes, no new episodes, no new Mercenaries multiplayer, zip. You want that, grab the console version, or wait for Capcom to change their minds, I guess.<br />
<a href="http://g4tv.com/thefeed/blog/post/700866/Resident-Evil-5-Downloadable-Content-Not-Planned-For-PC-Version-At-This-Point.html"><br />
Resident Evil 5 Downloadable Content Not Planned For PC Version &#8220;At This Point&#8221;</a> [G4 via <a href="http://www.vg247.com/2009/11/21/resident-evil-5-to-miss-out-on-dlc-for-the-time-being/">VG247</a>]</p>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Who Is Beating Up Chun-Li?</title>
		<link>http://www.kotaku.com.au/2009/11/who-is-beating-up-chun-li/</link>
		<comments>http://www.kotaku.com.au/2009/11/who-is-beating-up-chun-li/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 19:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[a new challenger]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[chun-li]]></category>
		<category><![CDATA[ssfiv]]></category>
		<category><![CDATA[super street fighter iv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367684</guid>
		<description><![CDATA[An update to the official Japanese Super Street Fighter IV blog teases a new character reveal for Super Street Fighter IV next week. Who could possibly be the source of Chun-Li&#8217;s pain?
Capcom US posted a link to the Japanese site today with the headline &#8220;New Super Street Fighter IV Art and&#8230; A New Challenger?&#8221;, leading [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/11/chunli.jpg" alt="" class="right" />An update to the official Japanese Super Street Fighter IV blog teases a new character reveal for Super Street Fighter IV next week. Who could possibly be the source of Chun-Li&#8217;s pain?<span id="more-367684"></span></p>
<p>Capcom US posted a link to the Japanese site today with the headline &#8220;New Super Street Fighter IV Art and&#8230; A New Challenger?&#8221;, leading us to believe that&#8217;s exactly what Nakky is talking about. According to a translation of the post by <a href="http://forums.shoryuken.com/showpost.php?p=7902536&#038;postcount=33">Azrael from the Shoryuken forums</a>, the post teases big news that will also be appearing in next week&#8217;s issue of Japanese video game publication <em>Famitsu</em>, with a promotional video going up on the Capcom site around the same time.</p>
<p>Yes, it&#8217;s an announcement of an announcement, but at least we have a nice picture to dissect between now and next week.</p>
<p>ドリームチーム枠！ [Super Street Fighter IV Official Blog via <a href="http://www.capcom-unity.com/s-kill/blog/2009/11/20/new_super_street_fighter_iv_art_and_a_new_challenger">Capcom Unity</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2009/11/who-is-beating-up-chun-li/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<title>WIN! Resident Evil: Darkside Chronicles Wii Prize Pack</title>
		<link>http://www.kotaku.com.au/2009/11/win-resident-evil-darkside-chronicles-wii-prize-pack/</link>
		<comments>http://www.kotaku.com.au/2009/11/win-resident-evil-darkside-chronicles-wii-prize-pack/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 03:00:42 +0000</pubDate>
		<dc:creator>David Wildgoose</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[au]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[giveaways]]></category>
		<category><![CDATA[resident evil: the darkside chronicles]]></category>
		<category><![CDATA[survival horror]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367613</guid>
		<description><![CDATA[The promo t-shirts for Resident Evil: Darkside Chronicles are easily the best promo t-shirts we&#8217;ve ever seen. You could win one, along with the game and a host of other Res Evil swag, by showing us how well prepared you are for the zombie apocalypse.
Resident Evil: Darkside Chronicles is coming to Wii next week. It&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://media.kotaku.com.au/wp//2009/11/re-dc-prize-pack.JPG"><img src="http://media.kotaku.com.au/wp//2009/11/re-dc-prize-pack-600x400.jpg" alt="re dc prize pack" title="re dc prize pack" width="600" height="400" class="aligncenter size-large wp-image-367614" /></a>The promo t-shirts for Resident Evil: Darkside Chronicles are easily the best promo t-shirts we&#8217;ve ever seen. You could win one, along with the game and a host of other Res Evil swag, by showing us how well prepared you are for the zombie apocalypse.<span id="more-367613"></span></p>
<p>Resident Evil: Darkside Chronicles is coming to Wii next week. It&#8217;s an excellent light-gun shooter that retells the events of Resident Evil 2. Thanks to our friends at Capcom, we have five Darkside Chronicles prize packs to give away.</p>
<p>Each pack contains:</p>
<p>* The Resident Evil: Darkside Chronicles Wii Zapper Bundle<br />
* The best promo t-shirt we&#8217;ve ever seen (pictured)<br />
* A Darkside Chronicles pen<br />
* A Darkside Chronicles medical mask<br />
* A Raccoon City Police Dept wallet</p>
<p>How do you win?</p>
<p>You need to <a href="mailto:editor@kotaku.com.au">send us</a> a photo of yourself (and a friend, it&#8217;s a co-op game after all) proving how well prepared you are for the zombie apocalypse. The most imaginative, creative, inventive and downright funny entries will win.</p>
<p>You&#8217;ve got until midnight, Sunday, November 29, to get your entry in. Send it to the <a href="mailto:editor@kotaku.com.au">usual address</a> with Darkside Chronicles in the subject line. Only one entry per person, please!</p>
<p>Good luck!</p>
<p>[<a href="http://www.alluremedia.com.au/tandcs/Nov%202009%20-%20Resident%20Evil%20Darkside%20Chronicles.pdf">Terms and Conditions</a>]</p>
]]></content:encoded>
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		<title>Here&#8217;s What Monster Hunter Tri Looks Like</title>
		<link>http://www.kotaku.com.au/2009/11/heres-what-monster-hunter-tri-looks-like/</link>
		<comments>http://www.kotaku.com.au/2009/11/heres-what-monster-hunter-tri-looks-like/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 02:00:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[monster hunter tri]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367612</guid>
		<description><![CDATA[Supposedly, the graphics of Wii exclusive Monster Hunter Tri are sexy. Sadly, I can&#8217;t make that call having played the game on a Wii that was hooked up to a computer monitor that mangled whatever the game had to offer.
So instead, I give you these screen shots Capcom provided so you can make the call. [...]]]></description>
			<content:encoded><![CDATA[<p>Supposedly, the graphics of Wii exclusive Monster Hunter Tri are sexy. Sadly, I can&#8217;t make that call having played the game on a Wii that was hooked up to a computer monitor that mangled whatever the game had to offer.<span id="more-367612"></span></p>
<p>So instead, I give you these screen shots Capcom provided so <em>you</em> can make the call. What do you say?</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/ecology_rathian_preying_on_an_aptonoth_bmp_jpgcopy.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ecology_rathian_preying_on_an_aptonoth_bmp_jpgcopy.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/block_bmp_jpgcopy.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_block_bmp_jpgcopy.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/ecology_jaggies_attacking_a_rathian_bmp_jpgcopy.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_ecology_jaggies_attacking_a_rathian_bmp_jpgcopy.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/enhancing_dance01_bmp_jpgcopy.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_enhancing_dance01_bmp_jpgcopy.jpg" alt="" class="left" /></a><br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/11/lagiacrus1_bmp_jpgcopy.jpg" alt="" class="left" /><br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/11/lagiacrus2_bmp_jpgcopy.jpg" alt="" class="left" /><br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/11/small_male_carnivore___hunter_bmp_jpgcopy.jpg" alt="" class="left" /><br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/11/spin_attack_barroth_bmp_jpgcopy_01.jpg" alt="" class="left" /><br />
<img src="http://cache.gawker.com/assets/images/kotaku/2009/11/transform-slash_bmp_jpgcopy.jpg" alt="" class="left" /></p>
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		<slash:comments>4</slash:comments>
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		<title>Monster Hunter Tri Preview: Army Of Four</title>
		<link>http://www.kotaku.com.au/2009/11/monster-hunter-tri-preview-army-of-four/</link>
		<comments>http://www.kotaku.com.au/2009/11/monster-hunter-tri-preview-army-of-four/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 00:20:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[classic controller pro]]></category>
		<category><![CDATA[monster hunter tri]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wii speak]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367590</guid>
		<description><![CDATA[Monster Hunter is all about the multiplayer, which is why I think it never really took off on PSP in the US the way that it did in Japan — American PSP owners are just too selfish for the buddy system.
Monster Hunter Tri, however, is going for a different audience with its exclusive Wii release. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1258674880426_spin_attack_barroth_bmp_jpgcopy.jpg" alt="" class="center" />Monster Hunter is all about the multiplayer, which is why I think it never really took off on PSP in the US the way that it did in Japan — American PSP owners are just too selfish for the buddy system.<span id="more-367590"></span></p>
<p>Monster Hunter Tri, however, is going for a different audience with its exclusive Wii release. By streamlining the Wii friend code process and adding features other multiplayer games rely on — such as a chat window — Tri is trying to jump start the online ecosystem that&#8217;s already built into the PlayStation 3 and Xbox 360.</p>
<p>But how does that impact that actual monster hunting?</p>
<p><strong>What Is It?</strong><br />
Monster Hunter Tri is a multiplayer adventure game where up to four players can team up to hunt down monsters. The game skips over friend codes, instead using a lobby system where you can easily find other players and send friend requests. Additionally, there&#8217;s a chat window in-game that can be accessed with a USB keyboard if you don&#8217;t feel like pointing and clicking. Currently, Wii Speak is not in the game — but Capcom is &#8220;looking into it&#8221;.</p>
<p>There&#8217;s also a singleplayer mode built into the game, but details on it are scarce.</p>
<p><strong>What We Saw</strong><br />
I played three missions during the University event using both the Wii Remote/Nunchuck configuration and the Classic Controller Pro because they had one handy.</p>
<p>Note: It&#8217;s unconfirmed if the Classic Controller Pro will be brought to the US along with Monster Hunter Tri.</p>
<p><strong>How Far Along Is It?</strong><br />
The game is due out early 2010. I didn&#8217;t notice any major show-stopping bugs — but I was sad to see that the Wii was hooked up to computer monitors which have a nasty reputation of making even very good Wii graphics look fugly. So I can&#8217;t speak to the graphics which are apparently supposed to be pretty.</p>
<p><strong>What Needs Improvement?</strong><br />
There&#8217;s No Lock On: Normally, this doesn&#8217;t matter in Monster Hunter because you pan the camera toward a monster, press attack and bam! You&#8217;ve hit it. However, Tri introduces underwater combat where the monsters can change depth quickly during a fight. Panning the camera a la ground combat under water takes a little extra work and can be totally disorienting. So, yeah, a lock-on would be preferable.</p>
<p>At Tiddy Bit Fiddly: On the Classic Controller Pro, I had a lot of problems getting the Bowgun to aim right. Not only do you have to have the weapon out and cocked before you can attack — you also have to choose between shooting from the hip or going into sniper mode with a targeting reticule. Given that battles move very quickly and monsters can charge across a field right at you while you&#8217;re reloading and re-cocking, it would be nice if the button controls for un-slinging, cocking and aiming your Bowgun were perhaps a little streamlined. Or if there were a Panicked Dodge button that would snap you out of sniper mode at the last second.</p>
<p>Constant Loads: Every time you leave an area of a map — which you will, because the monsters move around — you&#8217;ve got to endure a loading screen. It gets tedious.</p>
<p><strong>What Should Stay The Same?</strong><br />
Wow, It&#8217;s Multiplayer! I&#8217;m not used to more than two people in my multiplayer on the Wii, so I was excited to see four people in the same place, attacking the same thing with no lag — on the Wii! If Monster Hunter Tri can work things out such that people actually buy this game and play it, it&#8217;s going to be a lot of fun team up with people and make new friends among strangers the way I would on other consoles.</p>
<p>Swimming Is Fun: Once you get the hang of the quick-swim button and the dive button, moving around underwater feels pretty pleasant. I kind of wonder how the lancer doesn&#8217;t drown under the weight of her weapon, though…</p>
<p><strong>Final Thoughts</strong><br />
Two things will probably make or break this game: Wii Speak and pay-to-play subscriptions. In Japan, they don&#8217;t have the former, but they do have the latter — and a long history of loving Monster Hunter. Here, we&#8217;re sad because there are only like two games that use Wii Speak and I really don&#8217;t think we&#8217;d stand for a subscription Wii game no matter how awesome it might be. Also, we&#8217;re not as fond of or familiar with Monster Hunter — but with any luck and a little attention to these two make-or-breaks, Capcom could be changing that.</p>
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		<title>Brad Pitt Attatched To Dark Void Movie</title>
		<link>http://www.kotaku.com.au/2009/11/brad-pitt-attatched-to-dark-void-movie/</link>
		<comments>http://www.kotaku.com.au/2009/11/brad-pitt-attatched-to-dark-void-movie/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 21:20:54 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[brad pitt]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dark void]]></category>
		<category><![CDATA[the rocketeer]]></category>
		<category><![CDATA[video game movies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367549</guid>
		<description><![CDATA[ Brad Pitt&#8217;s production company Plan B Entertainment and Capcom have come to an agreement over the movie rights for Dark Void, now being developed as a sci-fi thriller and potential Pitt-starring vehicle.
Capcom&#8217;s third-person shooter isn&#8217;t out until January, but Pitt seems to think it has potential at the box office. Plan B Entertainment now [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_darkpitt.jpg" alt="" class="right" /> Brad Pitt&#8217;s production company Plan B Entertainment and Capcom have come to an agreement over the movie rights for Dark Void, now being developed as a sci-fi thriller and potential Pitt-starring vehicle.<span id="more-367549"></span></p>
<p>Capcom&#8217;s third-person shooter isn&#8217;t out until January, but Pitt seems to think it has potential at the box office. Plan B Entertainment now holds the rights to a theatrical version of the game under its Creative Partnership with Reliance BIG Entertainment. Said theatrical version would likely follow the story of game protagonist Will, who crash lands in the Bermuda Triangle and wales up in the mysterious Void, where an ancient alien race plots to take over civilisation. According to the Capcom press release, the movie version is being developed with Brad Pitt himself in mind for the starring role.</p>
<p>&#8220;As a game, Dark Void was developed with a wide-screen mentality — a world full of adventure presented in cinematic scope and scale,&#8221; said Germaine Gioia, senior vice president, licensing, Capcom Entertainment. &#8220;Plan B recognised the potential of our newest property and are as excited about bringing Dark Void to life in cinemas as Capcom is to bring the interactive experience to home theatres.&#8221;</p>
<p>Sounds great! I&#8217;ve been waiting a long time for a sequel to <a href="http://www.imdb.com/title/tt0102803/">The Rocketeer</a>.</p>
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		<title>Resident Evil 5 Goes Gold Again</title>
		<link>http://www.kotaku.com.au/2009/11/resident-evil-5-goes-gold-again/</link>
		<comments>http://www.kotaku.com.au/2009/11/resident-evil-5-goes-gold-again/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 19:00:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[alternative edition]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[game announce]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resident evil 5: gold edition]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367534</guid>
		<description><![CDATA[ Capcom&#8217;s decision to release the Resident Evil 5: Alternative Edition as downloadable content still stands, but there will be a boxed version as well in the form of Resident Evil 5: Gold Edition.
Last month Capcom asked players how they wanted the extra content in the Japanese Resident Evil 5: Alternative Edition delivered to Western [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/shevacostume_01.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_shevacostume_01.jpg" alt="" class="right" /></a> Capcom&#8217;s decision to <a href="http://www.kotaku.com.au/2009/11/resident-evil-5-alternative-edition-will-be-dlc/">release the Resident Evil 5: Alternative Edition as downloadable content</a> still stands, but there will be a boxed version as well in the form of Resident Evil 5: Gold Edition.<span id="more-367534"></span></p>
<p>Last month Capcom asked players how they wanted the extra content in the Japanese Resident Evil 5: Alternative Edition delivered to Western players, and the fan base voted overwhelmingly for a DLC release. Well, Capcom is giving them that DLC release, along with a retail version with the main game plus all of the downloadable content. What did we vote for again?</p>
<p>The downloadable content includes two new episodes, a selection of new outfits and a Mercenaries Reunion multiplayer mode, complete with eight new playable characters. Players who&#8217;d rather not download all of that will be able to pay $US49.99 to get it all on a single PlayStation 3 Blu-ray disc, or one Xbox 360 DVD with a voucher to download all of that anyway.</p>
<p><a href="http://www.capcom-unity.com/snow_infernus/blog/2009/11/18/announcing_resident_evil_5_gold_edition"><br />
Announcing Resident Evil 5: Gold Edition</a> [Capcom Unity]</p>
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		<slash:comments>0</slash:comments>
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		<title>Here&#8217;s What Phoenix Wright Looks Like On The Wii</title>
		<link>http://www.kotaku.com.au/2009/11/heres-what-phoenix-wright-looks-like-on-the-wii/</link>
		<comments>http://www.kotaku.com.au/2009/11/heres-what-phoenix-wright-looks-like-on-the-wii/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[phoenix wright]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367439</guid>
		<description><![CDATA[How much you enjoy the upcoming WiiWare port of Phoenix Wright may depend on how big your television is. This is a port of a GBA/DS game, kids, not a HD remake.
I&#8217;d imagine such low-res textures will look worse the bigger your screen. And, in case you missed it, that grey border isn&#8217;t just ugly; [...]]]></description>
			<content:encoded><![CDATA[<p>How much you enjoy the upcoming WiiWare port of Phoenix Wright may depend on how big your television is. This is a port of a GBA/DS game, kids, not a HD remake.<span id="more-367439"></span></p>
<p>I&#8217;d imagine such low-res textures will look worse the bigger your screen. And, in case you missed it, that grey border isn&#8217;t just ugly; <a href="http://www.kotaku.com.au/2009/11/phoenix-wright-wiiware-preview-throwing-out-objections/">it scrolls as well</a>, which won&#8217;t be distracting at <em>all</em>.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/cb69b184e8eb86e603967f2ae211763c.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_cb69b184e8eb86e603967f2ae211763c.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/3478eab71e44145f0756c669c2597ff0.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_3478eab71e44145f0756c669c2597ff0.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/5fdb98d4bb6037afefeb99ad11056326.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_5fdb98d4bb6037afefeb99ad11056326.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/59d7ee4d1c26bc0e73fd4d8eaa4915f4.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_59d7ee4d1c26bc0e73fd4d8eaa4915f4.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/408772bfcd69a5d62d13fd39e7922539.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_408772bfcd69a5d62d13fd39e7922539.jpg" alt="" class="left" /></a><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/11/objection.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_objection.jpg" alt="" class="left" /></a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Capcom Gets A- For Sticking To Theme</title>
		<link>http://www.kotaku.com.au/2009/11/capcom-gets-a-for-sticking-to-theme/</link>
		<comments>http://www.kotaku.com.au/2009/11/capcom-gets-a-for-sticking-to-theme/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 02:20:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[monster hunter tri]]></category>
		<category><![CDATA[swag report]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367392</guid>
		<description><![CDATA[I go to a lot of preview events every year and not many of them have the wherewithal to establish a theme, let alone stick to one so well as Capcom did last night at Monster Hunter Tri University.
Not only were there an obscene amount of chalkboards, pennants and people in school kid uniforms &#8212; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1258593534743_monster_hunter_school.jpg" alt="" class="center" />I go to a lot of preview events every year and not many of them have the wherewithal to establish a theme, let alone stick to one so well as Capcom did last night at Monster Hunter Tri University.<span id="more-367392"></span></p>
<p>Not only were there an obscene amount of chalkboards, pennants and people in school kid uniforms &mdash; there was an actual lecture from Monster Hunter Tri Producer Ryozo Tsujimoto, complete with pointing stick and warnings about getting kicked out of class for sleeping.</p>
<p>The only thing about the event that didn&#8217;t smack of school was the theme drink list &mdash; hence the A- instead of a perfect score. I must&#8217;ve been to a hundred pep rallies between being student body president in high school and president of the anime club in university &mdash; and not <em>once</em> did any of my institutions of higher learning shell out for drinks.</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1258593528926_capcom_swag.jpg" alt="" class="center" /></p>
<p>You can check out the cocktail list below. Here&#8217;s the swag report (all of which will be up for grabs at <a href="http://umloud.org/">Ümloud!</a>):<br />
1 Ginormous sweatshirt I will never wear<br />
1 Fancy-looking notebook<br />
1 Monster Hunter &#8220;Field Guide&#8221;<br />
1 Set of pins, featuring cutesy character Cha Cha<br />
1 Backpack of significant sturdiness</p>
<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_drink_list_01.jpg" alt="" class="center" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Phoenix Wright WiiWare Preview: Throwing Out Objections</title>
		<link>http://www.kotaku.com.au/2009/11/phoenix-wright-wiiware-preview-throwing-out-objections/</link>
		<comments>http://www.kotaku.com.au/2009/11/phoenix-wright-wiiware-preview-throwing-out-objections/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 01:00:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Hands On]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[nintendo ds]]></category>
		<category><![CDATA[phoenix wright: ace attorney]]></category>
		<category><![CDATA[phoenix wright: ace attorney wiiware]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=367370</guid>
		<description><![CDATA[Phoenix Wright is the most badass attorney next to Law &#038; Order&#8217;s Jack McCoy. He&#8217;s so awesome that he even has his own musical, where he&#8217;s portrayed by a woman in drag.
But that&#8217;s just hearsay from an overzealous witness violating spousal privilege*. Here&#8217;s the real testimony regarding Ace Attorney&#8217;s transition to WiiWare.
*Yes, I would totally [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_custom_1258585379108_objection.jpg" alt="" class="right" />Phoenix Wright is the most badass attorney next to <em>Law &#038; Order</em>&#8217;s Jack McCoy. He&#8217;s so awesome that he even has his own <a href="http://www.kotaku.com.au/2009/04/all_that_jazz_video_game_musicals-2/">musical</a>, where he&#8217;s portrayed by a woman in drag.<span id="more-367370"></span></p>
<p>But that&#8217;s just hearsay from an overzealous witness violating spousal privilege*. Here&#8217;s the real testimony regarding Ace Attorney&#8217;s transition to WiiWare.</p>
<p>*Yes, I would totally marry that game if such a thing were possible.</p>
<p><strong>What Is It?</strong><br />
Phoenix Wright: Ace Attorney was a crazy-popular adventure crime-solving game for the DS in 2005 where players gather evidence to present at trial to convict criminals. Now it&#8217;s being ported to the Wii via WiiWare in all its investigative glory.</p>
<p><strong>What We Saw</strong><br />
I played through a segment late in the trial where the murderer in on the stand spouting lies for Phoenix to rip apart.</p>
<p><strong>How Far Along Is It?</strong><br />
It&#8217;s a straight port with no fancy extras or overhauled graphics, so consider the game done. Ace Attorney hits the United States in January with Justice for All and Trials &#038; Tribulations following in March and May respectively. The bonus fourth episode will also drop in May for an as-yet unspecified low price.</p>
<p><strong>What Needs Improvement?</strong><br />
Annoying Background: Observe the screen and note that little grey border with the Phoenix Wright logo on it. Now imagine that background is actually moving gradually to the upper left hand corner of the screen throughout gameplay. Yeah, kind of distracting, isn&#8217;t it?</p>
<p><strong>What Should Stay The Same?</strong><br />
OBJECTION!!! The most amazing thing that&#8217;s been done to Phoenix Wright on WiiWare is adding motion controls — or rather, motion control, because there&#8217;s only one. It comes when you want to throw an objection out during witness testimony. Now, you could just open up your evidence file and press A to select evidence and then A again to present — or you could press to select and then fling your hand outward a la Phoenix himself to trigger OBJECTION! Which do you think is cooler?</p>
<p><strong>Final Thoughts</strong><br />
Capcom is really supportive of WiiWare between this and Mega Man 9. As long as they don&#8217;t jack up prices or chop up individual Phoenix Wright games into tiny episodes (which is almost the same thing as jacking up prices), I support the decision to port awesome DS games to WiiWare.</p>
<p>This preview is adjourned. *Thumps gavel*</p>
]]></content:encoded>
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