What happens when a bunch of game journalists and game developers from Capcom converge in Miami for a multi-day showcase of Capcom games? A lot of 3DS Street Passing. This is how Nintendo’s unusual approach to social networking is supposed to work.
Dead Rising games have always been difficult, but gamers haven’t always been happy about that. What’s a fair way to make a game tough, and what isn’t? With each new Dead Rising release, the game creators at Capcom have been tweaking their answer and reconsidering what players want.