Certain Affinity

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The Library Will And Won’t Still Suck In The Halo Remake, Same With The Graphics

12:30PM June 9, 2011 | Stephen Totilo

The people who are making the 10th-anniversary Halo remake call Halo: Combat Evolved Anniversary a “gift to the fans”. More »


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First Details On Crimson Alliance, An RPG From People Who Help Make Halo And Call Of Duty

7:40AM June 1, 2011 | Michael McWhertor

Last week, the official existence of Crimson Alliance, a game from developer Certain Affinity, was outed by Australia’s ratings board. We didn’t know much about the game then, but we do now – it’s definitely not a sequel to Crimson Skies. More »


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Report: Activision Sets Up Third Call Of Duty Team

7:00AM November 19, 2009 | Michael McWhertor

Having two teams dedicated to annual output of Activision’s Call of Duty franchise may not be enough for the publisher. A report from the LA Times says that a third team is now tasked with Call of Duty development duties. More »


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Game Studio Survives Economic Downturn By Being, Well, Tight

1:30PM March 4, 2009 | Luke Plunkett

You wake up, you make a cup of joe, you read about a game studio laying people off. It’s an almost daily occurrence. But not at Certain Affinity, who are getting by pinching pennies.

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Hands On With Capcom’s Piratical Plunder

3:50AM March 14, 2008 | Flynn De Marco

Nothing will have me running to check out a new game like the promise of pirates so when it was announced that a game called Plunder would be playable at Capcom’s Digital Day I made my way to the room as soon as I could. Plunder, developed by Certain Affinity (Whose lead designer is Max Hoberman of Halo 2 and 3 multiplayer fame), is a real time multiplayer strategy game inspired by titles like Settlers of Cattan. On a hex tile board, players take control of their own pirate ship and attempt to gain domiance over the ports that are placed around different spots on the map. Capturing various areas will yield spoils that will allow you to upgrade your ships with faster speed, stronger shields and better firepower. Pointing and clicking on a hex area will start moving your ship to that space and passing by an enemy will initiate automated cannon fire between the two ships. The game is won when one player or team gains control over the majority of ports.

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