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	<title>Kotaku Australia &#187; ces09</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Microsoft&#8217;s Aaron Greenberg Talks CES, Xbox 360 In &#8216;09 And Beyond</title>
		<link>http://www.kotaku.com.au/2009/01/microsofts_aaron_greenberg_talks_ces_xbox_360_in_09_and_beyond-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/microsofts_aaron_greenberg_talks_ces_xbox_360_in_09_and_beyond-2/#comments</comments>
		<pubDate>Thu, 15 Jan 2009 00:40:21 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[aaron greenberg]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[consumer electronics show]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[top]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/microsofts_aaron_greenberg_talks_ces_xbox_360_in_09_and_beyond-2.html</guid>
		<description><![CDATA[
We caught up with Microsoft&#8217;s Aaron Greenberg, Director of Product Management for Xbox 360 and Xbox LIVE, to chat about the console&#8217;s presence at CES, the year ahead and the number 17 million.

While Greenberg was appropriately coy about the Xbox 360&#8217;s upcoming line-up beyond what has been announced &#8212; yes, there are more games coming [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/aaron_greenberg_ces.jpg" /></p>
<p>We caught up with Microsoft&#8217;s Aaron Greenberg, Director of Product Management for Xbox 360 and Xbox LIVE, to chat about the console&#8217;s presence at CES, the year ahead and the number 17 million.</p>
<p><!-- Gawker Tags/Categories: xbox 360, aaron greenberg, ces, ces09, consumer electronics show, microsoft, original, top --><span id="more-322828"></span>
<p>While Greenberg was appropriately coy about the Xbox 360&#8217;s upcoming line-up beyond what has been announced &mdash; yes, there are more games coming for the thing &mdash; he didn&#8217;t shy away from talking about the numbers war between Xbox Live and the PlayStation Network, specifically Sony&#8217;s claims that it too has 17 million accounts. </p>
<p>Read on for a taste of what Greenberg had to say about Microsoft&#8217;s plans for the Xbox.</p>
<p><strong>What are you getting out of CES, Xbox-wise this year?</strong></p>
<p>Greenberg: CES this year was, I think, the main focus was about Windows 7. We definitely took a back seat from a Microsoft corporate standpoint.</p>
<p>It&#8217;s not a show where you get a lot of big game news. But it is interesting to see what&#8217;s happening in technology, what innovative things are going on. For us, we usually talk a lot about how things are going to work and integrate across the company and I thought Windows 7 looked pretty good&#8230; even though I know Kotaku is a Mac house.</p>
<p><strong>Well, Crecente is a die hard Windows guy. He&#8217;s has a deep Apple hatred.</strong></p>
<p>Greenberg: But does he even turn on his computer? I mean, that guy&#8217;s gotta be laying in a bed, being fed grapes&#8230;</p>
<p><strong>No, he&#8217;s on his computer all the time.</strong></p>
<p>Greenberg: Yeah, so I thought the stuff we showed with Kodu was neat. Having the 12-year old girl [on stage] was fun.</p>
<p><strong>An <em>actual</em> 12-year old girl.</strong></p>
<p>Greenberg: Yeah. We were going to go with a 12-year old Avatar, but we thought if we could get a real person, that would be more entertaining.</p>
<p><strong>Obviously at CES there aren&#8217;t a lot of four year old pieces of technology being shown, but clearly you&#8217;re keeping it fresh with software updates like the New Xbox Experience. Do you ever see yourselves doing something on this level again with the 360? Do you see another NXE style revamp like that in the console&#8217;s future?</strong></p>
<p>Greenberg: It&#8217;s an interesting question. When we approached the NXE, we really thought about it as if we were launching an entirely new console. When we started thinking about all the changes and possibilities, at first we thought &#8216;Well, we&#8217;ll update this, change that.&#8217;</p>
<p>Then we thought, well, &#8216;What if we just completely wiped the slate clean and completely reinvent the console from the ground up?&#8217; It was a pretty massive undertaking, a massive amount of work and we&#8217;ve been very happy with the results.</p>
<p>But it&#8217;s kind of hard to think about if we would do something on that level again. It&#8217;s hard to say what this will feel like, two, three, four years from now, but right now it feels like we&#8217;re definitely on the cutting edge. We&#8217;ve designed it so we can continuously update it with new features, so I think we&#8217;ll be able to keep up and fine tune based on feedback from the community.</p>
<p><strong>When did you start the NXE project?</strong></p>
<p>Greenberg: The Live team, as soon as we launched the console, were always working on new tech and new updates, but this project has been in development for years. There wasn&#8217;t a specific day where we just said &#8220;Let&#8217;s go.&#8221;</p>
<p><strong>When are we going to hear more about the 2009 line-up? </strong></p>
<p>Greenberg: We take a different kind of approach to how we unveil news throughout the year than other platform publishers. We tend to talk about products a little closer to when they&#8217;re ready. Last year at CES we didn&#8217;t talk a lot about our holiday line-up, we waited until July.</p>
<p>We absolutely have a lot of innovation, we have new first and third-party games coming out this holiday that we have not announced yet. We&#8217;ll probably wait until later in the year to talk about those.</p>
<p>The team that built the NXE is a massive team that&#8217;s working on things like Xbox Live Primetime in the Spring, but new stuff, new partnerships, new content and things that we&#8217;ll be announcing throughout the year. So stay tuned. There&#8217;s a lot coming, for sure.</p>
<p><strong>In the past couple years, there seem to have been some noticeable endeavours to secure specific game content, like role-playing game content tailored for the Japanese market and last year, more non-core products like <em>Lips</em>, <em>Scene It</em> and <em>You&#8217;re In the Movies</em>. What&#8217;s the philosophy in 2009 to expand the Xbox 360 market?</strong></p>
<p>Greenberg: I think what we&#8217;ll see is, as a result of how 2008 shaped up &mdash; the fact that we had our biggest year in history and we&#8217;re now expanding our lead over the PS3 in a global basis &mdash; we went into 2008 with a solid lead over PS3 in North America, but Europe was a much closer race. Now, we&#8217;re really expanding our lead there. We&#8217;ve become, by far, the lead global platform for third parties. I think you&#8217;ll see us getting some benefits from that.</p>
<p>Historically, third parties would give us great support and lead developed on our platform, but they would say &#8220;In Europe, we have to still support the PS3&#8243; but now that that has switched, I think you&#8217;ll see us get some benefits from that.</p>
<p>I also think we&#8217;ll have our first full year at mass market price points. We saw a lot of success this holiday as a result of that. I think this is a year where the masses really come into the industry. We know that the PlayStation 2 sold 75% of their systems below $200. The vast majority of those consumers still have not upgraded yet. So I think it&#8217;s the year where those consumers go into the store and start making purchases. We think that will benefit us tremendously in 2009. Us having the largest community of core gamers is going to drive blockbuster and core games as well.</p>
<p><strong>You talked earlier about the economy, what concession is Microsoft going to make. I know you&#8217;re comfortable with the price point at $199, but are you going to do something on the games front to lure in that more price conscious consumer?</strong></p>
<p>Greenberg: Well, we&#8217;ve invested pretty heavily in our Platinum Hits program and we&#8217;ll grow that, absolutely. We want consumers to have a great library of value titles, particularly new consumers that are more price sensitive. We&#8217;ve expanded that to Xbox Live Arcade and we&#8217;ve started discounting and promoting Marketplace content as well. I think we&#8217;ve gotten more aggressive about offering value. We&#8217;re also going to add a lot more value into the console by adding new content, new partners, new functionality, just like what we did with Netflix, the New Xbox Experience, and Live Party.</p>
<p><strong>Microsoft recently claimed 17 million Live users and 28 million Xbox 360s sold&#8230;</strong></p>
<p>Greenberg: <em>Active</em> users.</p>
<p><strong>Active. So what&#8217;s the total of Live members that you&#8217;ve accumulated?</strong></p>
<p>Greenberg: Uh&#8230; A <em>significantly</em> larger number than 17 million. To be clear, we are pretty conservative on how we report our members. It is active members &mdash; you have to own an Xbox 360 and if you&#8217;re not active in the last six months, we recycle the gamertag and we remove your account. It is a true number of the people we have on the service.</p>
<p>I think it&#8217;s important to note, if you compare those to PSN, those numbers you can have just a PSP, you can create an account on the Web. We don&#8217;t count Web accounts.</p>
<p>You&#8217;re an active member on PSN until you create an account. So, essentially forever. It&#8217;s definitely apples to oranges when you compare those numbers.</p>
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		<title>So Who Won That Sony v Microsoft v Capcom Street Fighter Battle?</title>
		<link>http://www.kotaku.com.au/2009/01/so_who_won_that_sony_v_microsoft_v_capcom_street_fighter_battle-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/so_who_won_that_sony_v_microsoft_v_capcom_street_fighter_battle-2/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 03:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[fanboy apocalypse]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[street fighter iv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/so_who_won_that_sony_v_microsoft_v_capcom_street_fighter_battle-2.html</guid>
		<description><![CDATA[
Most exciting thing about CES wasn&#8217;t the games on show. Wasn&#8217;t the TVs, wasn&#8217;t the phones, wasn&#8217;t even the virtual sex&#8230;thing. No, it was the epic Microsoft v Sony v Capcom Street Fighter IV battle!

Well, the dust has settled on the fanboy apocalypse, and a clear winner has emerged. And that winner is&#8230;
Sony, who beat [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/boom.jpg" /></p>
<p>Most exciting thing about CES wasn&#8217;t the games on show. Wasn&#8217;t the TVs, wasn&#8217;t the phones, wasn&#8217;t even the <a href="http://i.gizmodo.com/5127832/hands+in-the-virtual-hole-sex-gets-even-more-awkward-nsfw">virtual sex&#8230;thing</a>. No, it was the epic <a href="http://www.kotaku.com.au/games/2008/12/street_fighter_iv_battle_pits_capcom_against_microsoft_against_sony-2.html">Microsoft v Sony v Capcom Street Fighter IV battle</a>!</p>
<p><!-- Gawker Tags/Categories: ces09, capcom, fanboy apocalypse, microsoft, sony, street fighter iv --><span id="more-322468"></span>
<p>Well, the dust has settled on the fanboy apocalypse, and a clear winner has emerged. And that winner is&#8230;</p>
<p>Sony, who beat Microsoft in the decider. Congratulations! The winner &#8211; Joe C, who used Sagat &#8211; scored himself a PSP. Those associated with the winner and the platform he championed? For a day or two, they score internet bragging rights.</p>
<p>Just don&#8217;t be a dick about it, OK?</p>
<p><a href="http://blog.us.playstation.com/2009/01/12/ces-2009-who-won-the-street-fighter-iv-event/">CES 2009: Who Won the Street Fighter IV Event?</a> [PlayStation]</p>
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		<title>CES 09: Hands On With The Wii&#8230; Err, Eee Stick</title>
		<link>http://www.kotaku.com.au/2009/01/ces_09_hands_on_with_the_wii_err_eee_stick-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/ces_09_hands_on_with_the_wii_err_eee_stick-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 22:20:46 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[asus]]></category>
		<category><![CDATA[asustek]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[orginal]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/ces_09_hands_on_with_the_wii_err_eee_stick-2.html</guid>
		<description><![CDATA[
ASUS hears your cries, PC gamers. They know you&#8217;re not content with keyboard and mouse controls, that you&#8217;re desperate to get your hands on a faux Wii-remote to control the seven games that support it.

They realise that you want motion control, but that you want it to be far less functional than the standard Wii [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/eee_mote.jpg" style="display:block;float:none;" /></p>
<p>ASUS hears your cries, PC gamers. They know you&#8217;re not content with keyboard and mouse controls, that you&#8217;re desperate to get your hands on a faux Wii-remote to control the seven games that support it.</p>
<p><!-- Gawker Tags/Categories: asus, asustek, ces, ces09, orginal, pc, wii --><span id="more-322436"></span>
<p>They realise that you want motion control, but that you want it to be far less functional than the standard Wii remote. Thanks to the Eee Stick, which the hardware manufacturer <a href="http://www.kotaku.com.au/games/2008/08/asus_eee_stick_like_nothing_wiive_ever_seen_before-2.html">announced in August</a>, you can experience the thrill of tilting things to control on-screen objects.</p>
<p>We got a chance at CES to go hands on with the Eee Stick, which outdoes Nintendo in the colour department by offering the device in more than one color.</p>
<p>Unfortunately, during our extended play time with <em>Astro Avenger II</em>, we weren&#8217;t too impressed. Why? Not only does the Eee Stick appear to determine the zero state position based on how it&#8217;s being held when booted up, it&#8217;s amazingly frustrating to use. Even in 2D, we found our spaceship floating its way into the upper right corner, with no amount of effort able to pull it back out. Fun!</p>
<p>Curiously, the one title that would appear to be the best fit for the Eee Stick, <em>Sega&#8217;s Bass Fishing</em>, seemed to take no advantage of the motion control aspects.</p>
<p>We&#8217;re not aware of ASUS&#8217;s plans to bring the device <strike>stateside</strike> to Australia, but, if they don&#8217;t plan to, we can&#8217;t say you&#8217;re missing much.</p>
]]></content:encoded>
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		<title>CES 09: Your Source For Wii Knock-offs</title>
		<link>http://www.kotaku.com.au/2009/01/ces_09_your_source_for_wii_knockoffs-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/ces_09_your_source_for_wii_knockoffs-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 20:40:08 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[consumer electronics show]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[original]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/ces_09_your_source_for_wii_knockoffs-2.html</guid>
		<description><![CDATA[
There&#8217;s a reason the Gaming Showcase at CES doesn&#8217;t light the gaming world on fire. It&#8217;s packed to its borders with subwoofer-filled seating designed for games and lame Chinese knock-offs, like the iSports.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/isports.jpg" /></p>
<p>There&#8217;s a reason the Gaming Showcase at CES doesn&#8217;t light the gaming world on fire. It&#8217;s packed to its borders with subwoofer-filled seating designed for games and lame Chinese knock-offs, like the iSports.</p>
<p><!-- Gawker Tags/Categories: nintendon't, ces, ces09, consumer electronics show, culture, oddities, original --><span id="more-322420"></span>
<p>Wii imitators, each of which is loaded with minimal effort games, aren&#8217;t hard to come by at the Consumer Electronics Show. Typically, the method for making a Wii-like is ordering enough white plastic for your casing and designing a little boot for your plug-and-play games console to rest in vertically.</p>
<p>Unfortunately, we didn&#8217;t get to go hands on with iSports and its suite of games &mdash; including Badmintoon, Sword of Warrior01, Beach Vollyball and Soccer 11 &mdash; but it looked like a <em>blast</em>. Maybe next year, when Sword of Warrior02 ships.</p>
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		<title>CES 09: The World&#8217;s Tiniest Video Game Guitar Controller</title>
		<link>http://www.kotaku.com.au/2009/01/ces_09_the_worlds_tiniest_video_game_guitar_controller-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/ces_09_the_worlds_tiniest_video_game_guitar_controller-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 17:30:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[consumer electronics show]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[oddities]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/ces_09_the_worlds_tiniest_video_game_guitar_controller-2.html</guid>
		<description><![CDATA[
Like regular sized Guitar Hero and Rock Band guitar controllers, but far, far daintier, the USB ready Riff Rocker adds hand cramping as an extra difficulty modifier to your rhythm gaming.


While the lil&#8217; device has been available commercially for a few months now, it has been so at some of the more, let&#8217;s say, unproven [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/riff_rocker.jpg" style="display:block;float:none;" /></p>
<p>Like regular sized <em>Guitar Hero</em> and <em>Rock Band</em> guitar controllers, but far, far daintier, the USB ready Riff Rocker adds hand cramping as an extra difficulty modifier to your rhythm gaming.</p>
<p><!-- Gawker Tags/Categories: ces09, ces, consumer electronics show, culture, hardware, oddities, original --><br />
<span id="more-322381"></span>
<p>While the lil&#8217; device has been <a href="http://gizmodo.com/5098346/riff-rocker-usb-mini-guitar-game-controller-lightning-review">available commercially for a few months now</a>, it has been so at some of the more, let&#8217;s say, <em>unproven</em> retailers. But we got a chance to go claw-hand on with it at CES this weekend. It works, but only with the open source <em>Frets On Fire</em> for Windows and Linux.</p>
<p>And it really only works as a fun little novelty, the kind of thing that someone might while away their time with between CES appointments. It&#8217;s certainly more accurate than I had expected &mdash; my Pixies &#8220;Wave of Mutilation&#8221; score was respectable, if not perfect &mdash; but limited in its usefulness.</p>
<p>At US$19.95 though, this is either an expensive prank or a very frugal, very space conservative option.</p>
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		<title>IPTV On The 360? It&#8217;s Still Up In The Air!</title>
		<link>http://www.kotaku.com.au/2009/01/iptv_on_the_360_its_still_up_in_the_air-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/iptv_on_the_360_its_still_up_in_the_air-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 09:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[iptv]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/iptv_on_the_360_its_still_up_in_the_air-2.html</guid>
		<description><![CDATA[
2007. CES. Microsoft get a few people excited with mention of an IPTV service for the 360. British Telecom will be the first to offer it. Years pass, however, and we hear nothing.


Until now! The subject has again popped up, again at CES, and&#8230;things haven&#8217;t gotten very far. Microsoft are still saying squat (SQUAT!!) on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/iptv.jpg" style="display:block;float:none;" /></p>
<p>2007. CES. Microsoft get a <em>few</em> people excited with <a href="http://www.kotaku.com.au/games/2008/01/first_360_iptv_partner_announc.html">mention of an IPTV service for the 360</a>. British Telecom will be the first to offer it. <em>Years</em> pass, however, and we hear nothing.</p>
<p><!-- Gawker Tags/Categories: xbox 360, ces09, iptv, microsoft, news --><br />
<span id="more-322318"></span>
<p>Until now! The subject has again popped up, again at CES, and&#8230;things haven&#8217;t gotten very far. Microsoft are still saying squat (<a href="http://au.youtube.com/watch?v=Fh0KcpYeMVQ">SQUAT</a>!!) on a US release for the service, while for British users, the &#8220;holidays 2007&#8243; release window is now &#8220;2009&#8230;maybe&#8230;maybe 2010&#8243;.</p>
<p>In other words&#8230;don&#8217;t hold your breath!</p>
<p><a href="http://i.gizmodo.com/5128570/xbox-360-iptv-service-not-dead-just-sleeping-and-testing">Xbox 360 IPTV Service Not Dead, Just Sleeping (and Testing)</a> [Gizmodo]</p>
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		<title>The Joystick Is BACK, Yo</title>
		<link>http://www.kotaku.com.au/2009/01/the_joystick_is_back_yo-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/the_joystick_is_back_yo-2/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[joystick]]></category>
		<category><![CDATA[mad catz]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[peripherals]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/the_joystick_is_back_yo-2.html</guid>
		<description><![CDATA[
How we miss the humble joystick! Definitely our preferred control method, at least when it comes to X-Wing. Sadly, the peripheral has been on the wane in recent years&#8230;until Mad Catz went mad at CES.


They&#8217;ve announced not one, but two new joysticks. The first is called the Saitek Aviator Flight Stick, and is targeted at [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/joyhead.jpg" style="display:block;float:none;" /></p>
<p>How we miss the humble joystick! Definitely our preferred control method, at least when it comes to X-Wing. Sadly, the peripheral has been on the wane in recent years&#8230;until Mad Catz went <em>mad</em> at CES.</p>
<p><!-- Gawker Tags/Categories: ces09, joystick, mad catz, news, pc, peripherals, ps3, xbox 360 --><br />
<span id="more-322313"></span>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/joy1.jpg" width="807" height="1009" style="display:block;float:none;" />They&#8217;ve announced not one, but two new joysticks. The first is called the Saitek Aviator Flight Stick, and is targeted at the Xbox 360 and PS3 (though it&#8217;ll also work on the PC). Tom Clancy&#8217;s H.A.W.X. just got a lot more appealing. The second is more to our snooty, refined and Wing Commander-seasoned tastes, however, and is called the Cyborg X.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/joy2.jpg" width="807" height="884" style="display:block;float:none;" />It&#8217;s for the PC. And looks like it&#8217;ll <em>murder</em> you the second you touch it. Looks like it&#8217;s not only time to dust off the office copy of Falcon 4.0, it&#8217;s also time to start praying this signals a return to fashion for what is still seen by many as an <em>unfashionable</em> input device.</p>
<p>The Saitek is due this month, and will cost US$40. The Cyborg, meanwhile, is listed only as appearing in &#8220;Q1 2009&#8243;, and will set you back US$50.</p>
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		<title>CES 09: Hands On With Mad Catz&#8217;s SFIV FightStick &amp; FightPad</title>
		<link>http://www.kotaku.com.au/2009/01/ces_09_hands_on_with_mad_catzs_sfiv_fightstick__fightpad-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/ces_09_hands_on_with_mad_catzs_sfiv_fightstick__fightpad-2/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 21:30:36 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[consumer electronics show]]></category>
		<category><![CDATA[controllers]]></category>
		<category><![CDATA[hardware]]></category>
		<category><![CDATA[mad catz]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[street fighter iv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/ces_09_hands_on_with_mad_catzs_sfiv_fightstick__fightpad-2.html</guid>
		<description><![CDATA[
If a US$150 arcade stick is too rich for your blood, accessory maker Mad Catz has a few other options for the fighting game fan not content with the standard Xbox 360 or PS3 controller.


Frankly, neither option is as quite as magical as the Street Fighter IV-branded Tournament Edition Arcade FightStick controller, but for those [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/mad_catz_fightstick.jpg" style="display:block;" /></p>
<p>If a US$150 arcade stick is too rich for your blood, accessory maker Mad Catz has a few other options for the fighting game fan not content with the standard Xbox 360 or PS3 controller.</p>
<p><!-- Gawker Tags/Categories: mad catz, ces, ces09, consumer electronics show, controllers, hardware, original, street fighter iv, top --><br />
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<p>Frankly, neither option is as quite as magical as the <em>Street Fighter IV</em>-branded <a href="http://media.kotaku.com.au/mt/games/2009/01/ces_09_hands_on_with_mad_catzs_street_fighter_iv_tournament_sticks-2.html">Tournament Edition Arcade FightStick controller</a>, but for those with shallower pockets, they&#8217;ll get the job done.</p>
<p>The standard Arcade FightStick controller, seen above, inherits nearly all of the smart design decisions featured on the Tournament Edition version &mdash; buttons on the back, turbo functions, an Xbox 360 guide button lock switch &mdash; minus the cord cozy that lets the player store the USB cord within.</p>
<p>It&#8217;s not easy stepping down from the Tournament Edition stick, which just radiates quality, but the standard version &mdash; much cheaper at US$69.99 USD &mdash; isn&#8217;t too shabby. It has a much smaller footprint than its big brother, weighing considerably less but still feeling sturdy.</p>
<p>The standard edition doesn&#8217;t carry over the same Sanwa parts that make the Tournament Edition feel so arcade accurate. The joystick itself feels chunkier, less elegant, but still serviceable. Same for the eight face buttons. All in all, not a bad stick for the money.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/fightpad.jpg" width="410" height="269" style="display:block;" />If you&#8217;d like to go even cheaper, the Mad Catz FightPad might be what you&#8217;re looking for. It too features a programmable turbo function as seen in the arcade sticks, but, as you can see for yourself, keeps the button layout to a pad-sensible six.</p>
<p>The FightPad&#8217;s d-pad is sort of a hybrid between an analogue stick and digital pad, with the cross floating in a circular space. That makes it much easier to pull of fireball or dragon punch motions than it would be on a DualShock or Xbox 360 controller d-pad. It feels mostly accurate, much easier on the thumb, even if jumping diagonally with the pad felt more difficult because of its positioning. That may just require some getting used to, but the trade-off of upgrading from a standard pad makes it worth it.</p>
<p>It&#8217;s worth noting that the Xbox 360 version of the FightPad controller will be wired, with the PlayStation 3 version wireless.</p>
<p>Overall, we were pretty pleased with the Mad Catz offerings at CES and look forward to spending more time with them for proper hardware reviews.</p>
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		<title>CES 09: Hands On With Mad Catz&#8217;s Street Fighter IV Tournament Sticks</title>
		<link>http://www.kotaku.com.au/2009/01/ces_09_hands_on_with_mad_catzs_street_fighter_iv_tournament_sticks-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/ces_09_hands_on_with_mad_catzs_street_fighter_iv_tournament_sticks-2/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 03:30:23 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[consumer electronics show]]></category>
		<category><![CDATA[mad catz]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[street fighter iv]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/ces_09_hands_on_with_mad_catzs_street_fighter_iv_tournament_sticks-2.html</guid>
		<description><![CDATA[
Get ready to change your opinion about Mad Catz. The third-party controller maker may have made one of the best arcade sticks to ever grace these shores, thanks to its Tournament Edition Arcade FightStick.


Not only does this stick have authentic Sanwa arcade parts, sturdy construction and an arcade-perfect button layout, it comes loaded with smart [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/mad_catz_tournament_stick.jpg" style="display:block;float:none;" /></p>
<p>Get ready to change your opinion about Mad Catz. The third-party controller maker may have made one of the best arcade sticks to ever grace these shores, thanks to its Tournament Edition Arcade FightStick.</p>
<p><!-- Gawker Tags/Categories: arcade perfect, ces, ces09, consumer electronics show, mad catz, original, street fighter iv --><br />
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<p>Not only does this stick have authentic Sanwa arcade parts, sturdy construction and an arcade-perfect button layout, it comes loaded with smart design decisions. There&#8217;s a panel on the back side that pops open, letting you tuck away the USB cord for storage or transport. Right next to that panel are the start and select buttons, relocated to prevent errant pausing during frantic button mashing.</p>
<p>And to the upper left on the top panel, just above the joystick is the unit&#8217;s control panel. It&#8217;s neat!</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/mad_catz_fight_stick_detail.jpg" width="807" height="509" style="display:block;float:none;" /></p>
<p>Mad Catz have included a Turbo switch, letting the player assign two-speeds of rapid-fire functionality to any button. Perfect for pulling off Blanka&#8217;s electro-shock attack or Chun Li&#8217;s hurricane kick, the Turbo button option is easy to turn on and off &mdash; and a row of LEDs shows which buttons are currently taking advantage of the cheat.</p>
<p>They&#8217;ve also added a switch that chooses which function the joystick will replicate, a controller&#8217;s left analogue stick, its D-pad or its right analogue stick. This thing isn&#8217;t just intended to be used for <em>Street Fighter IV</em>, despite its decoration.</p>
<p>Finally, that little lock and unlock switch turns the Xbox 360&#8217;s guide button &mdash; and, we assume, PlayStation 3&#8217;s PS button &mdash; on or off, preventing any unintended game interruptions.</p>
<p>Yes, but how does it feel? Solid as a rock. The highest compliment we can pay to it is that it just feels <em>right</em>, like we were playing <em>Street Fighter IV</em> on a Vewlix arcade cabinet.</p>
<p>And while the Tournament Edition Arcade FightStick feels hefty, it&#8217;s not obese. If you&#8217;re going to be really violent with the stick, it will move, for better or worse. Thankfully, if you&#8217;re going to be playing fighting games seriously, you may want to take advantage of the bolting screws on the bottom of the controller. And if you&#8217;re going to take it further than that, you may want to swap out the Sanwa manufactured buttons for a different colour scheme &mdash; it&#8217;s moddable, should you be non-plussed about invalidating your warranty.</p>
<p>What else can we say, other than &#8220;Sold.&#8221; The Tournament Edition stick, although a bit pricey at $150 USD, oozes value and attention to detail. We definitely look forward to spending more time with the Mad Catz stick for, you know, <em>review purposes</em> when it ships in February.</p>
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		<title>CES 09: Activision CEO Dazzles CES Crowd With 2008 Line-up, Guitar Hero: Metallica</title>
		<link>http://www.kotaku.com.au/2009/01/ces_09_activision_ceo_dazzles_ces_crowd_with_2008_lineup_guitar_hero_metallica-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/ces_09_activision_ceo_dazzles_ces_crowd_with_2008_lineup_guitar_hero_metallica-2/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 23:20:00 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[ces]]></category>
		<category><![CDATA[ces09]]></category>
		<category><![CDATA[guitar hero]]></category>
		<category><![CDATA[guitar hero metallica]]></category>
		<category><![CDATA[mike griffith]]></category>
		<category><![CDATA[original]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/ces_09_activision_ceo_dazzles_ces_crowd_with_2008_lineup_guitar_hero_metallica-2.html</guid>
		<description><![CDATA[
Good news. If you missed Activision Publishing president Mike Griffith&#8217;s CES talk this morning, you didn&#8217;t miss much. Outside of seeing double-bass pedals in action in Guitar Hero: Metallica, Griffith kept Activision&#8217;s 2009 plans quiet.


Not so with the intro, which featured Neversoft employees wailing away at Metallica&#8217;s &#8220;Fuel&#8221; in the upcoming Guitar Hero: Metallica. The [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/gh_metallica_ces.jpg" style="display:block;float:none;" /></p>
<p>Good news. If you missed Activision Publishing president Mike Griffith&#8217;s CES talk this morning, you didn&#8217;t miss much. Outside of seeing double-bass pedals in action in <em>Guitar Hero: Metallica</em>, Griffith kept Activision&#8217;s 2009 plans quiet.</p>
<p><!-- Gawker Tags/Categories: guitar hero, activision, ces, ces09, guitar hero: metallica, mike griffith, original --><br />
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<p>Not so with the intro, which featured Neversoft employees wailing away at Metallica&#8217;s &#8220;Fuel&#8221; in the upcoming <em>Guitar Hero: Metallica</em>. The game, which I&#8217;ve never seen played in person, looks to follow <em>Guitar Hero World Tour</em> very closely, with the interface nearly identical, save for dashes of Metallica artwork nods scattered throughout &mdash; the &#8220;You Rock&#8221; screen, for example, is smashed into view with the <em>St. Anger</em> album cover fist.</p>
<p>When Griffith took over, however, the stage show took a turn for the tame.</p>
<p>Griffith may have sounded excited on a corporate level, proclaiming that the medium was &#8220;poised to eclipse all other forms of entertainment in the next decade,&#8221; but frankly didn&#8217;t tell the CES crowd much that hasn&#8217;t been said before.</p>
<p>He came armed with statistics about his own products &mdash; 141,000 user created songs uploaded and 21 million songs downloaded for <em>Guitar Hero World Tour</em>, for example &mdash; and aimed to prove his claims with big sales data.</p>
<p>The <em>Guitar Hero</em> series, he said, was &#8220;the fastest game in history to reach a billion dollars in sales.&#8221; <em>Guitar Hero III</em>, Griffith said, improved upon that record by becoming &#8220;the first game ever to pass a billion dollars in sales from a single title.&#8221;</p>
<p>Griffith also touted Guitar Hero&#8217;s success in other terms, citing stats from retailer Guitar Centre. The music seller&#8217;s survey findings indicated that sales of electric guitar and amplifiers, between January and September 2008, increased by 27% over the previous year. It credited some of that increase to the success of <em>Guitar Hero</em>.</p>
<p>Outside of the Guitar Hero series, Griffith also pointed to the success of <em>Call of Duty</em> as evidence that &#8220;gaming is no longer a solitary pursuit,&#8221; boasting that 7 million people were playing the war games &#8220;at this very moment.&#8221;</p>
<p>Honestly though, after Griffith expounded upon the &#8220;three pillars&#8221; that make video games just so peachy &mdash; story telling, community and interactivity &mdash; there wasn&#8217;t much beyond a sales pitch about Activision&#8217;s line-up from last year that would interest the Kotaku reading gamer. Hopefully, it was fascinating to CES attendees who paid to walk into the Industry Insider series. It did have graphs!</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/ces_mike_griffith.jpg" width="807" height="557" style="display:block;float:none;" /></p>
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