Gears of War’s executive producer Rod Fergusson is exchanging Twitter followers for bonus experience points in Gears of War 2 over the San Diego Comic-Con weekend. He’s already in over his head. Let’s make him suffer!
Harmonix’s Dan Teasdale wants to make sure that folks attend the “History of Harmonix” panel at PAX this weekend so badly that he’s narrowly avoided calling down a world of hurt upon himself in the process. He’s issued challenges to various members of the media, the development community, and his game’s chief rivals in an attempt to drum up some attendance. I challenge Kotaku’s Mike Fahey, Wired’s Chris Kohler, and Destructoid’s Nick Chester to an arm wrestle. Mike is allowed to substitute for Cresente if he can’t make it, but in that case I’m allowed to take my elbow off the table and Brian isn’t – Crescente looks like he works out, so I need any advantage I can get.
Obviously Mr. Teasdale has never seen a group shot of the Kotaku crew, or he’d know exactly how relieved he should be that Crecente is attending PAX and not me. Not only am I huge, but I own a copy of “Over The Top” on DVD. Check out his blog post for the rest of the challenges, including a manly hug between rhythm game developers, as well as details on Rock Band 2′s new Tour Challenges.
PAX and Tour Challenges [Rock Band Blogs - Thanks Smidget!]
I do love Lost Garden’s prototyping challenge, though I will never in my life prototype any game, even simple and super cute ones. However, I always love seeing what other people come up with — it’s an interesting exercise in observing the design process with playable prototypes. The latest is a cute idea that takes advantage of 3D engines and real-time shade. The basic idea is that you play a farmer who has to save his haul from the scorching sun:
The latest GameCareerGuide “Game Design Challenge” is to rename Katamari Damacy: if you had been working for Namco in 2004 and they had decided to give the game a new title, what would you have suggested? “Think up with something snappy that will appease the localisation department, designers, and artists, who will likely create new cover art to accommodates the new title”. Localisation is something that not many people give too much thought to, but titles are the first step in shaping the public’s perception of of a work (be it book, movie, or game).