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Pros And Cons Of WoW Powerlevelling, Part 1

Australian Post Posted by Logan Booker at 10:00 AM on November 27, 2007

wow_shot1.jpgPros and Cons of WoW Powerlevelling, Part 2
Pros and Cons of WoW Powerlevelling, Part 3

We usually don't post this sort of content on Kotaku AU, but this was far too interesting to pass up.

As you might expect, the author has asked to remain nameless. The piece has also been edited for clarity, readability and flavour.

Disclaimer: Kotaku AU does not advocate the use of powerlevelling services, or the use of any service that violates the Terms of Use or End User License Agreements (EULA) of any game. If you decide to indulge in any such service, you do so at your own risk.


By Anonymous
It was after I quit World of Warcraft that I made the decision to powerlevel.

Not me personally - that would defeat the purpose. The whole point of powerlevelling is for someone else to do it. They do the hard work, you reap the rewards. Even if those rewards aren't exactly tangible or alluring to the opposite sex.

When I quit, I'd been playing WoW on-and-off since its release in November 2004. Just like everyone else back then, I couldn't wait for Blizzard's very first MMO. Before WoW, the only other MMO I'd invested significant amounts of time in was PlanetSide.

It was hardly an MMO, though. For one, it didn't have elves. Every half-decent MMO has to have elves. Without them, PlanetSide was but methadone compared to the sweet hardcore opiate that is World of Warcraft. And, like nine million others today, I shot up regularly.

But time has a funny way of, well, moving forward, and I soon realised that all those hours spent playing WoW I could have been doing a bunch of other things. Productive things. Things that weren't just slowly incrementing numbers in a massive database.

And, for a time, I managed to pull away from its siren call. But WoW's like a drug, right?

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