While game news is light, and we’re reminiscing on a gaming year gone by, I thought I’d take the time to write about the games that defined my year. They weren’t necessarily classics — some I absolutely hated, some I fell head over heels for, but they’re all worth discussing. Today I’m taking a look at Child of Eden.
After some delays, and some uncertainty about Move support, developer Tetsuya Mizuguchi himself takes to YouTube to confirm the game’s release and show us how it will work with Move.
Q Entertainment’s spiritual successor to classic musical shooter Rez, Child of Eden, already released on the Xbox 360, will come to the PlayStation 3 on September 20 in North America, September 23 in Europe.
Tetsuya Mizuguchi, the developer behind Space Channel 5, Lumines and Rez – and its upcoming spiritual sequel Child of Eden – joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an “idea worth spreading”?
There are two control schemes for upcoming trippy space shooter Child of Eden: Both involve the Xbox 360 Kinect’s ability to track movement in real time, this is how you play without clapping.
Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a “trance vibrator” for his synethesia shooter Rez. The trance vibrator even came in a washable “protective glove”.