News

Fallout’s Chris Avellone Agrees To Join Fan Webseries Project

Fan webseries Fallout: Nuka Break is, as Kotaku once observed, actually pretty good. The first season ran through 2011. Riding the wave of gamer zeitgeist in 2012, the series’ creators have turned to Kickstarter to find the second season.


April 24, 2012
In Real Life

Ken Levine, Chris Avellone And David Gaider Spill Their Game Writing Secrets

You’ve already read Kate’s summary of “Plot vs. Play”, the PAX East panel about storytelling in video games, but now you can watch the whole thing courtesy of Mash Those Buttons.


April 10, 2012
Uncategorized

David Gaider, Ken Levine And Chris Avellone Discuss What Matters Most In Games

This Saturday, at PAX East, I had the pleasure of attending the “Plot vs Play” panel, moderated by Joystiq’s Ben Gilbert and Kotaku‘s own Jason Schreier. The panel brought together three developers who have all worked on landmark, story-driven games to discuss their differing philosophies on the presence and purpose of story in gaming.


May 24, 2010

Obsidian Answer Your Alpha Protocol Questions

Kotaku AU

Let’s turn the interrogation tables on Alpha Protocol developers Obsidian as they answer ten question from Kotaku readers about their new espionage RPG.


June 3, 2009
Uncategorized

Question Time: Your Interview With Chris Avellone

Kotaku AU

Chris Avellone is a legend among RPG circles. He’s worked on Planescape: Torment, Fallout 2, KOTOR 2 and Neverwinter Nights 2. We were lucky to have Chris take a moment out from designing Sega’s upcoming spy RPG Alpha Protocol and answer a bunch of questions from you.


May 27, 2009

Question Time: Your Chance To Interview Chris Avellone

Kotaku AU

Question Time is the post where you get to ask the questions. This week, we put acclaimed RPG designer Chris Avellone in the chair. What would you ask him?


May 1, 2009

RPG Designer Hates RPGs

At the recent Framework conference in Melbourne, veteran RPG designer Chris Avellone – of Planescape: Torment, Fallout 2 and KOTOR 2 fame – told us all how much he hated RPGs.


April 22, 2009

AU Diary: Hello Melbourne!

Kotaku AU

Yes, I’m in sunny Melbourne today. Why’s that? I’ll be listening to the guy who designed Planescape: Torment give a talk.


November 20, 2007
Uncategorized

Obsidian’s Avellone Explains Game Development, Visually

So, you guys might know Obsidian’s Chris Avellone as one of the designers behind Fallout 2 and Planescape Torment. But it turns out he also has another talent that’s well worth checking out – he does rather hilarious game development-related cartoons on his MySpace blog.

One of his latest posts shows off the illustrations he did for Schizoid developer Bill Dugan’s talk on developer-publisher relations at the recent IGDA Leadership Forum in San Francisco.

Turns out they’re funny, pungent illustrations (including a swearword or too, warning) of how those pesky publishers and developers fight like dogs and cats living together – resulting in mass hysteria.

Torpex IGDA speech illustrations [Avellone's MySpace Blog.]