Why are so many games just copies of past games? Who is responsible for this state of affairs? Does the industry need more variety to survive?
Chris Hecker, who strikes me as not the kind of man who enjoys going to parties, spends a lot of time thinking about parties and the devious things spies might do at them.
Electronic Arts’ recent attempt to “focus” Spore developer Maxis—which was a nicer way of saying some people got laid off—includes one of its more rant-ready folks, Chris Hecker, a Technology Fellow at the company. Remember him?