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	<title>Kotaku Australia &#187; cinema</title>
	<atom:link href="http://www.kotaku.com.au/tags/cinema/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Castlevania Movie Dying, Spyhunter Movie Dead</title>
		<link>http://www.kotaku.com.au/2008/12/castlevania_movie_dying_spyhunter_movie_dead-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/castlevania_movie_dying_spyhunter_movie_dead-2/#comments</comments>
		<pubDate>Sat, 20 Dec 2008 02:20:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[castlevania]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[spyhunter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/castlevania_movie_dying_spyhunter_movie_dead-2.html</guid>
		<description><![CDATA[
News from Hollywood here, kids, and the news is good. In an interview with IGN, movie producer Paul W.S. Anderson has revealed that not only is the Castlevania movie stalled, but Spyhunter is stalled and then some. 


On Castelvania: 
We still want to make the movie, but I can&#8217;t say we&#8217;re going into production in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/anderson.jpg" /></p>
<p>News from Hollywood here, kids, and the news is <em>good</em>. In an interview with IGN, movie producer Paul W.S. Anderson has revealed that not only is the Castlevania movie stalled, but Spyhunter is stalled and <em>then some</em>. </p>
<p><!-- Gawker Tags/Categories: movies, castlevania, cinema, film, hollywood, spyhunter --><br />
<span id="more-319932"></span>
<p>On Castelvania:<br /> <br />
<blockquote>We still want to make the movie, but I can&#8217;t say we&#8217;re going into production in January or anything like that. It&#8217;s a project that everybody likes. I love the videogame. I think the script is really strong. Everyone is really enthusiastic about it, but we&#8217;re still in the process of deciding when the movie gets shot.</p>
</blockquote>
<p>If it was so great, Paul, &#8220;now&#8221; would be the time the movie gets shot. Pleasantries can&#8217;t mask the fact the movie is, for now at least, going nowhere.</p>
<p>And on Spyhunter, he says the script &#8220;wasn&#8217;t strong enough&#8221;, so he&#8217;s removed himself from the project. Without a producer attached, that movie is not only going nowhere, it&#8217;s going nowhere <em>fast</em>.</p>
<p><a href="http://au.movies.ign.com/articles/939/939622p1.html?RSSwhen2008-12-18_114600&#038;RSSid=939622">Castlevania in Limbo</a> [IGN Movies, via <a href="http://multiplayerblog.mtv.com/2008/12/19/castlevania-spy-hunter-movies/">MTV</a>] [<a href="http://flickr.com/photos/cineando/2844889133/sizes/o/">Image</a>]</p>
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		<title>King Of Fighters Movie Sounds Like A Disaster-In-Waiting</title>
		<link>http://www.kotaku.com.au/2008/12/king_of_fighters_movie_sounds_like_a_disasterinwaiting-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/king_of_fighters_movie_sounds_like_a_disasterinwaiting-2/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 02:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[king of fighters]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/king_of_fighters_movie_sounds_like_a_disasterinwaiting-2.html</guid>
		<description><![CDATA[To refresh: Gordon Chan is directing a King of Fighters movie. Previously, details were scant, but today, details on the flick have surfaced. We wish they&#8217;d remained scant.


Seems filming has already begun in Canada, and the movie will star Maggie Q, Sean Faris, Will Yun Lee and Darth Maul himself, Ray Park. Those guys all [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/kofmovie.jpg" class="left"/>To refresh: Gordon Chan is directing a King of Fighters movie. Previously, details were scant, but today, details on the flick have surfaced. We wish they&#8217;d remained scant.</p>
<p><!-- Gawker Tags/Categories: king of fighters, cinema, film, hollywood, movies, news --><br />
<span id="more-317494"></span>
<p>Seems filming has already begun in Canada, and the movie will star Maggie Q, Sean Faris, Will Yun Lee and Darth Maul himself, Ray Park. Those guys all have movie martial arts experience, that&#8217;s the good news.</p>
<p>The bad news is <em>this</em>:<br /> <br />
<blockquote> It also looks like the King of Fighters movie will introduce a new science fiction spin into the setting established in the games&#8217; universe by following the surviving members of three legendary fighting clans who are continually whisked away to other dimensions by an evil power. As the fighters enter each new world they battle that universe&#8217;s native defenders, while the force that brought them seeks to find a way to invade and infect our world.</p>
</blockquote>
<p>Huh? Wha?</p>
<p>You have until 2010 to prepare yourself for disappointment.</p>
<p><a href="http://blog.movieset.com/2008/12/02/exclusive-king-of-fighters-details-revealed/">Exclusive: King of Fighters details revealed</a> [Movieset]</p>
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		<title>Do Games Really Qualify As &#8216;Escapist&#8217;?</title>
		<link>http://www.kotaku.com.au/2008/12/do_games_really_qualify_as_escapist-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/do_games_really_qualify_as_escapist-2/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 16:00:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[industry]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/do_games_really_qualify_as_escapist-2.html</guid>
		<description><![CDATA[ Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff.


This week saw a thought-provoking post on the issue of escapism and games by Simon Ferrari &#8212; do games really qualify as escapist? What, exactly, are we escaping from? [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/nancycarroll1_copythumb.jpg" class="left"/> Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their <a href="http://jag.lcc.gatech.edu/blog/">new blog</a> is full of interesting stuff.</p>
<p><!-- Gawker Tags/Categories: design, cinema, film, game design, industry --><br />
<span id="more-317105"></span>
<p>This week saw a thought-provoking post on the issue of escapism and games by Simon Ferrari &mdash; do games <i>really</i> qualify as escapist? What, exactly, are we escaping from? Compared to the classic example of big budget 1930s musical spectacles, which allowed audiences to &#8216;escape&#8217; from daily life. But as Ferrari points out, this is not what most games wind up doing:</p>
<blockquote><p>&#8230; Escapism works, quite literally, as an escape from real world ills. Video games don&#8217;t necessarily do this. If we sought an escape from violence and terrorism, then we wouldn&#8217;t have so many video games on the market focusing on just these two issues. Rather, many video games seek to provide catharsis for the mental ills that plague us all. We don&#8217;t see games about Iraq, but there are plenty of games that attempt to deal with the same &#8220;forces of evil&#8221; that fearmongering pundits fill our heads with through metaphor or displacement. </p>
<p>Even Mario wages battle against the totalitarian, (literally) draconian Bowser.</p>
</blockquote>
<p>It&#8217;s not a very long essay but definitely worth a read &mdash; as are a lot of pieces on the new blog.</p>
<p><a href="http://jag.lcc.gatech.edu/blog/2008/11/model-propaganda.html">Model Propaganda</a> [Georgia Tech Journalism &#038; Games Project]</p>
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		<title>Street Fighter: The (Sucky) Movie Gets A Blu-Ray Release</title>
		<link>http://www.kotaku.com.au/2008/11/street_fighter_the_sucky_movie_gets_a_bluray_release-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/street_fighter_the_sucky_movie_gets_a_bluray_release-2/#comments</comments>
		<pubDate>Wed, 12 Nov 2008 07:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[blu-ray]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[movies]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/street_fighter_the_sucky_movie_gets_a_bluray_release-2.html</guid>
		<description><![CDATA[Is there a market out there that needs/wants to stare intently at high-definition renditions of Kylie Minogue&#8217;s butt cheeks, Jean Claude&#8217;s chest cheeks and Raul Julia&#8217;s&#8230;cheeks to the extent we need Street Fighter released on Blu-Ray? We&#8217;d like to think there isn&#8217;t, and that the release of the forgettable, regrettable 90&#8217;s tie-in is just part [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/sfmovie.jpg" style="display:block;" />Is there a market out there that needs/wants to stare intently at high-definition renditions of Kylie Minogue&#8217;s butt cheeks, Jean Claude&#8217;s chest cheeks and Raul Julia&#8217;s&#8230;cheeks to the extent we need Street Fighter released on Blu-Ray? We&#8217;d like to think there isn&#8217;t, and that the release of the forgettable, regrettable 90&#8217;s tie-in is just part of Capcom&#8217;s hype machine for Street Fighter IV (the disc is packed with &#8220;bonus&#8221; SFIV promo material), but these days, you never can tell. It&#8217;ll be out on February 10, just in time to coincide with the console release of SFIV and the theatrical release of the Chun-Li movie.</p>
<p><a href="http://www.capcom-unity.com/snow_infernus/blog/2008/11/11/street_fighter_extreme_edition_on_bluray">Street Fighter: Extreme Edition on Blu-Ray</a> [Capcom]</p>
<p><!-- Gawker Tags/Categories: street fighter, blu-ray, capcom, cinema, film, movies, news --><br />
<span id="more-314760"></span></p>
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		<title>Universal Buys Rights To EA&#8217;s Dante&#8217;s Inferno</title>
		<link>http://www.kotaku.com.au/2008/11/universal_buys_rights_to_eas_dantes_inferno-2/</link>
		<comments>http://www.kotaku.com.au/2008/11/universal_buys_rights_to_eas_dantes_inferno-2/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 06:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[dantes inferno]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[ea games]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/11/universal_buys_rights_to_eas_dantes_inferno-2.html</guid>
		<description><![CDATA[What a world we live in. Universal Pictures have bought the rights to make a movie based on EA&#8217;s Dante&#8217;s Inferno. And they&#8217;ve bought them for a &#8220;seven-figure sum&#8221;. Bear in mind, this is a game that hasn&#8217;t even been announced yet. The project will be overseen by EA movies-and-comic books guy President David O&#8217;Brien, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/11/dante2.jpg" class="postimg center" style="display:block;float:none;" />What a world we live in. Universal Pictures have bought the rights to make a movie based on EA&#8217;s <em>Dante&#8217;s Inferno</em>. And they&#8217;ve bought them for a &#8220;seven-figure sum&#8221;. Bear in mind, <a href="http://www.kotaku.com.au/games/2008/10/ea_developing_game_based_on_dantes_inferno-2.html">this is a game that <em>hasn&#8217;t even been announced yet</em></a>. The project will be overseen by <a href="http://www.kotaku.com.au/games/2008/07/ea_signs_up_talent_agency_to_bring_franchises_to_movies_tv-2.html">EA movies-and-comic books guy President David O&#8217;Brien</a>, as well as Jonathan Knight (from the gaming side of things), and both game and movie will involve &#8211; wait for it &#8211; &#8220;a journey through the depths of hell&#8221;</p>
<p><!-- Gawker Tags/Categories: dantes inferno, cinema, ea, ea games, film, hollywood, movies, news --><br />
<span id="more-313335"></span>
<p>It&#8217;s known that, as far as games are concerned, Knight is working on <a href="http://www.linkedin.com/pub/2/2a7/991">an unannounced project</a> for the 360, PS3 and PC, so we&#8217;d be surprised if Dante&#8217;s Inferno (or whatever name it ends up settling with) wasn&#8217;t it.</p>
<p><a href="http://www.variety.com/article/VR1117995139.html?categoryid=13&#038;cs=1">Universal hot for &#8216;Inferno&#8217;</a> [Variety]</p>
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		<title>Gears (The Movie) Sticking Close To Gears (The Game)</title>
		<link>http://www.kotaku.com.au/2008/10/gears_the_movie_sticking_close_to_gears_the_game-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/gears_the_movie_sticking_close_to_gears_the_game-2/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 03:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/gears_the_movie_sticking_close_to_gears_the_game-2.html</guid>
		<description><![CDATA[When Hollywood adapts a property for the big screen &#8211; be it a book, comic or game &#8211; they can often take a few&#8230;liberties with the source material. Take the Mario Bros. movie, for example. The upcoming Gears of War movie, however, will be doing no such thing, with the film&#8217;s screenwriter Chris Morgan telling [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/hugedudes.jpg" class="postimg center" style="display:block;float:none;" />When Hollywood adapts a property for the big screen &#8211; be it a book, comic or game &#8211; they can often take a few&#8230;liberties with the source material. Take the Mario Bros. movie, for example. The upcoming Gears of War movie, however, will be doing no such thing, with the film&#8217;s screenwriter Chris Morgan telling MTV that the film will be sticking to the men and events of the game pretty closely.</p>
<p><span id="more-312854"></span><br />
<blockquote>It would be a crying shame not to deal with Marcus and Dom. I would not be interested in the movie if we weren&#8217;t dealing with them. I want to see those guys. I want to see &#8216;Emergence Day.&#8217; I want to see this stuff happen.</p></blockquote>
<p>Morgan <a href="http://moviesblog.mtv.com/2008/10/29/gears-of-war-screenwriter-chris-morgan-talks-up-the-locust-horde/">also promises that the Locust Horde will be turning up in full force for the movie</a>, with bad guys like Corpsers and Beserkers making an appearance at some stage. All good news for Gears fans, but remember, Murphy&#8217;s Law (of game movies) demands that this movie suck. It <em>demands</em> it. But hey, if that happens, at least it&#8217;ll suck <em>authentically</em>.</p>
<p><a href="http://www.mtv.com/movies/news/articles/1598150/story.jhtml">&#8216;Gears Of War&#8217; Screenwriter Aims For &#8216;Gritty And Real&#8217; Big-Screen Version Of Video Game</a> [MTV]</p>
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		<title>3D Realms Now Big Fans Of The Ol&#8217; Max Payne Movie</title>
		<link>http://www.kotaku.com.au/2008/10/3d_realms_now_big_fans_of_the_ol_max_payne_movie-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/3d_realms_now_big_fans_of_the_ol_max_payne_movie-2/#comments</comments>
		<pubDate>Thu, 23 Oct 2008 04:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[3d realms]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[max payne]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/3d_realms_now_big_fans_of_the_ol_max_payne_movie-2.html</guid>
		<description><![CDATA[It was Monday we heard 3D Realms boss Scott Miller hating on the Max Payne movie. Monday of this week. Now it&#8217;s Thursday, and what do we see, but 3D Realms boss Scott Miller being totally in love with the Max Payne movie. &#8220;To be clear, I&#8217;m proud of this film&#8221; he told Edge.

It&#8217;s &#8230; [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/donkey_01.jpg" class="postimg center" style="display:block;float:none;" />It was Monday <a href="http://www.kotaku.com.au/games/2008/10/3d_realms_not_big_fans_of_the_ol_max_payne_movie-2.html">we heard 3D Realms boss Scott Miller hating on the Max Payne movie</a>. Monday of <em>this week</em>. Now it&#8217;s Thursday, and what do we see, but 3D Realms boss Scott Miller being <em>totally in love</em> with the Max Payne movie. &#8220;To be clear, I&#8217;m proud of this film&#8221; he told Edge.</p>
<p><span id="more-311801"></span><br />
<blockquote>It&#8217;s &#8230; really impressive to me that Max Payne came in number one this weekend&#8230;What I&#8217;m hearing is that the film is doing very well in many other European countries and Australia. This kind of opening brings us a lot closer to the reality of a sequel.</p></blockquote>
<p>From haterade to champagne and talks of sequels in half a week? Amazing what the sight of <a href="http://www.kotaku.com.au/games/2008/10/max_payne_movie_tops_box_office-2.html">buckets full of cash money</a> will do to your thoughts on a shitty movie.</p>
<p><a href="http://www.edge-online.com/news/miller-tones-down-max-payne-film-criticisms">Miller Tones Down Max Payne Film Criticisms</a> [Edge]</p>
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		<title>More Halo &#8216;Movie&#8217; Concept Art</title>
		<link>http://www.kotaku.com.au/2008/08/more_halo_movie_concept_art/</link>
		<comments>http://www.kotaku.com.au/2008/08/more_halo_movie_concept_art/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 03:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[halo]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/more_halo_movie_concept_art.html</guid>
		<description><![CDATA[Last week, we got our first look at some concept art for a second Halo movie project currently doing the rounds in Hollywood. The drawings &#8211; by artist Kasra Farahani &#8211; are depicting some of the key scenes from writer Stuart Beattie&#8217;s (Pirates of the Caribbean, GI Joe) screenplay, which in turn is based on [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/halodes1.jpg"   class="center"/>Last week, <a href="http://media.kotaku.com.au/mt/games/2008/08/second_halo_movie_script_lives_long_enough_to_generate_concept_art-2.html">we got our first look at some concept art</a> for a second Halo movie project currently doing the rounds in Hollywood. The drawings &#8211; by artist Kasra Farahani &#8211; are depicting some of the key scenes from writer Stuart Beattie&#8217;s (Pirates of the Caribbean, GI Joe) screenplay, which in turn is based on the events in the novel Fall of Reach. We were promised that last week&#8217;s image was the first of five, and this week, film site Latino Review obliges, with a second picture, this time showing the kids (including Master &#8220;John&#8221; Chief) being put through their paces by some UNSC instructors. Wide pics screw up the front page, so the full version&#8217;s after the jump.</p>
<p><span id="more-301643"></span>
<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/halodes2.jpg" class="center" /> Oh, and anyone doubting the legitimacy of these pics might be interested in going <a href="http://latinoreview.com/news/exclusive-2nd-halo-fall-of-reach-concept-art-5186">here</a>, and reading Microsoft&#8217;s angry &#8220;please stop&#8221; letter.</p>
<p><a href="http://latinoreview.com/news/exclusive-2nd-halo-fall-of-reach-concept-art-5186">Exclusive: 2nd Halo Fall Of Reach Concept Art!</a> [Latino Review]</p>
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		<title>BioShock Movie Staying Faithul To Source, Won&#8217;t Star Kate Hudson</title>
		<link>http://www.kotaku.com.au/2008/08/bioshock_movie_staying_faithul_to_source_wont_star_kate_hudson-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/bioshock_movie_staying_faithul_to_source_wont_star_kate_hudson-2/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 03:40:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[gore verbinski]]></category>
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		<category><![CDATA[ken levine]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/bioshock_movie_staying_faithul_to_source_wont_star_kate_hudson-2.html</guid>
		<description><![CDATA[PHEW. Speaking with VG247 at the Develop conference in Brighton (fun fact: I used to live in neighbouring Seaford), BioShock creator Ken Levine has told everyone to relax. The upcoming BioShock movie project is staying faithful to the source:
You&#8217;re always going to be worried that in that first meeting they&#8217;re going to be, like, &#8216;OK, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/hudsonbio.jpg" class="center"  />PHEW. Speaking with VG247 at the Develop conference in Brighton (fun fact: I used to live in neighbouring Seaford), BioShock creator Ken Levine has told everyone to relax. The upcoming BioShock movie project is staying faithful to the source:</p>
<blockquote><p>You&#8217;re always going to be worried that in that first meeting they&#8217;re going to be, like, &#8216;OK, it&#8217;s Kate Hudson and Matthew McConaughey on a desert island hunting for pirate treasure,&#8217; but it&#8217;s not going to go that way</p>
<p>My expectation at this time, from everything that I&#8217;ve heard, is that it will very much honour the dramatic and thematic elements of the game&#8230; They certainly understand the material and are able to provide a stamp of their own.</p>
</blockquote>
<p>Thank goodness for that. But, now you mention it, that wouldn&#8217;t be the worst <em>Uncharted</em> movie&#8230;</p>
<p><a href="http://www.videogaming247.com/2008/08/06/bioshock-movie-wont-be-kate-hudson-hunting-for-pirate-treasure-says-levine/">BioShock movie won&#8217;t be &#8220;Kate Hudson hunting for pirate treasure,&#8221; says Levine</a> [VG247]</p>
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		<title>Max Payne Movie Is Wahlberg&#8217;s &#8216;Bourne&#8217;?</title>
		<link>http://www.kotaku.com.au/2008/08/max_payne_movie_is_wahlbergs_bourne/</link>
		<comments>http://www.kotaku.com.au/2008/08/max_payne_movie_is_wahlbergs_bourne/#comments</comments>
		<pubDate>Wed, 06 Aug 2008 04:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[mark wahlberg]]></category>
		<category><![CDATA[may payne]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/max_payne_movie_is_wahlbergs_bourne.html</guid>
		<description><![CDATA[That&#8217;s what the cover of the latest issue of British mag Total Film is asking. We&#8217;d respond with &#8220;hopefully not&#8220;, what with Jason Bourne being nothing like Max Payne, but whatever. On the bright side, the mag&#8217;s feature article on the movie has a bit of new info, including the fact that, apparently, Payne is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/08/paynemag.jpg" class="center"  />That&#8217;s what the cover of the latest issue of British mag Total Film is asking. We&#8217;d respond with &#8220;hopefully <em>not</em>&#8220;, what with Jason Bourne being <em>nothing like</em> Max Payne, but whatever. On the bright side, the mag&#8217;s feature article on the movie has a bit of new info, including the fact that, apparently, Payne is Wahlberg&#8217;s all-time &#8220;favourite role&#8221;, and that he&#8217;ll be bringing a little more depth to the character than the game ever afforded:</p>
<blockquote><p>Sure, I raise my voice, get in people&#8217;s faces&#8230; But I ramp up the humour, too. He&#8217;s like a version of my character in The Departed &#8211; sly and cynical but also very funny. That&#8217;s the kind of thing people like to see me doing.</p></blockquote>
<p>We also like seeing him dance around in his undies and/or singing Transformers songs, but hopefully they won&#8217;t also be in the movie. They&#8217;re not really <em>canon</em>.</p>
<p><a href="http://www.eurogamer.net/article.php?article_id=204931">Payne is Wahlberg&#8217;s &#8220;favourite role so far&#8221;</a> [<a href="http://www.totalfilm.com/">Total Film</a>, via Eurogamer]</p>
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