News

3D Realms Now Big Fans Of The Ol’ Max Payne Movie

It was Monday we heard 3D Realms boss Scott Miller hating on the Max Payne movie. Monday of this week. Now it’s Thursday, and what do we see, but 3D Realms boss Scott Miller being totally in love with the Max Payne movie. “To be clear, I’m proud of this film” he told Edge.


August 13, 2008
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More Halo ‘Movie’ Concept Art

Last week, we got our first look at some concept art for a second Halo movie project currently doing the rounds in Hollywood. The drawings – by artist Kasra Farahani – are depicting some of the key scenes from writer Stuart Beattie’s (Pirates of the Caribbean, GI Joe) screenplay, which in turn is based on the events in the novel Fall of Reach. We were promised that last week’s image was the first of five, and this week, film site Latino Review obliges, with a second picture, this time showing the kids (including Master “John” Chief) being put through their paces by some UNSC instructors. Wide pics screw up the front page, so the full version’s after the jump.


August 7, 2008
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BioShock Movie Staying Faithul To Source, Won’t Star Kate Hudson

PHEW. Speaking with VG247 at the Develop conference in Brighton (fun fact: I used to live in neighbouring Seaford), BioShock creator Ken Levine has told everyone to relax. The upcoming BioShock movie project is staying faithful to the source:

You’re always going to be worried that in that first meeting they’re going to be, like, ‘OK, it’s Kate Hudson and Matthew McConaughey on a desert island hunting for pirate treasure,’ but it’s not going to go that way

My expectation at this time, from everything that I’ve heard, is that it will very much honour the dramatic and thematic elements of the game… They certainly understand the material and are able to provide a stamp of their own.

Thank goodness for that. But, now you mention it, that wouldn’t be the worst Uncharted movie…

BioShock movie won’t be “Kate Hudson hunting for pirate treasure,” says Levine [VG247]


August 6, 2008
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Max Payne Movie Is Wahlberg’s ‘Bourne’?

That’s what the cover of the latest issue of British mag Total Film is asking. We’d respond with “hopefully not“, what with Jason Bourne being nothing like Max Payne, but whatever. On the bright side, the mag’s feature article on the movie has a bit of new info, including the fact that, apparently, Payne is Wahlberg’s all-time “favourite role”, and that he’ll be bringing a little more depth to the character than the game ever afforded:

Sure, I raise my voice, get in people’s faces… But I ramp up the humour, too. He’s like a version of my character in The Departed – sly and cynical but also very funny. That’s the kind of thing people like to see me doing.

We also like seeing him dance around in his undies and/or singing Transformers songs, but hopefully they won’t also be in the movie. They’re not really canon.

Payne is Wahlberg’s “favourite role so far” [Total Film, via Eurogamer]


August 5, 2008
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Second Halo Movie Script Lives Long Enough To Generate Concept Art

That first Halo movie project? With Neil Blomkamp and Peter Jackson? So dead. Never. Being. Made. But, as we already know, Halo nerd Stuart Beattie (Pirates of the Caribbean, GI Joe) has stepped into the vacuum left by Jackson & co, and has written a script based on the events of the first Halo novel, Fall of Reach. That script’s apparently been kicking around Hollywood for a little while now, and has a few people very interested in the project, to the point where some concept art is being drawn up “as part of an eventual presentation to Microsoft”. Film site Latino Review claim to have gotten hold of some of this art, and will be posting it over the next few weeks. Which, provided our chains aren’t being yanked, should be a hoot. The first piece is a little…fantastical, though LR say it’s actually in the script/book. Click through for the full thing.


July 15, 2008
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Castlevania Movie Sees Belmont Armed With ‘A Fucking Sword’

After Dr. Henry Jones, modern pop culture’s second-best proponent of the whip has got to be Castlevania’s Simon Belmont. And with a Castlevania movie (sort of) coming up, just imagine the kind of stuff he could be doing with said whip! And yet, courtesy of a script review for the upcoming project, it seems the whip’s been relegated in favour of a sword. And not just any sword:

Though I said Vampire Killer is gone from this script, Simon does wield what is described as a chain whip in two instances. However, it is nondescript and in one of the occasions is wielded as an off-hand weapon. So what is Simon armed with throughout the film? A fucking sword.

Oh dear. Nothing like setting off on the wrong foot with fans, is there? Paul W. S. Anderson’s Castlevania [CC2K]


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Lost Planet Movie Confirmed

MGS actor and Hollywood writer David Hayter said, a few weeks back, that a deal to bring Lost Planet to the big screen was “not entirely confirmed yet”. Is now! Variety are reporting that the project’s a done deal, with Warner Bros. to distribute, former Marvel pictures boss Avi Arad to produce and Hayter to write. Capcom will be contributing at least some, if not all of the money for the movie, though there’s no word on a release window. Expect more info at Capcom’s E3 event tomorrow.

Capcom making Lost Planet movie [Variety]


June 23, 2008
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The Blind Spot of ‘Genius’: Kojima and Griffith

I’m really fond of the Brainy Gamer, mostly because Michael Abbott’s posts almost always live up to the title of the blog; this week, he tackled the question of ‘genius’ and auteurs, amongst a lot of MGS 4 talk (especially in reference to Citizen Kane). Abbott looks at the parallels between D.W. Griffith (director of Birth of a Nation and Intolerance, among a lot of others) and Kojima Hideo of Metal Gear fame. Leaving aside the question of whether Kojima ‘is’ a genius (at the very least, he is an auteur), Abbott draws parallels between the two, especially in terms of a ‘blind spot’:


June 20, 2008
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More Max Payne Movie Shots

This time courtesy of /film, and these ones are doozies. No Mark Wahlberg exiting make-up here, no, these have stuff, and cop cars, and stuff that crashes onto cop cars. Oh, and more snow, something I’m glad to see they’re paying attention to: the real star of the first game wasn’t Payne, or the villains, or the walkable umbilical cord, but the all-encompassing storm. Two more pics after the jump.