3:20AM Maggie Greene | I’m usually OK with soundtracks as long as they don’t actively annoy me; of course, it’s nice when they do something more than just provide not-too-irritating background noise I may or may not turn off. Douglas Wilson looks at the relationship between gameplay, music, and meaning (and what makes for a ‘musical’ game) over at GameSetWatch, picking a perhaps unlikely example to illustrate the relationship he’s talking about: Civilization IV. After explaining precisely what he’s getting at, Wilson opines:
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