Most pop-culture apocalypses crank up the volume, right? Whether it’s alien invasions or natural disasters, the end of civilisation as we know it tends usher in a whole lot of noise pollution. So, the palpable silence left by mankind’s near-extinction happens so quietly is one of the best things about The Massive.
So, I have to be honest: I’ve spent two years avoiding Civilization V on purpose. It’s not that I have anything against the evolution of city-states into empires, or that I find resource-gathering, diplomacy,and warfare uninteresting. In fact, it’s exactly the opposite: I am deeply, painfully susceptible to the classic Civ player crisis of, “Just… one more… turn!” There’s a great wide hex-gridded world out there, and I have to be responsible for all of it.
For as long as there’ve been video games, there’ve been attempts to classify the various types of people who play them. It’s a bit of a parlour game that reveals bits of human behaviour. What do you call the person who tries to parse a game’s inner workings? Legendary designer Sid Meier’s coined his own categories and says that each personality type can help creators figure out various aspects of games they’re working on.
Ed Beach talks rapid-fire when he’s dishing details on Gods & Kings, the Civilization V expansion pack that Firaxis announced this morning. I can’t blame him. He’s got a lot to say.
We gave you a brief rundown on how Civilization World, the upcoming Facebook version of the classic PC strategy series, worked the other day. Now you can see for yourself in this trailer.