Top Stories classification
Regulars
Australia’s New Classification System May Be Restricted To Mobile And Online Games (For Now)
On Friday we learned that the Australian Federal Government intended to implement a number of classification recommendations put forward by the ALRC. For video games, two recommendations have the potential to change the way content is classified in this country. We spoke to Josh Cavaleri, Legal and Policy Counsel for the iGEA to figure out precisely what these changes might entail.
EA’s CEO John Riccitiello Calls For A Global Classification System
It’s a discussion that cuts to the core of what the Australian Law Reform Commission is having to deal with right now: how do we classify content in a world where the definition of content, and platforms, is becoming increasingly blurry. EA’s CEO John Riccitiello has claimed that we need something broader and more universal, in order to better inform consumers of the kind of content they can expect when purchasing video games. John Riccitiello wants a global system, across countries, across platforms.
In 1995, DreamWeb Was Refused Classification In Australia. Now It’s Freeware
When I first saw screenshots of Hotline Miami, my first thought was “Boy, that sure looks like DreamWeb.” DreamWeb? If you haven’t heard of it, I’m not surprised — it came out in 1994 and as such, is ancient in gaming terms. Its content didn’t exactly have small children in mind and that’s probably why, on February 9, 1995, DreamWeb was refused classification in Australia.
To Sell Our PC Game In Australia, It Will Cost $890, Must Work In Windows XP
Classification. Unless you’re Bethesda, in the professional game-making business, it’s something you just don’t worry about. It’s the publisher’s job to send the right materials to the correct organisations, pay the fees and deal with any fallout. Of course, when you don’t have a publisher, the burden sits on your shoulders and, while we were expecting some sort of expense to get Zafehouse: Diaries classified in Australia, $110 short of a grand came as a shock.
Was The Darkness II Modified For Australia?
Digital Extremes hasn’t had much luck with our Classification Board. The developer’s Dark Sector had to have dismemberment and decapitation removed before it could be sold here. Now, there are two entries for The Darkness II in the classification database. Does that mean we’re getting a censored version of it too?
South Korea Won’t Muck Up Diablo III’s Release
There was concern that South Korea’s rating board was throwing a monkey wrench in Diablo III‘s certification. If the game went unrated, then Blizzard’s planned worldwide release would go right out the window.

























