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	<title>Kotaku Australia &#187; cliffy b</title>
	<atom:link href="http://www.kotaku.com.au/tags/cliffy-b/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Bleszinski: Borderlands Is Diablo For A New Generation</title>
		<link>http://www.kotaku.com.au/2009/11/bleszinski-borderlands-is-diablo-for-a-new-generation/</link>
		<comments>http://www.kotaku.com.au/2009/11/bleszinski-borderlands-is-diablo-for-a-new-generation/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 00:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[borderlands]]></category>
		<category><![CDATA[cliff bleszinski]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365550</guid>
		<description><![CDATA[Continuing today&#8217;s theme of &#8220;Devs Commenting on Other Devs,&#8221; here, for a change, is Epic&#8217;s Cliff Bleszinski weighing in with something polite about Borderlands.
Many have made the comparison of Gearbox&#8217;s Borderlands to Diablo. Cliffy B certifies it with this unsolicited Tweet: &#8220;Borderlands, I adore you. You&#8217;re Diablo for a generation raised on first person shooters. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/borderlands_review.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_borderlands_review.jpg" alt="" class="left" /></a>Continuing today&#8217;s theme of &#8220;Devs Commenting on Other Devs,&#8221; here, for a change, is Epic&#8217;s Cliff Bleszinski weighing in with something polite about Borderlands.<span id="more-365550"></span></p>
<p>Many have made the comparison of Gearbox&#8217;s Borderlands to Diablo. Cliffy B certifies it with this unsolicited Tweet: &#8220;Borderlands, I adore you. You&#8217;re Diablo for a generation raised on first person shooters. I want a Claptrap statue.&#8221;</p>
<p><a href="http://www.kotaku.com.au/2009/10/oonce-oonce-oonce-cmon-check-me-out/">That can be arranged, Cliff.</a></p>
<p><a href="http://twitter.com/therealcliffyb">Cliff Bleszinski&#8217;s Twitter</a> [via Hot Blooded Gaming]</p>
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		<title>&#8216;Cliffy_B&#8217; Gets Silenced By Twitter</title>
		<link>http://www.kotaku.com.au/2008/12/cliffyb_gets_silenced_by_twitter-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/cliffyb_gets_silenced_by_twitter-2/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 20:40:41 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cliff bleszinski]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/cliffyb_gets_silenced_by_twitter-2.html</guid>
		<description><![CDATA[
Rest in peace, twitter.com/cliffy_b. We&#8217;re going to miss you, now that the No Funsters at Twitter and Epic Games have shut you down, killing off the delightful parody of the Gears of War designer.


Sorry, no more updates from cliffy_b about doing one-armed push ups, physically abusing Epic VP Mark Rein or, in general, how awesome [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/rip_cliffy_b.jpg" /></p>
<p>Rest in peace, twitter.com/cliffy_b. We&#8217;re going to miss you, now that the No Funsters at Twitter and Epic Games have shut you down, killing off the delightful parody of the <em>Gears of War</em> designer.</p>
<p><!-- Gawker Tags/Categories: twitter, cliff bleszinski, cliffy b, epic games, original --><br />
<span id="more-320147"></span>
<p>Sorry, no more updates from cliffy_b about doing one-armed push ups, physically abusing Epic VP Mark Rein or, in general, how awesome it is to be Cliff Bleszinski on a daily basis. The gentlemen responsible for the 166 fake Twitter updates from the fake Cliffster were informed that their account had been renamed, locked, and was being investigated for &#8220;allegations of copyright violations.&#8221;</p>
<p>Wait&#8230; seriously? Or is this just one of those baseless threats that companies like to toss around hoping someone&#8217;s just as clueless on the receiving end of the e-mail?</p>
<p>According to the twosome behind the fake cliffy_b persona, Twitter reps explained that the account cancellation was in violation of the site&#8217;s terms of service, noting &#8220;Impersonation is against our terms of service unless it&#8217;s parody.&#8221;</p>
<p>I suppose if someone at Twitter had seen the &#8220;approved&#8221; Cliff PR photos, they might not be able to make the distinction between real and fake. We, however, know that Cliff&#8217;s not a one-armed push up kind of guy &mdash; he can do &#8216;em with zero arms.</p>
<p>If you&#8217;d like to relive all the great cliff_b memories, they&#8217;re still available at the updated link below.</p>
<p><a href="http://twitter.com/fakecliffy_b">Fake Cliffy_B</a> [Twitter]</p>
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		<title>How to Take Down Soulja Boy</title>
		<link>http://www.kotaku.com.au/2008/12/how_to_take_down_soulja_boy-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/how_to_take_down_soulja_boy-2/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 17:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bungie]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[halo 3]]></category>
		<category><![CDATA[soulja boy]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/how_to_take_down_soulja_boy-2.html</guid>
		<description><![CDATA[Yeah, we&#8217;ve really shown the Totilo love round here, but he accepted Soulja Boy&#8217;s month-old call-out to face him online, and the advice from Cliffy B and Bungie is too priceless not to share.


Figuring that Soulja (or is it Mr. Boy?) would pick Gears of War 2 or Halo 3, Stephen solicited Epic&#8217;s Cliff Bleszinski [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/12/custom_1229273322375_souljaboy_01.jpg" />Yeah, we&#8217;ve really shown the <a href="http://kotaku.com/5108084/kotaku-video-podcast-excuses-testicles-and-resistance-2">Totilo love </a>round here, but <a href="http://multiplayerblog.mtv.com/2008/12/11/i-accept-soulja-boys-xbox-challenge/">he accepted</a> Soulja Boy&#8217;s <a href="http://multiplayerblog.mtv.com/2008/10/21/soulja-boy-challenges-me-to-an-xbox-duel/">month-old call-out </a>to face him online, and the advice from Cliffy B and Bungie is too priceless not to share.</p>
<p><!-- Gawker Tags/Categories: strategy, bungie, cliffy b, gears of war 2, halo 3, soulja boy, xbox 360 --><br />
<span id="more-319022"></span>
<p>Figuring that Soulja (or is it Mr. Boy?) would pick Gears of War 2 or Halo 3, Stephen solicited Epic&#8217;s Cliff Bleszinski and Bungie&#8217;s Luke Smith for some protips on how to take down the mouthy rapper, as he&#8217;s not too good handling teh FPS.</p>
<p>Here&#8217;s Dude Huge&#8217;s advice:</p>
<blockquote><p>• Use your smoke grenades to incapacitate him and then rush in with a chainsaw finish.<br /> • The one two punch of melee plus shotgun is always a good thing.<br /> • When in doubt, <a href="http://multiplayerblog.mtv.com/2008/10/21/soulja-boy-clarifies-dislike-of-braid/">bring up &#8220;Braid&#8221; </a>and how trippy it was. He&#8217;s likely to start spouting and become distracted.</p>
</blockquote>
<p>On to Bungie, whose analysis of Soulja Boy&#8217;s tactics and tendencies is spot on and filled to the brim with win.</p>
<blockquote><p> In a one-on -one scenario with Soulja Boy, you&#8217;re dealing with a guy who barely pushes a 1.0 kp/d (kills per death) at level 14. Contrary to his self-professed cranking, Soulja Boy ain&#8217;t no Robocop.</p>
</blockquote>
<p>Let&#8217;s all pause to laugh heartily, before continuing:<br /> <br />
<blockquote> His primary tools of destruction are melee and AR (like a lot of Halo 3 players). Most of his gameplay is going to centre on getting close to you and thwacking you with a melee.</p>
<p> Douse his fire in water. Super soak dat oh! Play a ranged game. Learn where the scoped weapons are and find the right place to set up a perch. Remember to crouch-walk if you want to stay off of his radar. When possible, pair your Battle Rifle with a close-quarters weapon. Grenades don&#8217;t always have to be offensive, you can throw grenades in places you&#8217;ve been or places you don&#8217;t want him to get to. Soulja Boy is probably going to chase you a lot. You should go all Ice Tea on that azz.</p>
</blockquote>
<p>Bungie provides even more advice, which, considering how common a gamer Soulja Boy seems to be, you might find it useful for taking down the non-rapper blowhards you face.</p>
]]></content:encoded>
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		<title>&#8216;CliffyB&#8217; on How to Save Game Journalism</title>
		<link>http://www.kotaku.com.au/2008/12/cliffyb_on_how_to_save_game_journalism-2/</link>
		<comments>http://www.kotaku.com.au/2008/12/cliffyb_on_how_to_save_game_journalism-2/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 15:30:00 +0000</pubDate>
		<dc:creator>Maggie Greene</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cliff bleszinski]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[journalism]]></category>
		<category><![CDATA[parody]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/12/cliffyb_on_how_to_save_game_journalism-2.html</guid>
		<description><![CDATA[ The blog Hardcasual is back with a bang after a lengthy hiatus, channeling the voice of Cliff Bleszinski of Epic Games (which, if you can&#8217;t parse that statement, means Bleszinski didn&#8217;t actually write this) to discuss some of the current problem with game journalism and reviews.


It&#8217;s pretty damn funny, and touches on a lot [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/12/cliffybthumb.jpg" class="left"/> The blog <a href="http://hardcasual.net/">Hardcasual</a> is back with a bang after a lengthy hiatus, channeling the voice of Cliff Bleszinski of Epic Games (which, if you can&#8217;t parse that statement, means Bleszinski <i>didn&#8217;t actually write this</i>) to discuss some of the current problem with game journalism and reviews.</p>
<p><!-- Gawker Tags/Categories: criticism, cliff bleszinski, cliffy b, culture, journalism, parody --><br />
<span id="more-318062"></span>
<p>It&#8217;s pretty damn funny, and touches on a lot of the current issues without being pedantic. Here&#8217;s &#8216;CliffyB&#8217;s&#8217; advice on streamlined writing:</p>
<blockquote><p><b>4.) Treat Words Like Lovers, Be Picky</b>: If you don&#8217;t choose your words carefully you will piss off readers and they will leave unproductive comments like &#8220;U R MR GAY.&#8221; Even if you are Mr. Gay, which is totally fine, you want a discussion in the comments, not aggressive statements.</p>
<p>For example, say a journo writes, &#8220;I think CliffyB&#8217;s friggin neat and he does neat stuff.&#8221; In reality, the journo knows I&#8217;m fan-friggin-tastic, I have perfect hair, and I make for a solid best friend. Now, don&#8217;t be verbose, but try to express yourself entirely and concisely with charm and wit. And if you&#8217;re lucky, your readers will want to be your friggin best friend too.</p>
</blockquote>
<p>Welcome back, guys at Hardcasual &mdash; this piece is definitely good for a read, as are several of their more recent pieces.</p>
<p><a href="http://hardcasual.net/2008/12/02/the-cliffsters-guide-to-saving-new-games-journalism/">The Cliffster&#8217;s Badass Plan to Fix New Games Journo</a> [Hardcasual]</p>
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		<title>Mirror&#8217;s Edge: Dude Huge Approved!</title>
		<link>http://www.kotaku.com.au/2008/10/mirrors_edge_dude_huge_approved-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/mirrors_edge_dude_huge_approved-2/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 15:00:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[dice]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[mirror's edge]]></category>
		<category><![CDATA[top]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/mirrors_edge_dude_huge_approved-2.html</guid>
		<description><![CDATA[After a long day of covering Nintendo Media Summit, an evening of cocktails and Mirror&#8217;s Edge Time Trial was just what the doctor ordered. Held at a swanky lounge high above the San Francisco skyline and with the Mirror&#8217;s Edge Euro-dance soundtrack blasting the background, gamers unwound and helped themselves to PS3 and 360 versions [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2008/10/custom_1223350760958_P1010749.JPG" style="display:block;float:none;" />After a long day of covering Nintendo Media Summit, an evening of cocktails and Mirror&#8217;s Edge Time Trial was just what the doctor ordered. Held at a swanky lounge high above the San Francisco skyline and with the Mirror&#8217;s Edge Euro-dance soundtrack blasting the background, gamers unwound and helped themselves to PS3 and 360 versions of Mirror&#8217;s Edge.</p>
<p><span id="more-309360"></span>
<p>And who should be there but Dude Huge &#8211; in town to promote his new game, Gears of War 2. At first I didn&#8217;t think it was him, but after spying the Iron Maiden shirt and confirming with other games journalists, I waltzed up to the man. And apologized that I wasn&#8217;t halfway across town, playing his game.</p>
<p>&#8220;Yeah, shouldn&#8217;t you be playing your <em>own</em> game, Cliff?&#8221; a passing PR rep quipped.</p>
<p>&#8220;Play my game,&#8221; Mr. Huge said to me. &#8220;You&#8217;ll like it, I promise.&#8221; He elbowed the PR rep. &#8220;Give me a controller!&#8221;</p>
<p>I&#8217;m not sure if they let Dude compete (I&#8217;m not even sure who won, since I had to leave early), but the four players with the best times went home with engraved iPods, while the rest of us scored sweet messenger bags and two MP3s off the soundtrack.</p>
<p>Time Trial mode in Mirror&#8217;s Edge is interesting because it 1) forces you to rethink a level you&#8217;ve played in the story mode and b) you can see how other players thought it out. For example, you&#8217;ll run through the level and slide below a railing. Then you hop a fence and race up a ramp to nail a cross-building jump. You score a time of, say, 1 min and 3 sec. The next time you play the level, you can turn on the ghost mode and race against yourself &#8211; maybe vaulting the railing, skipping the the ramp for a shallower angle on the jump to the building (padding it out by pressing the slide button so Faith rolls on impact instead of smacking into the side of the building).</p>
<p><img src="http://cache.gawker.com/assets/images/2008/10/custom_1223350754609_P1010744.JPG" width="494" height="371" style="display:block;float:none;" /><strong><br /> Above: Doesn&#8217;t this view just make you wanna jump off something? Like, in a Parkour way?</strong></p>
<p>Soon, you&#8217;ll find all sorts of shortcuts, bypassing stairs in favour of wall-jumping or discovering a different way to jump the fence from a higher spot. The only thing that&#8217;s hard to think around is the cross-building jump; if you miss it, you&#8217;re fucked. Luckily, you can pause and restart the trial, if you come a point where you know you&#8217;ve blown it.</p>
<p>The level we played was broken into four parts tracked by a line on the right side of the screen. While running, when I hit a check point, a time was given to me &#8211; turning the bar for that portion of the level red if I was behind time or green, if I&#8217;d gained time. I only got green on one part, where I found a path that lead straight up over an air shaft. If I caught enough air on the jump, I&#8217;d clear the railing and the stairs, arriving at the jump to the final building a whole two seconds faster than if I&#8217;d taken the stairs.</p>
<p>After three tries, I got my initial time of 1:10 down to 1:03. This was nowhere near good enough to be in the top four as I saw guys getting as few as 53 seconds (the time to beat was 50 &#8211; set by one of the programmers, I think). I think Dude Huge eventually got his time down to a minute flat.</p>
<p>A cool feature about Time Trial is that you can go online and upload your best time and also download other people&#8217;s ghosts to race against. Seeing how other people handle the course in completely different ways really makes you re-think a level you&#8217;ve played a billion times.</p>
<p>I&#8217;m just happy this game is coming out at all. I even dragged producer Nick Channon aside for an &#8220;interview&#8221; just so I could tell him how happy I was to play a game where the main character was 1) a chick and 2) an A cup.</p>
<p>&#8220;That was the biggest thing for us,&#8221; Nick Channon says, prompting me to stifle a laugh. He quickly realised the pun and added, &#8220;We wanted someone who stood out &#8211; but in a normal way.&#8221;</p>
<p>I suppose that&#8217;s what Time Trial is &#8211; a game mode that stands out because it&#8217;s so &#8220;normal&#8221; (like, standard, with every racing game), and yet it feels&#8230; new. Dynamic. Awesome.</p>
<p>The game hits shelves November 11 for Xbox 360 and PS3. PC should arrive in late January.</p>
<p><script type="text/javascript" charset="utf-8"> galleryPost('meoct7', 3); </script></p>
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		<item>
		<title>Dude Huge Weighs In On The PS3</title>
		<link>http://www.kotaku.com.au/2008/09/dude_huge_weighs_in_on_the_ps3-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/dude_huge_weighs_in_on_the_ps3-2/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 09:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cliff bleszinksi]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[gears of war 2]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/dude_huge_weighs_in_on_the_ps3-2.html</guid>
		<description><![CDATA[There are things Dude Huge likes and things Dude Huge hates. Plastic guns for example, Dude Huge loves plastic guns. Just look at DH&#8217;s face. Things he hates?
I hate the fucking controller. I&#8217;m sorry, I can&#8217;t stand the PS3 controller. I love the Blu-ray player&#8230; I think there are some great games for PS3. I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/09/dudehuge_01.jpg" style="display:block;float:none;" />There are things Dude Huge likes and things Dude Huge hates. Plastic guns for example, Dude Huge loves plastic guns. Just look at DH&#8217;s face. Things he hates?</p>
<blockquote><p>I hate the fucking controller. I&#8217;m sorry, I can&#8217;t stand the PS3 controller. I love the Blu-ray player&#8230; I think there are some great games for PS3. I think <i>Metal Gear</i>&#8217;s great. <i>Heavenly Sword</i> was great. But at the same time, right now, I&#8217;m always working on Xbox with <i>Gears</i>&#8230; I&#8217;m pretty comfortable with 360. I like its controller.</p>
</blockquote>
<p>And it likes you too, Dude Huge.</p>
<p><a href="http://www.videogaming247.com/2008/09/29/bleszinski-on-ps3-i-hate-the-fucking-controller-i-love-the-blu-ray-player/">Bleszinski on PS3</a> [VG247]</p>
<p> <span id="more-308362"></span></p>
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		<title>Gears Isn&#8217;t A Game. It&#8217;s A Platform. OK?</title>
		<link>http://www.kotaku.com.au/2008/09/gears_isnt_a_game_its_a_platform_ok-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/gears_isnt_a_game_its_a_platform_ok-2/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 05:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cliff bleszinski]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/gears_isnt_a_game_its_a_platform_ok-2.html</guid>
		<description><![CDATA[Know this, humans, Gears of War 2 won&#8217;t be a short game. It&#8217;ll be a long game. One you play for &#8220;months, if not years to come&#8221;. So says Epic&#8217;s Cliff Bleszinski, at any rate, who also says that because of the amount of time you&#8217;ll spend with it &#8211; thanks to the longer campaign [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/09/giantdudehuge.jpg" class="postimg center" style="display:block;float:none;" />Know this, humans, Gears of War 2 won&#8217;t be a short game. It&#8217;ll be a long game. One you play for &#8220;months, if not years to come&#8221;. So says Epic&#8217;s Cliff Bleszinski, at any rate, who also says that because of the amount of time you&#8217;ll spend with it &#8211; thanks to the longer campaign and multitude of multiplayer modes &#8211; it&#8217;s no longer a &#8220;game&#8221;. &#8220;It&#8217;s no longer a game: it&#8217;s a platform. Each mode is huge&#8221;, he told VG247. And he should know! Dude Huge knows huge when he sees it.</p>
<p><a href="http://www.videogaming247.com/2008/09/29/bleszinski-gears-of-war-is-no-longer-a-game-its-a-platform/">Bleszinski: Gears of War &#8220;is no longer a game: it&#8217;s a platform&#8221;</a> [VG247]</p>
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		<title>Gears Of War 2 In November</title>
		<link>http://www.kotaku.com.au/2008/07/gears_of_war_2_in_november-2/</link>
		<comments>http://www.kotaku.com.au/2008/07/gears_of_war_2_in_november-2/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 18:05:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[dude huge]]></category>
		<category><![CDATA[e308]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/07/gears_of_war_2_in_november-2.html</guid>
		<description><![CDATA[
Yet another release date dropped during Microsoft&#8217;s E3 2008 press conference as Cliff &#8220;Dude Huge&#8221; Bleszinski took the stage to show off the next chapter in the Gears of War story. After extensively showing off the game in action, Dude Huge took the stage to announce the release date for the title&#8230;Gears of War 2, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/07/Gears2logo.jpg" class="postimg left"/></p>
<p>Yet another release date dropped during Microsoft&#8217;s E3 2008 press conference as Cliff &#8220;Dude Huge&#8221; Bleszinski took the stage to show off the next chapter in the Gears of War story. After extensively showing off the game in action, Dude Huge took the stage to announce the release date for the title&#8230;Gears of War 2, launching worldwide November 7th. So we have Fable II in October, Gears 2 in November, and the Resident Evil 5 in March. It&#8217;s release date-o-rama!</p>
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		<title>Everything* You Always Wanted To Know About Gears of War 2 Multiplayer</title>
		<link>http://www.kotaku.com.au/2008/06/everything_you_always_wanted_to_know_about_gears_of_war_2_multiplayer-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/everything_you_always_wanted_to_know_about_gears_of_war_2_multiplayer-2/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 22:40:20 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cliffy b]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[gears of war 2]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/everything_you_always_wanted_to_know_about_gears_of_war_2_multiplayer-2.html</guid>
		<description><![CDATA[
Gears of War 2 designer and, apparently, part-time aviator Clifford Michael Bleszinski dishes loads of details to 1UP on the multiplayer portions of Epic&#8217;s next Xbox 360 game. It&#8217;s full of satisfaction, from info on Gears 2&#8217;s new maps to new gameplay types like Guardian and Meat Flag. Mr. Bleszinski spends ample time discussing the [...]]]></description>
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<p><em>Gears of War 2</em> designer and, apparently, part-time aviator Clifford Michael Bleszinski dishes loads of details to 1UP on the multiplayer portions of Epic&#8217;s next Xbox 360 game. It&#8217;s full of satisfaction, from info on <em>Gears 2</em>&#8217;s new maps to new gameplay types like Guardian and Meat Flag. Mr. Bleszinski spends ample time discussing the various ways one can now disfigure and deform one&#8217;s foes. Fans and nitpickers of the original <em>Gears of War</em> multiplayer modes will definitely want to check out Dan Hsu&#8217;s interview with the faux-hawked one.</p>
<p>* <em>May not actually cover everything.</em></p>
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