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News
The First Test Run Of Okami Was “Incredibly Boring”
5:00PM Brian Ashcraft | Hideki Kamiya, designer of Bayonetta, created Okami back when he worked at Capcom’s Clover. In the recent issue of Famitsu (translated by 1Up), Kamiya looks back at making Okami. More »
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Binary Tweed Launches Politically-Charged Clover
1:40AM Mike Fahey | Independent developer Binary Tweed has finally released the politically-pointed watercolour platforming adventure Clover via the Xbox Live Community Games Program. More »
News
Capcom Based Business On Movie Studios, Not Game Studios
10:30PM Luke Plunkett | Few years back, Capcom underwent some pretty radical changes, and ended up restructuring as a company. But when time came to make the changes, they didn’t model the new Capcom on an existing model. More »
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Okami Creator Says Western Developers Are Superior
7:30PM Luke Plunkett | Capcom’s Jun Takeuchi spoke today about the “rise” of Western gaming. But former Capcom man Atsushi Inaba, well, he goes a little further, saying that, overall, “Western developers are superior to those in Japan”. More »Third Time Lucky For Okami?
10:20PM Luke Plunkett | Despite being one of the best damn games we’ve ever played, Okami bombed (at the register, relative to its quality) on the PS2. Bombed on the Wii, too. So maybe, uh, third time’s a charm? Let’s hope so (because this isn’t official confirmation)! A listing for a Greatest Hits version of the game – on PS2 – has turned up on retailer Play-Asia, with a ship date of later this month. Who knows, maybe a cheap, cheap price will look great to the 3-4 people who somehow missed it first time around. And don’t own a Wii. Okami (Greatest Hits) [Play-Asia, via Siliconera] More »After 11 Months, My Okami Art Book Arrives
3:30PM Luke Plunkett | In July 2007, fresh from beating the game, I ordered the Japanese-language edition of the Okami art book. Weeks went by. Then months. No art book. I totally forgot about the thing. Then today, June 24, 2008…success! The book finally turns up (albeit the English-language edition). Was it worth the wait? Was it ever. This is a proper art book. Full of concept art, level design sketches, character reference models and even some mangas detailing both the game’s boss battles and “god release” cutscenes. Best part? It even gives you soundtrack advice: ie, if you’re reading this, play track 7 on disc 3 of the soundtrack. More »
Capcom Fuck Clover’s Sad Panda Corpse [Updated]
9:00PM Brian Ashcraft | How does Okami director Hideki Kamiya feel about the Wii port? He’s pretty bummed out! The Wii version has cut the staff end credits from the game, which was released in North America earlier this month. The original game was developed by now dissolved Capcom subsidiary Clover and ported by Daxter developer Ready at Dawn. According to Kamiya: I really don’t know what under pretext the credits were cut… What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream “We made this!” from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable. More »