<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; cloverfield</title>
	<atom:link href="http://www.kotaku.com.au/tags/cloverfield/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Mon, 23 Nov 2009 20:09:13 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Meet the Cow</title>
		<link>http://www.kotaku.com.au/2008/08/meet_the_cow-2/</link>
		<comments>http://www.kotaku.com.au/2008/08/meet_the_cow-2/#comments</comments>
		<pubDate>Sun, 10 Aug 2008 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[cloverfield]]></category>
		<category><![CDATA[cows]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[meet the]]></category>
		<category><![CDATA[team fortress 2]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/08/meet_the_cow-2.html</guid>
		<description><![CDATA[ I swear, I swear that I am not a mole for Valve. I know I post well more than my share of Team Fortress 2 shit, but they keep making it, and I keep laughing, and I&#8217;ma keep posting it. Machinima.org has been doing awesome &#8220;Meet the &#8230;&#8221; sendups of the inanimate objects in [...]]]></description>
			<content:encoded><![CDATA[<p><embed src="http://www.machinima.com:80/_flash_media_player/mediaplayer.swf" width="400" height="300" flashvars="&#038;file=http://www.machinima.com:80/f/55b2571900dd3861b379930b1e5e9982&#038;height=300&#038;width=400" /><br /> I swear, I swear that I am not a mole for Valve. I know I post <a href="http://kotaku.com/search/team+fortress+2/bydate/?timerange=all">well more than my share</a> of Team Fortress 2 shit, but they keep making it, and I keep laughing, and I&#8217;ma keep posting it. Machinima.org has been doing awesome &#8220;Meet the &#8230;&#8221; sendups of the inanimate objects in TF2, and this one looks at the 2Fort Cow. The ending is cow-meets-Cloverfield amazing and makes me want to hit myself in the face with a shovel.</p>
<p><a href="http://www.machinima.com/film/view&#038;id=28082">Meet the Cow</a> [machinima.com, via <a href="http://www.ubercharged.net/2008/08/07/meet-the-cow/">Ubercharged.net</a>]</p>
<p></embed><span id="more-301257"></span></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/08/meet_the_cow-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Paramount Planning Cloverfield Game?</title>
		<link>http://www.kotaku.com.au/2008/04/paramount_planning_cloverfield_game-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/paramount_planning_cloverfield_game-2/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 18:40:00 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cloverfield]]></category>
		<category><![CDATA[paramount]]></category>
		<category><![CDATA[Rumours]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/paramount_planning_cloverfield_game-2.html</guid>
		<description><![CDATA[It appears that Paramount has unofficially announced the official Cloverfield video game to the world. It all started when Paramount&#8217;s lawyers asked the owner of CloverfieldGame.com for permission to take over the site for their upcoming game. And then&#8230;well&#8230;that&#8217;s pretty much the whole story I guess.
The former owner of the domain was working on a [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/04/cloverfield-poster.jpg" class="left"/>It appears that Paramount has unofficially announced the <a href="http://www.kotaku.com.au/games/2008/01/could_you_handle_shaky_cloverfieldstyle_gaming-2.html">official Cloverfield video game</a> to the world. It all started when Paramount&#8217;s lawyers asked the owner of CloverfieldGame.com for permission to take over the site for their upcoming game. And then&#8230;well&#8230;that&#8217;s pretty much the whole story I guess.</p>
<p>The former owner of the domain was working on a Cloverfield fan game of his own and has now switched his HQ to GrayShotGame.com. He said that Paramount lawyers were &#8220;very courteous&#8221; and that he considers it a &#8220;huge honor&#8221; to have originally selected the domain name that Paramount acquired for their game. Also of note: it appears that no money exchanged hands. </p>
<p>To hear the tale we just told you from the source, hit that thing we like to call a &#8220;jump&#8221;. And until Paramount makes the announcement public, consider the news unconfirmed. </p>
<p><span id="more-283607"></span>
<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/ZJpYsCnMcGQ&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ZJpYsCnMcGQ&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p><a href="http://grayshotgame.com/">GrayShot </a>[Grayshot via <a href="http://www.videogamesblogger.com/2008/04/01/cloverfield-game-in-production-at-paramount.htm">VideoGamesBlogger</a>] </p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/04/paramount_planning_cloverfield_game-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Could You Handle Shaky, Cloverfield-Style Gaming?</title>
		<link>http://www.kotaku.com.au/2008/01/could_you_handle_shaky_cloverfieldstyle_gaming-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/could_you_handle_shaky_cloverfieldstyle_gaming-2/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 20:40:28 +0000</pubDate>
		<dc:creator>Mark Wilson</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cloverfield]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[polls]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/could_you_handle_shaky_cloverfieldstyle_gaming-2.html</guid>
		<description><![CDATA[Seeing Cloverfield last weekend really piqued my interest. I was more impressed by the film than I&#8217;d expected to be, finding the documentary-style handheld shooting to be far more intrinsic to the narrative experience than some mere Blair Witch clone. And it got me thinking, while games like Gears of War have already experimented with [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="12771-500-375-2.jpg" src="http://kotaku.com/assets/resources/2008/01/12771-500-375-2.jpg" class="center"/>Seeing Cloverfield last weekend really piqued my interest. I was more impressed by the film than I&#8217;d expected to be, finding the documentary-style handheld shooting to be far more intrinsic to the narrative experience than some mere Blair Witch clone. And it got me thinking, while games like Gears of War have already experimented with shakier camera systems, could we stand a full handheld onslaught throughout 10-12 hours of gaming? <br />
<script language="JavaScript" type="text/javascript" src="http://polls.gawker.com/poll.js.php?key==gTMzQTM"></script><noscript>
<p><b>Gawker Media polls require Javascript; if you&#8217;re viewing this in an RSS reader, click through to view in your Javascript-enabled web browser.</b></p>
<p></noscript>Btw, I keep jabbing after the jump&#8230;</p>
<p><span id="more-274555"></span>
<p>Maybe the Blair Witch games missed out. Because the mechanic could be interesting&mdash;a fixed (be it wobbly) camera system following a first or third person game could be a fun, novel way to limit a player&#8217;s perception (because, face it, even when we&#8217;re forced into a perspective we&#8217;re generally still actually seeing more than most real-life scenarios). Of course this&#8221;fun factor&#8221; point is arguable, but let&#8217;s move forward for the sake of the topic.</p>
<p>Could you stand the experience? Does watching a film like Cloverfield or Blair Witch make you seasick? And do you think that being in a virtual video game would exacerbate the effect, or minimise such issues? Because I have a nagging suspicion that those reports of people puking in theaters are written by an older generation of reporters who haven&#8217;t been accustomed to games like UT3, or even shows you see on MTV.</p>
<p>And if you answer those questions, then sure, you can feel free to rip the mechanic to shreds. </p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/01/could_you_handle_shaky_cloverfieldstyle_gaming-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
