codemasters

fighting

RF Online Going Offline

Posted by Mike Fahey at 3:40 AM on October 7, 2008

Alas, poor RF Online, we hardly knew ye. The official website for Codemasters' sci-fi fantasy RPG RF Online has announced that the game will no longer be a going concern in North America and Europe as of the 9th of November.

It is with much sadness that today we announce our intention to close the European and North American RF Online game servers operated by Codemasters. Our licence for RF Online is due to expire shortly and unfortunately, despite several weeks of negotiations with CCR, the Korean developers of the title, we have not been able to reach an agreement to renew the contract.


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action

New Jumpgate: Evolution Trailer

Posted by Adam Barenblat at 10:30 AM on October 2, 2008


From our visit last week at Net Devil, I can tell you first hand Jumpgate: Evolution is a stunning looking game. Today we got a new trailer for you guys showing off some of the awesome space environments. Expect the game sometime next year for PC.

adventure

Real Naked Lady Invades Rise of the Argonauts

Posted by Brian Crecente at 3:00 AM on October 1, 2008

Codemasters has teamed up with men's magazine Front and one of their models to put together a collection of quasi Not Safe For Work wall paper.

The images feature former Cyber Girl of the Year Alex Sim-Wise in a set of provocative poses that have been digitally enhanced with imagery from the upcoming action role-playing game set to hit the PC, PS3 and Xbox 360 this autumn.

The images are part of a six-page feature published in this month's FRONT magazine that hit stands today.

"The shoot was super rad," says Alex Sim-Wise. "I'm massive gaming geek - so taking down the incredible bosses from Rise of the Argonauts was definitely my cup of tea. The results of the shoot are incredible. So much so I've been jumping around since, casting flames from my hands. Although, I did accidentally set light to a small cat."

Full-sized, unfishy, images can be found here.

action

GameStop Pushes Rise of The Argonauts To 2009

Posted by Mike Fahey at 12:40 AM on September 27, 2008

Dammit! Several readers have dropped us a line to let us know that the release date for Codemasters' action RPG Rise of the Argonauts, according to retailer GameStop at least, has slipped to 1/1/2009, which in release date speak means sometime after the beginning of the new year. I just called my local GameStop where I had a reserve down and they confirmed that they are now showing the new date in their system. I've dropped a line to Codemasters, but GameStop isn't generally in the habit of pushing back a title's release date arbitrarily - pre-order now and have it in a month sounds a lot better than pre-order it now for sometime next year.

I know this fall is littered with amazing, blockbuster releases we've been waiting years to play, but this was the one I was really looking forward to playing. If I were a panda right now, I would not be a very happy one.

Rise of the Argonauts Pre-Order Page [GameStop - Thanks James]

racing

Fuel Producer - We Take You Down, Paradise City

Posted by Stuart Houghton at 9:20 AM on September 26, 2008

Fuel, says Codemaster's exec producer David Brickley, is soooooo big that it makes Paradise City - off of Criterion's Burnout - look like a postage stamp by comparison.

The game - as Codemasters has been telling us for a while now - has a open play area equivalent to 5,000 square miles. It's not a great comparison - even by Brickley's calculations (he used Powerpoint, bless) Paradise City would need to be a postage stamp about 2.5 miles across - but I think we get his point.

So flippin' huge is the game that if made using 'traditional methods' (we think he is referring to data compression rather than hand tools and leather aprons) the game would fill a whopping 4 Blu-ray discs as opposed to the still fairly ginormous 1 Blu-ray disc it actually takes up.


Fuel's open world would fill '4 Blu-rays'
[Videogamer]

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action

New Screens Raise Argonauts Higher

Posted by Mike Fahey at 1:20 AM on September 23, 2008

Hercules is so huge! Look at him! That guy could eat Schwarzenegger for lunch and still have room for Kevin Sorbo, but to be fair there's really always room for Kevin Sorbo. Codemaster's Rise of the Argonauts has quickly risen in my opinion over the last few months, ever since I got to see the game in action during E3. What I initially thought to be a cheap attempt to capitalise on the popularity of God of War is shaping up to be one of my most eagerly anticipated titles of the year. If the gameplay is up to par with the art direction seen in these new screenshots, I will not be disappointed.

Rise of the Argonauts Gallery

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industry news

Rise Of The Argonauts - Trial Of The Bull

Posted by Mike Fahey at 3:20 AM on September 10, 2008


Codemasters is giving gamers a taste of the mythological stylings of their upcoming action RPG Rise of the Argonauts with a series of animated shorts featuring the trials of the game's hero, the legendary Jason. In this short, Zeus tasks Jason with the retrieval of the Golden Bull, held captive by ancient warriors. While the animation is a bit crude, I really dig the atmosphere they're setting up for the game.

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industry news

UK Game-Sharers Being Sued; Peter Moore Says Bad Idea

Posted by Owen Good at 1:00 AM on August 25, 2008

In the United Kingdom, Atari, Codemasters and three other game companies are going to court to demand GBP300 from 25,000 file-sharers, reports The Times of London. Apparently, file-sharing got really obnoxious recently -- 691,000 downloads of Operation Flashpoint by Codemasters in one week alone. So the five have asked the court to demand internet service providers turn over information on all 25,000 accused of breaking the law. Those users will get notices inviting them to pay up or face prosecution, and the first 500 to ignore it get sued.

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industry news

The First FUEL Trailer

Posted by Adam Barenblat at 8:00 AM on August 23, 2008


A few days ago we told you about FUEL, the new racing game Codemasters announced at Leipzig. Today you get to see what it looks like in all of its glory. It kind of has the Motorstorm feel to it, but with a really cool climate twist and an insane 5,000 square mile playing area.

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first person shooter

Operation Flashpoint 2 Screen

Posted by Luke Plunkett at 11:20 PM on August 22, 2008

You know, we didn't post the last bunch of Operation Flashpoint 2 screens we came across, because they were taking the piss. Too much Photoshop, not enough polygons. This latest batch, however, are a little better. There's still plenty of shopping on show, but you can now see the slightly jaggy bits at the edge of the soldier's uniforms, proving at least that it's some kind of in-game videogame model and not some artist's impression of an in-game videogame soldier.

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