PC

The Game Of Thrones RPG’s Combat Does A Fine Dragon Age Impression

You know what would be awesome? A game that played like Dragon Age but featured locations and characters from George R.R. Martin’s “A Song of Ice and Fire” series of books (now a major television series). Watching this combat trailer for Cyanide Studio’s Game of Thrones role-playing game, I’d say that dream might soon be a reality.


February 14, 2012
Xbox

A Shrunken Cortana And Master Chief Wage War Against Halo’s Bad Guys

The newest Halo Minimates aren’t going to offer up any clues to Halo 4, but they’re still worthy additions to the collections of fans who’ve been following the sci-fi series. First announced last September, the Series 4 set will mark the first time that Cortana’s been a bite-sized plaything. The UNSC vs. Covenant battles will spread to your desk later this year.


June 21, 2011
Xbox

Halo Remake’s Kinect Support Won’t Ruin The Xbox Classic

They won’t tell us whether this spring’s 10-years-later remake, Halo: Combat Evolved Anniversary will use the Kinect for voice control, gesture control or what, but Microsoft did tell us today that the game’s Kinect suport won’t compromise the quality of the original game.


June 3, 2011
News

First Mad Catz-Published Flight Sim Is What You’d Expect

They said they were getting into the flight sim business, and here we are. Controller and random accessory creator Mad Catz proudly presents War Wings: Hell Catz, the first in a series of flight combat titles exploring important points in the history of aviation.


September 21, 2010

See Bond Go Hand-To-Hand In Blood Stone

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If you thought all developer Bizarre Creations can do is driving, wait until you see Daniel Craig driving his fists, knees, feet and elbows into the easily broken bits of his enemies in Blood Stone 007.


April 24, 2010
News

Finding Balance In The Combat Of Star Wars: The Old Republic

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How do you make sure people play something other than a Jedi or Sith in Star Wars: The Old Republic? By making sure the other classes can kick Force-sensitive arse.


January 30, 2010

It’s A Dante’s Inferno Combat Montage

If you want to get a good idea of how Dante handles the minions of hell in EA’s Dante’s Inferno, you’ll need a montage – a Dante combat montage.


October 27, 2009
Uncategorized

A Look At Combat In Dead To Rights: Retribution

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Combat designer Lee Roberts walks us through combat in the dog-eat-guy world of Dead To Rights: Retribution.


October 9, 2009

Here’s How MagnaCarta 2 Combat Works

Namco Bandai’s MagnaCarta 2 is in stores today, which makes it an excellent time for a combat walkthrough video!


October 30, 2008
Uncategorized

Space Combat In Star Trek Online

Cryptic Studios’ latest installment of Ask Cryptic on the Star Trek Online website neatly puts to rest one of my biggest worries about the game – how space combat is handled. I’ve spent far too many years battling starships both in video game and miniatures game form to have the experience reduced to a simple point and click affair. Players will definitely be given full control. A large portion of starship combat in Star Trek Online is tactical – manoeuvring your ship into position so you protect your vital systems as you attack your opponent’s weakest side. You need to be “in control” of your ship in order for that to work well and be fun.