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Halo Remake’s Kinect Support Won’t Ruin The Xbox Classic

6:00AM June 21, 2011 | Stephen Totilo

They won’t tell us whether this spring’s 10-years-later remake, Halo: Combat Evolved Anniversary will use the Kinect for voice control, gesture control or what, but Microsoft did tell us today that the game’s Kinect suport won’t compromise the quality of the original game. More »


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First Mad Catz-Published Flight Sim Is What You’d Expect

8:20AM June 3, 2011 | Mike Fahey

They said they were getting into the flight sim business, and here we are. Controller and random accessory creator Mad Catz proudly presents War Wings: Hell Catz, the first in a series of flight combat titles exploring important points in the history of aviation. More »


See Bond Go Hand-To-Hand In Blood Stone

10:00AM September 21, 2010 | Mike Fahey

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If you thought all developer Bizarre Creations can do is driving, wait until you see Daniel Craig driving his fists, knees, feet and elbows into the easily broken bits of his enemies in Blood Stone 007. More »


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Finding Balance In The Combat Of Star Wars: The Old Republic

1:40AM April 24, 2010 | Mike Fahey

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How do you make sure people play something other than a Jedi or Sith in Star Wars: The Old Republic? By making sure the other classes can kick Force-sensitive arse. More »


It’s A Dante’s Inferno Combat Montage

6:30AM January 30, 2010 | Mike Fahey

If you want to get a good idea of how Dante handles the minions of hell in EA’s Dante’s Inferno, you’ll need a montage – a Dante combat montage. More »


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A Look At Combat In Dead To Rights: Retribution

6:00AM October 27, 2009 | Mike Fahey

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Combat designer Lee Roberts walks us through combat in the dog-eat-guy world of Dead To Rights: Retribution. More »


Here’s How MagnaCarta 2 Combat Works

8:20AM October 9, 2009 | Mike Fahey

Namco Bandai’s MagnaCarta 2 is in stores today, which makes it an excellent time for a combat walkthrough video! More »


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Space Combat In Star Trek Online

12:40AM October 30, 2008 | Mike Fahey

Cryptic Studios’ latest installment of Ask Cryptic on the Star Trek Online website neatly puts to rest one of my biggest worries about the game – how space combat is handled. I’ve spent far too many years battling starships both in video game and miniatures game form to have the experience reduced to a simple point and click affair. Players will definitely be given full control. A large portion of starship combat in Star Trek Online is tactical – manoeuvring your ship into position so you protect your vital systems as you attack your opponent’s weakest side. You need to be “in control” of your ship in order for that to work well and be fun.

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Warhawk Is Go

12:40AM August 29, 2007 | Mike Fahey

One of the most highly anticipated games for the PlayStation 3 is finally here, with Warhawk available on the PlayStation Network for digital download and rushing to store shelves as we speak. $US39.99 online nets you the game and what promises to be a very lengthy download indeed, while for $US59.99 at the store you get a convenient installation platter along with a Jabra Bluetooth headset in exclusive shiny piano black. Fancy! Hit the jump for the official press release. More »