Microsoft’s “Kodu Game Lab” – often labelled the “LittleBigPlanet of the Xbox 360″ – is now available for download via Xbox Live Community Games. More »
Meet Grapple Buggy, an upcoming Xbox Live Community Games title that reaches deep within the psyche to reference fondly remembered games like Bionic Commando and Blaster Master, with a little Contra-esque alien design. More »
Independent developer Binary Tweed has finally released the politically-pointed watercolour platforming adventure Clover via the Xbox Live Community Games Program. More »
We know that the Xbox 360′s Community Games don’t sell and don’t make any money. Aussie developer Halfbrick has a solution.
Much was made of Microsoft’s attempt at gestating a user-created gaming platform on the 360 with their Community Games service. But six months on from launch, how well is it faring?
The XNA Community Games program continues to be a wealth of innovation on the Xbox 360, as a new program available for download (in North America, at least) turns your 360 controller into a “portable massager”.
Microsoft’s CES announcement of Kodu, its LittleBigPlanet rip-off take on the whole user-generated content craze, looks really cool. (Almost as cool as two hot chicks playing Xbox together.) Thing is, Kodu is part of the XNA Community Games Channel, which isn’t actually available in Australia. Also at CES, Microsoft revealed a launch date for Primetime, the Xbox Live game show channel where players compete with each other for real prizes in formats like 1 vs 100. Will we be getting any of these features in Australia? I put this question to Microsoft… More »
Now owners of Xbox 360 consoles with temperature control issues can finally put that extra heat to practical use with the innovative Xbox Live Community game, Fireplace.
When former XNA community manager David Weller expressed concerns about crowding and quality standards when the new Community Games launch on Xbox Live, it resembled some of the discussions that have been had in the past regarding Xbox Live Arcade.
However, a Microsoft representative was quick to respond to Weller’s concern that the company has a quality control problem, highlighting a few key ways that it plans to ensure its users get the best experience.
Microsoft’s recent announcement that it would let community developers earn money for games they make with the company’s XNA toolset came as good news to some, but former XNA community manager David Weller is concerned about the lack of quality standards. On his blog, Weller wrote:
Being an ex-XNA member, I can still say, without a shadow of doubt, that Microsoft is offering a groundbreaking game channel, and that some people stand a chance to make great money from the system. It’s an exciting opportunity, but the danger for consumers lies in Microsoft’s deliberate steps to avoid discussions regarding game quality, even during peer review.