In Real Life

Look How Gorgeous First-Person Bomberman Could Be

You’re surrounded by walls and loaded with bombs. In the distance an explosion erupts, sending bricks flying in every direction. Another explosion, this time closer. And another still, even closer than that. It’s not just Bomberman — it’s first-person Bomberman, and it’s glorious.


September 9, 2011
In Real Life

The Pause That Refreshes

Concept for a Coca-Cola can celebrating video games, inspired by the art of the French street artist Space Invader. Not an actual can design of the soft-drink giant (and not actually designed by Invader). Concepts for Coke Zero and Diet Coke are at the link.


April 5, 2011
News

The Future Of Gaming At 35,000 Feet

The future of airborne gaming may include a full-sized monitor, surround sound and plenty of legroom, if you’ve got the cash to drop on a plush, “Not For Wimps” airline seat.


July 1, 2010
In Real Life

Student Cockpit Concept Puts Wii Balance Board In The Pilot’s Seat

How can the Wii Balance Board make life better for the pilots of international passenger aircraft? Graduate student Nicoline van der Vaart suggests they sit on it and spin.


May 21, 2010
News

A Peek At The Pitch For The Original — And Very Different — BioShock

We knew BioShock‘s original story was quite a departure from the finished game – a “deprogrammer” infiltrates a bioengineered cult. Irrational Games still sold the title on that concept and has now posted seven scans from the original 20-page pitch.


March 3, 2010

Castlevania: Lords Of Shadow – Belmont’s Inferno

This new batch of screenshots, concept art and enemy renders for Castlevania: Lords of Shadow are lovely and all, but I can’t help but think the game could use a tie-in with a revered work of religious fiction.


January 14, 2010
News

Irrational Pitch For A Zombie Shooter Was Well Ahead Of Its Time

Irrational Games had this idea for – hang with me here – a zombie shooter. Only thing was, it was back in 2005, and the studio’s creative director said its pitches were met with the sound of crickets.


September 21, 2009

Scrapped Halo MMO’s Title: ‘Halo Universe’?

Dylan Cole, an artist formerly with Ensemble Studios, has on his personal Web site some concept pieces for a canceled Halo project that may or may not have been called “Halo Universe.”


September 7, 2009
In Real Life

PS4 Concept: Spider-Man Font Fail

Someone forgot to tell acclaimed designer Tai Chiem that Sony bagged the Spidey typeface with the PS3 Slim. But the rest of this concept – that means This Is Not Real – is super-futuristic cool. Wait, where’s the $US24 kickstand?


May 9, 2009

Duke Nukem Forever Screenshots, Artwork Rise From 3D Realms’ Grave

Now that Duke Nukem Forever developer 3D Realms appears to have become little more than vapour itself, the unreleased fruits of the game’s art staff have been posted online, ready to be picked over.