Across all US households, video games account for 4.9 per cent of monthly entertainment spending – to 2.8 per cent for CDs and mp3s – according to recent Nielsen research. Among households that are active game buyers, the figure is 9.3 per cent.
A gigantic mess involving credit cards, unauthorised charges, chargebacks and an unresponsive company has suspended the accounts of many unwitting World of Warcraft players.