Control

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In Steel Battalion: Heavy Armor You Are Half Of The Controller

5:20AM October 27, 2011 | Mike Fahey

As Brian Ashcraft reported during the Tokyo Game Show in September, Steel Battalion: Heavy Armor foregoes the pricey, complicated controller of the original game in favour of a slightly less convoluted control scheme that uses Microsoft’s Kinect and a real gamepad. More »


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Measuring The Time It Takes Between A Button Press And On-Screen Action

5:30PM September 7, 2009 | Luke Plunkett

Digital Foundry’s long-running blog on Eurogamer often throws up some interesting technical studies on games, but few have ever been as interesting, or as comprehensive, as this piece on controller latency. More »


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Bionic Commando Has Control Issues

5:00AM July 19, 2008 | Mike Fahey

“Wow I suck”, I thought to myself as I sweated through a demo of GRIN and Capcom’s upcoming sequel to the beloved Bionic Commando. The nice gentleman from GRIN guiding me through the level was being extremely patient with me, but I sensed he was a bit frustrated as his simple instructions – run, jump, press A to shoot out your arm and then release when the blue hourglass shape appears on the HUD to signify the optimal angle – were consistently met by me falling into a pit, or off the side of a bridge, or any number of places that you could fall.

“The controls are skill-based”, he explained with a smile, taking the controller and easily navigating the part I was having issues with. He made it look so simple, but then I suppose he’s logged a few more hours on the game. He tells me that once you master the controls you’ll be able to do amazing things. Unfortunately fifteen minutes isn’t long enough.

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