Xbox

In Steel Battalion: Heavy Armor You Are Half Of The Controller

As Brian Ashcraft reported during the Tokyo Game Show in September, Steel Battalion: Heavy Armor foregoes the pricey, complicated controller of the original game in favour of a slightly less convoluted control scheme that uses Microsoft’s Kinect and a real gamepad.


September 7, 2009
News

Measuring The Time It Takes Between A Button Press And On-Screen Action

Digital Foundry’s long-running blog on Eurogamer often throws up some interesting technical studies on games, but few have ever been as interesting, or as comprehensive, as this piece on controller latency.


July 19, 2008
Uncategorized

Bionic Commando Has Control Issues

“Wow I suck”, I thought to myself as I sweated through a demo of GRIN and Capcom’s upcoming sequel to the beloved Bionic Commando. The nice gentleman from GRIN guiding me through the level was being extremely patient with me, but I sensed he was a bit frustrated as his simple instructions – run, jump, press A to shoot out your arm and then release when the blue hourglass shape appears on the HUD to signify the optimal angle – were consistently met by me falling into a pit, or off the side of a bridge, or any number of places that you could fall.

“The controls are skill-based”, he explained with a smile, taking the controller and easily navigating the part I was having issues with. He made it look so simple, but then I suppose he’s logged a few more hours on the game. He tells me that once you master the controls you’ll be able to do amazing things. Unfortunately fifteen minutes isn’t long enough.