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	<title>Kotaku Australia &#187; cool</title>
	<atom:link href="http://www.kotaku.com.au/tags/cool/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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			<item>
		<title>Dustbusting Blinky&#8217;s Got Pac-Roomba On The Run</title>
		<link>http://www.kotaku.com.au/2009/11/dustbusting-blinkys-got-pac-roomba-on-the-run/</link>
		<comments>http://www.kotaku.com.au/2009/11/dustbusting-blinkys-got-pac-roomba-on-the-run/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 03:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[pac-man]]></category>
		<category><![CDATA[roomba]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365821</guid>
		<description><![CDATA[
Roomba Pac-Man? Done before, but mostly as a cosmetic enhancement. Here it&#8217;s taken to the next level — five Roombas (Roombi?) engaged in a contest of Pac-Man with programmed &#8220;chase&#8221; and &#8220;escape&#8221; AI.
Roomba Pac-Man [site, via RipTen]
]]></description>
			<content:encoded><![CDATA[<p><object width="570" height="360"><param name="movie" value="http://www.youtube.com/v/7JHtX2JwZAY&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/7JHtX2JwZAY&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="570" height="360"></object></p>
<p>Roomba Pac-Man? <a href="http://www.kotaku.com.au/2008/06/_roomba_modded_into_pacman_awesome_-2/">Done before</a>, but mostly as a cosmetic enhancement. Here it&#8217;s taken to the next level — five Roombas (Roombi?) engaged in a contest of Pac-Man with programmed &#8220;chase&#8221; and &#8220;escape&#8221; AI.<span id="more-365821"></span></p>
<p><a href="http://pacman.elstonj.com/">Roomba Pac-Man</a> [site, via <a href="http://www.ripten.com/2009/11/09/pac-man-hacked-roomba-mixes-futuristic-cleaning-with-retro-gaming/">RipTen</a>]</p>
]]></content:encoded>
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		<item>
		<title>And Now &#8230; The &#8216;NEStickle&#8217;</title>
		<link>http://www.kotaku.com.au/2009/11/and-now-the-nestickle/</link>
		<comments>http://www.kotaku.com.au/2009/11/and-now-the-nestickle/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 21:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[fightsticks]]></category>
		<category><![CDATA[joysticks]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=365612</guid>
		<description><![CDATA[Reader Osama D&#8217;s French friend built him this fighting stick out of a Nintendo Entertainment System, before leaving for his home country for good. You know, when I say goodbye to folks, I usually just buy a card or something.
Osama calls it The NEStickle (not to be confused with the NES emulator) because, well, why [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/9/2009/11/500x_NEStickle005.jpg" alt="" class="left" />Reader Osama D&#8217;s French friend built him this fighting stick out of a Nintendo Entertainment System, before leaving for his home country for good. You know, when I say goodbye to folks, I usually just buy a card or something.<span id="more-365612"></span></p>
<p>Osama calls it The NEStickle (not to be confused with <a href="http://www.zophar.net/nes/nesticle.html">the NES emulator</a>) because, well, why not. It&#8217;s not like FightDeck or TurboConsole&#8217;s gonna make this look any less weird. The NES controller houses the stick&#8217;s USB cable, and it&#8217;s compatible with all consoles and PC.</p>
<p>Osama says Nicolas, his friend, had to carve a reinforced interior from wood &#8220;using nothing but his laser vision. This insures that I don&#8217;t over-zealously cave the NES in while pressing hard on those buttons when I&#8217;m losing badly to a cheap-ass who won&#8217;t stop throwing me.&#8221;</p>
<p>You can see more pics of the NEStickle and its construction over at the link.<br />
<a href="http://towardsmecca.com/2009/11/08/introducing-the-nestickle/"><br />
Introducing the NEStickle!</a> [Towards Mecca]</p>
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		<item>
		<title>Awesome Custom Mario Costume Packs Its Own Soundtrack</title>
		<link>http://www.kotaku.com.au/2009/11/awesome-custom-mario-costume-packs-its-own-soundtrack/</link>
		<comments>http://www.kotaku.com.au/2009/11/awesome-custom-mario-costume-packs-its-own-soundtrack/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 03:20:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[cosplay]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[oddities]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=364623</guid>
		<description><![CDATA[
Perhaps a little late for Halloween, but you can use this modded Mario costume for inspiration and get to work on yours for next year. Certain motions while wearing the suit trigger fireball, jumping and 1Up sounds, among others.
The get-up was built by an Adafruit Wave Shield user, connecting the gadget to an Arduino system. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="308"><param name="movie" value="http://www.youtube.com/v/oiWxle-KvHg&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/oiWxle-KvHg&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308"></object></p>
<p>Perhaps a little late for Halloween, but you can use this modded Mario costume for inspiration and get to work on yours for next year. Certain motions while wearing the suit trigger fireball, jumping and 1Up sounds, among others.<span id="more-364623"></span></p>
<p>The get-up was built by an Adafruit Wave Shield user, connecting the gadget to an Arduino system. I know none of what that means, really, but it allows for the motion-activated sounds. And the soundtrack of course is customizable. So you can bet your bippy someone&#8217;s dreaming up a Mega Man version as we speak.</p>
<p><a href="http://forums.adafruit.com/viewtopic.php?f=25&amp;t=12890">Arduino Inside a Mario Costume</a> [Adafruit via <a href="http://gizmodo.com/5395560/mario-costume-with-built+in-sounds-effects-will-satisfy-all-nintendorks-including-myself">Gizmodo</a>]</p>
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		<slash:comments>0</slash:comments>
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		<title>NES Controller Flash Drive Secured By Konami Code</title>
		<link>http://www.kotaku.com.au/2009/10/nes-controller-flash-drive-secured-by-konami-code/</link>
		<comments>http://www.kotaku.com.au/2009/10/nes-controller-flash-drive-secured-by-konami-code/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 23:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[konami code]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361384</guid>
		<description><![CDATA[The list of NES case- and controller-mods we&#8217;ve seen covers just about everything imaginable, but Joe from the modder site Proto Dojo goes one better &#8211; making a USB drive unlockable by the Konami Code.
As Joe and everyone who&#8217;s seen this point out, that&#8217;s rather like picking 1234 for your ATM PIN. Because the first [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/mod.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_mod.jpg" alt="" class="left" /></a>The list of NES case- and controller-mods we&#8217;ve seen covers just about everything imaginable, but Joe from the modder site Proto Dojo goes one better &#8211; making a USB drive unlockable by the Konami Code.<span id="more-361384"></span></p>
<p>As Joe and everyone who&#8217;s seen this point out, that&#8217;s rather like picking 1234 for your ATM PIN. Because the first thing anyone would do with an idle, disconnected NES controller is punch in the Konami Code out of boredom. Joe shows how it works, and so I assume the code can be changed up. But whatever its utility, it&#8217;s damn cool and a triumph of mod ingenuity.</p>
<p><object width="500" height="375"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6991298&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1"><param name="allowFullScreen" value="true"><embed src="http://vimeo.com/moogaloop.swf?clip_id=6991298&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="375"></object></p>
<p><a href="http://vimeo.com/6991298">Retro Gamer Drive (Konami Code NES Controller Flash Drive)</a> from <a href="http://vimeo.com/user558147">ProtoDojo</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><a href="http://www.protodojo.com/content/2009/10/retro-gamerdrive/&quot;">Retro GamerDrive</a> [ProtoDojo via <a href="http://gizmodo.com/5379052/nes-controller-mod-unlocks-with-pure-nostalgia">Gizmodo</a>]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Street Fighter, Rendered In 15 Pixels</title>
		<link>http://www.kotaku.com.au/2009/10/street-fighter-rendered-in-15-pixels/</link>
		<comments>http://www.kotaku.com.au/2009/10/street-fighter-rendered-in-15-pixels/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 19:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[street fighter]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=361379</guid>
		<description><![CDATA[
What? Don&#8217;t tell me you can&#8217;t see it, too? The U.K. games festival Gamecity recently commissioned this and two other works &#8211; iconic games animated with just 15 pixels.
Explains Gamecity:
 This year we commissioned design collective the Alaskan Military School to produce an animation package to communicate the ethos of the event. We recently launched [...]]]></description>
			<content:encoded><![CDATA[<p><object width="500" height="308"><param name="movie" value="http://www.youtube.com/v/vDuMG-kgxJQ&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/vDuMG-kgxJQ&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="500" height="308"></object></p>
<p>What? Don&#8217;t tell me you can&#8217;t see it, too? <a href="http://gamecity.org/">The U.K. games festival Gamecity</a> recently commissioned this and two other works &#8211; iconic games animated with just 15 pixels.<span id="more-361379"></span></p>
<p>Explains Gamecity:</p>
<blockquote><p> This year we commissioned design collective the Alaskan Military School to produce an animation package to communicate the ethos of the event. We recently launched a series of viral spots that are the first part of this collection of new work. They each take one of our favourite games at GameCity HQ and translate them into a 15 pixel grid. It&#8217;s Hyper pixel minimalism! We realised that you can communicate the essence of great, iconic games with minimal visual information. I think this approach echoes the values of the festival, to take a sideways look at games, and foster a creative space.</p>
</blockquote>
<p> Gamecity squared will be Oct. 27 to Oct. 31 in Nottingham, England. At the link, you can see also Parappa and Noby Noby Boy done in the same style.</p>
<p><a href="http://timmaughanbooks.com/2009/10/11/parappa-and-street-fighter-in-just-15-pixels/">Parappa and Street Fighter in Just 15 Pixels</a> [Tim Maughan Books]</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Custom Figures Have Lotsa Gut(s)</title>
		<link>http://www.kotaku.com.au/2009/10/custom-figures-have-lotsa-guts/</link>
		<comments>http://www.kotaku.com.au/2009/10/custom-figures-have-lotsa-guts/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 02:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[custom]]></category>
		<category><![CDATA[figures]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[punch-out!!]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=360153</guid>
		<description><![CDATA[Homebrew action figure designer Donald &#8220;KodyKoala&#8221; Kennedy is working on a theme here — guts. As in Guts-Dozer, of Mega Man 2. And as in King Hippo&#8217;s dunlop spare tyre.
On his Flickr stream, KodyKoala describes his Guts-Dozer as kit-bashed from the parts of a &#8220;Mech Hulk Top&#8221; and a &#8220;GI Joe vehicle that I used [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/10/guts.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/10/500x_guts.jpg" alt="" class="center" /></a>Homebrew action figure designer Donald &#8220;KodyKoala&#8221; Kennedy is working on a theme here — guts. As in Guts-Dozer, of Mega Man 2. And as in King Hippo&#8217;s dunlop spare tyre.<span id="more-360153"></span><div class="clear-fix"></div></p>
<p><a href="http://www.flickr.com/photos/ekoala/3975344746/">On his Flickr stream</a>, KodyKoala describes his Guts-Dozer as kit-bashed from the parts of a &#8220;Mech Hulk Top&#8221; and a &#8220;GI Joe vehicle that I used to have as a kid&#8221;. I think that&#8217;s the &#8220;Wolverine&#8221;, the missile launcher that Cover Girl used to drive. Once again, I can&#8217;t remember the formula for circumference of a circle, but I can recall that. And that&#8217;s probably why I write about video games now.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/10/hippo.jpg" alt="" class="left" /><a href="http://www.flickr.com/photos/ekoala/3975328288/in/set-72157622502317018/">As for HRH Hippo</a>, I thought that 200-pounds-of-suet physique looked familiar. &#8220;I used a BLOB build [from the X-Men continuity] figure as the base, and unfortunately I had to make the legs not movable to make it look right.&#8221;</p>
<p><a href="http://tinycartridge.com/post/202852561/custom-guts-dozer-figure-by-donald-kodykoala">Custom Guts-Dozer figure by Donald &#8220;KodyKoala&#8221; Kennedy</a> [TinyCartridge via <a href="http://gonintendo.com/?p=99163">Go Nintendo</a>]</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Brütal Bus Sets Soapbox Derby Record</title>
		<link>http://www.kotaku.com.au/2009/09/brutal-bus-sets-soapbox-derby-record/</link>
		<comments>http://www.kotaku.com.au/2009/09/brutal-bus-sets-soapbox-derby-record/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 02:40:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[brutal legend]]></category>
		<category><![CDATA[bus]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[oddities]]></category>
		<category><![CDATA[soap box derby]]></category>
		<category><![CDATA[soap box racer]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359485</guid>
		<description><![CDATA[Remember the Brütal Bus Soapbox? Not only did it finish this weekend&#8217;s Los Angeles Red Bull Soapbox Race intact, it set a top speed record of 46.1 mph.
Team Ironheade of San Francisco took top honors and a VIP NASCAR experience for their winning entry. What&#8217;s more, their speed record is an all-time track and event [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/2009/09/custom_1254189757980_-1.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_custom_1254189757980_-1.jpg" alt="" class="center" /></a>Remember the <a href="http://www.kotaku.com.au/2009/08/brutal-bus-will-race-to-soap-box-derby/">Brütal Bus Soapbox</a>? Not only did it finish this weekend&#8217;s Los Angeles Red Bull Soapbox Race intact, it set a top speed record of 46.1 mph.<span id="more-359485"></span></p>
<p>Team Ironheade of San Francisco took top honors and a VIP NASCAR experience for their winning entry. What&#8217;s more, their speed record is an all-time track and event best. Team member Christine Phelan says that hunk of debris clinging to the front &#8220;is actually a piece of the speaker we busted through at the start of our skit.&#8221; In profile, however, it looks kind of like a nasty gargoyle face, so all&#8217;s still cool.</p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/-2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_-2.jpg" alt="" class="center" /></a></p>
<p>And here&#8217;s a video. Ironheade&#8217;s epic run (and speaker smash) is toward the end:</p>
<p><object width="620" height="348"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.redbullusa.com/cs/RedBull/flash/RBPlayer.swf?data_url=http://www.redbullusa.com/cs/Satellite?c%3DRB_Video%26cid%3D1242781983260%26locale%3D1237401840060%26p%3D1242746208599%26pagename%3DRedBullUSA%2FRB_Video%2FVideoPlayerDataXML" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="620" height="348"></object></p>
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		<item>
		<title>How Come Nobody Ever Does This To &#8216;Friday The 13th&#8217;?</title>
		<link>http://www.kotaku.com.au/2009/09/how-come-nobody-ever-does-this-to-friday-the-13th/</link>
		<comments>http://www.kotaku.com.au/2009/09/how-come-nobody-ever-does-this-to-friday-the-13th/#comments</comments>
		<pubDate>Mon, 28 Sep 2009 01:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=359303</guid>
		<description><![CDATA[I&#8217;m no foe of the hard drive/cartridge mod craze, but it strikes me that they&#8217;re never ripping the guts out of games that deserve the trashing. Instead, modders only hurt the ones you love&#8230;
Really though, a 160GB USB hard drive, or Super Mario Bros. 3? Is it really that easy a decision? I know what [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/500x_il_fullxfull.87527926.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_500x_il_fullxfull.87527926.jpg" alt="" class="left" /></a>I&#8217;m no foe of the hard drive/cartridge mod craze, but it strikes me that they&#8217;re never ripping the guts out of games that deserve the trashing. Instead, modders only hurt the ones you love&#8230;<span id="more-359303"></span></p>
<p>Really though, a 160GB USB hard drive, or Super Mario Bros. 3? Is it really that easy a decision? I know what I can go out and buy tomorrow.<br />
<a href="http://www.geeksugar.com/5040111"><br />
SMB 3 External Hard Drive Sends My Gaming Heart Aflutter</a> [GeekSugar via <a href="http://gizmodo.com/5368801/yet-another-modder-desecrates-fond-nintendo-memory-from-my-youth">Gizmodo</a>]</p>
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		<slash:comments>2</slash:comments>
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		<title>A Mindblowing Stop-Motion Lego Homage To Games</title>
		<link>http://www.kotaku.com.au/2009/08/a-mindblowing-stop-motion-lego-homage-to-games/</link>
		<comments>http://www.kotaku.com.au/2009/08/a-mindblowing-stop-motion-lego-homage-to-games/#comments</comments>
		<pubDate>Mon, 24 Aug 2009 01:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[legos]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[wow]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=352364</guid>
		<description><![CDATA[
&#8220;8-Bit Trip,&#8221; according to its Swedish creators took 1,500 hours to animate. They pay respect to everything from International Karate on a tape drive to Tetris on the NES, with Pong and Pac-Man in between.
The music was written by Daniel Larsson and the animation was done by Tomas Redigh, of the Swedish electronica duo Rymdreglage.

8-Bit [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="309"><param name="movie" value="http://www.youtube.com/v/4qsWFFuYZYI&amp;hl=en&amp;fs=1&amp;fmt=22"><param name="allowFullScreen" value="true"><embed src="http://www.youtube.com/v/4qsWFFuYZYI&amp;hl=en&amp;fs=1&amp;fmt=22" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="309"></object></p>
<p>&#8220;8-Bit Trip,&#8221; according to its Swedish creators took 1,500 hours to animate. They pay respect to everything from International Karate on a tape drive to Tetris on the NES, with Pong and Pac-Man in between.<span id="more-352364"></span></p>
<p>The music was written by Daniel Larsson and the animation was done by Tomas Redigh, of the Swedish electronica duo <a href="http://www.rymdreglage.se/">Rymdreglage</a>.<br />
<a href="http://www.youtube.com/watch?v=4qsWFFuYZYI"><br />
8-Bit Trip</a> [YouTube]</p>
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		<slash:comments>8</slash:comments>
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		<title>Keeping A Promise To Joe</title>
		<link>http://www.kotaku.com.au/2009/08/keeping-a-promise-to-joe/</link>
		<comments>http://www.kotaku.com.au/2009/08/keeping-a-promise-to-joe/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 00:00:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[brad nessler]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[ea sports]]></category>
		<category><![CDATA[ncaa football 10]]></category>
		<category><![CDATA[original]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=347801</guid>
		<description><![CDATA[Earlier this year, EA Sports made an open call for names to add to its roster in NCAA Football 10. I put in one for a guy to whom I felt I owed one.
Joseph I. Hodas was a guy who never really knew me, and never knew he was in a video game. He was [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/-2.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/504x_-2.jpg" alt="" class="center" /></a>Earlier this year, EA Sports <a href="http://www.kotaku.com.au/2009/01/ea_sports_offering_immortality_to_pryzbylewskis_of_the_world-2/">made an open call for names</a> to add to its roster in NCAA Football 10. I put in one for a guy to whom I felt I owed one.<span id="more-347801"></span></p>
<p>Joseph I. Hodas was a guy who never really knew me, and never knew he was in a video game. He was a professional acquaintance of a friend of mine, and we loved how the New York Times would insist on quoting him by his full name, with initial, instead of just &#8220;Joe Hodas.&#8221; So, as an inside joke, I put his full name on the back of a jersey of a team I created in NCAA 2004. He was the backup QB. He lost his job to a sophomore (incidentally, the <a href="http://www.kotaku.com.au/2009/07/t-rex-crecente-invades-denver-magazine/">writer who profiled Brian</a> for 5280 Magazine.)</p>
<p>I later heard Joe was kind of disappointed about getting benched in the middle of a championship season, and I honestly felt bad for that. Like he&#8217;d been the unwitting butt of a joke. So when EA Sports asked for names, I submitted his and hoped for the best. EA Sports reminded that you were submitting names only for &#8220;potential use.&#8221;</p>
<p>Who knows, how, exactly, his last name got in there. I do know I&#8217;d never heard it said in previous versions. But I&#8217;d like to think that in a recording studio somewhere, maybe Florida, or New York or the West Coast, Brad Nessler of ESPN sat down, maybe cleared his throat, looked at a piece of paper and a pronunciation guide, and said &#8220;Hodas.&#8221;</p>
<p>And in a game on Friday, Virginia Tech vs. the University of Denver (above), I got to hear &#8220;Hodas comes to the line under centre.&#8221; As silly as it is, it was a game-pausing, fist-throwing moment. Joe, we&#8217;re going to the title game this year, and we&#8217;re doing it with you in the huddle.</p>
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		<slash:comments>3</slash:comments>
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