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	<title>Kotaku Australia &#187; cory barlog</title>
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	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Mad Max Director Thinks Games Are Surpassing Films In Storytelling</title>
		<link>http://www.kotaku.com.au/2009/03/mad_max_director_thinks_games_are_surpassing_films_in_storytelling-2/</link>
		<comments>http://www.kotaku.com.au/2009/03/mad_max_director_thinks_games_are_surpassing_films_in_storytelling-2/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 02:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[george miller]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[mad max]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/03/mad_max_director_thinks_games_are_surpassing_films_in_storytelling-2.html</guid>
		<description><![CDATA[
Yesterday, it was Star Ocean 4 designer Yoshinori Yamagishi going on about how video game storytelling could exceed books or film. Today, it&#8217;s Mad Max director George Miller. Tomorrow? Who knows.


According to the filmmaker, &#8220;Games were the poor cousin to feature films when it came to storytelling but I think it&#8217;s flipping. Games allow you [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/03/madmax.jpg" alt="" /></p>
<p>Yesterday, it was <i>Star Ocean 4</i> designer <a href="http://www.kotaku.com.au/games/2009/03/video_game_storytelling_can_surpass_books_or_film-2.html">Yoshinori Yamagishi</a> going on about how video game storytelling could exceed books or film. Today, it&#8217;s <i>Mad Max</i> director George Miller. Tomorrow? Who knows.</p>
<p><!-- Gawker Tags/Categories: hollywood, cory barlog, george miller, mad max, news --><br />
<span id="more-329852"></span>
<p>According to the filmmaker, &#8220;Games were the poor cousin to feature films when it came to storytelling but I think it&#8217;s flipping. Games allow you be much more like a novelist.&#8221;</p>
<p>He goes on to describe the title as a &#8220;hybrid game&#8221;, adding that he&#8217;s interested in both the game-play and the emotional investment. &#8220;I&#8217;m curious how much you can engage with the characters through the game-play,&#8221; Miller says. &#8220;It&#8217;s the opportunity to make a novel.&#8221;</p>
<p>Miller <a href="http://www.kotaku.com.au/games/2008/03/miller_barlog_working_on_mad_max_game-2.html">has teamed</a> with <i>God of War II</i> director Cory Barlog for an upcoming <i>Mad Max</i> game. Last fall, Barlog <a href="http://www.kotaku.com.au/games/2008/10/hows_that_mad_max_game_coming_along_cory_barlog-2.html">stated</a> that he had no idea when actual production on the game would begin. Miller presently states that they are still in the early stages of writing an designing.</p>
<p>When can we expect the game? Says Miller, &#8220;A really good game you need two and half years.&#8221; So, pencil you in for late 2011, then?</p>
<p><a href="http://multiplayerblog.mtv.com/2009/03/06/mad-max-director-games-surpassing-films-in-storytelling-potential/">Mad Max Director: Games Surpassing Films In Storytelling Potential</a> [Mulitplayer]</p>
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		<title>How&#8217;s That Mad Max Game Coming Along, Cory Barlog?</title>
		<link>http://www.kotaku.com.au/2008/10/hows_that_mad_max_game_coming_along_cory_barlog-2/</link>
		<comments>http://www.kotaku.com.au/2008/10/hows_that_mad_max_game_coming_along_cory_barlog-2/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 19:40:32 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[george miller]]></category>
		<category><![CDATA[mad max]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/10/hows_that_mad_max_game_coming_along_cory_barlog-2.html</guid>
		<description><![CDATA[God of War II designer and number one Facts of Life fan Cory Barlog got back to bloggin&#8217; today, giving the world an update on his latest project, a video game based on Mad Max. Barlog&#8217;s whittling away on the game&#8217;s story with Mad Max director George Miller with the two having apparently &#8220;put the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2008/10/max_max_update.jpg" class="postimg left" /><em>God of War II</em> designer and number one <em>Facts of Life</em> fan Cory Barlog got back to bloggin&#8217; today, giving the world an update on his latest project, a video game based on <em>Mad Max</em>. Barlog&#8217;s whittling away on the game&#8217;s story with <em>Mad Max</em> director George Miller with the two having apparently &#8220;put the final touches on the Mad Max story and game design structure and mechanics.&#8221; We&#8217;re envisioning dialog tree choices like &#8220;Do you want to saw your own arm off? Y/N.&#8221;</p>
<p>Yes, it&#8217;s going to be a <em>long</em> wait for your digital <em>Mad Max</em> fix, kids, with Barlog writing that they&#8217;re &#8220;working with some publishers to get a deal locked down so we can start making this bad boy.&#8221; Temper your excitement for now, as Barlog warns &#8220;I have no idea when actual production will begin.&#8221;</p>
<p>Fortunately, Barlog notes that he&#8217;s also got a &#8220;little multi-player ditty&#8221; in the works, which is in the negotiations stages as well. He says it&#8217;s &#8220;freaking awesome.&#8221; It better not be <em>Calling All Cars 2</em>, Cory.</p>
<p><a href="http://corybarlog.blogspot.com/2008/10/shhhits-trees-theyre-madtheyre-trying.html">Shhh&#8230;it&#8217;s the Tree&#8217;s. They&#8217;re mad&#8230;they&#8217;re trying to kill us!</a> [Don't Play Games With Me!]</p>
<p><span id="more-311010"></span></p>
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		<title>Miller, Barlog Working On Mad Max Game</title>
		<link>http://www.kotaku.com.au/2008/03/miller_barlog_working_on_mad_max_game-2/</link>
		<comments>http://www.kotaku.com.au/2008/03/miller_barlog_working_on_mad_max_game-2/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 08:00:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[fury road]]></category>
		<category><![CDATA[george miller]]></category>
		<category><![CDATA[mad max]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/03/miller_barlog_working_on_mad_max_game-2.html</guid>
		<description><![CDATA[ Australian director George Miller has teamed up with former God of War II director Cory Barlog. Which explains where Cory got to. Obviously, they&#8217;re going to be working together on games based on movies. Their first project? Sadly, it&#8217;s not a Babe MMO, nor is it a collection of Happy Feet mini-games for the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/03/madmax.jpg" class="postimg center" style="display:block;float:none"/> Australian director George Miller has teamed up with former God of War II director Cory Barlog. <a href="http://www.kotaku.com.au/games/2008/01/god_of_war_dev_heads_for_hollywood-2.html">Which explains where Cory got to</a>. Obviously, they&#8217;re going to be working together on games based on movies. Their first project? Sadly, it&#8217;s not a Babe MMO, nor is it a collection of Happy Feet mini-games for the Wii. It&#8217;s Mad Max. Yeah. <em>Mad Max</em>. Miller&#8217;s had a fourth Mad Max film &#8211; &#8220;Fury Road&#8221; &#8211; in the pipeline for a while now, and thinks that working with Barlog from such an early stage in the film&#8217;s development will result in a kick-arse tie-in. Indeed, so close are the film and game that pre-production on the film&#8217;s been delayed so that both the film and the game&#8217;s development cycles are &#8220;in sync&#8221;.</p>
<p><span id="more-281175"></span>
<p>While Miller&#8217;s been working on the film, Barlog&#8217;s been responsible for coming up with a &#8220;script&#8221; for the game, using the same resources and material as the film crew have had access to. Once he&#8217;s done, Miller says they&#8217;ll be doing something not that common in the games industry: they&#8217;ll workshop the story. The film guys, the game guys, they&#8217;ll chew through the title&#8217;s outline and collaboratively brainstorm. Miller says of this breaking down of traditional borers on a movie project:</p>
<blockquote><p>My expertise is in cinema, but it&#8217;s about seeing where those disciplines overlap and bringing people together&#8211;by workshopping or whatever you want to call it&#8211;bringing together all these disciplines and basically telling the story of the same characters and the same world, but putting them out in all these different platforms. Does that make sense?
<p>I see myself not so much as a filmmaker but as a storyteller. If I&#8217;m a storyteller first and a filmmaker second, then all of this other stuff is a legitimate part of telling the story. So that&#8217;s how I&#8217;m seeing it. And my job&#8211;my specific job is to tell the story through film; at the same time it&#8217;s someone like Corey&#8217;s job to tell the story through the game. But there&#8217;s a cohesion between the two.</p>
</blockquote>
<p> Rest of the interview&#8217;s definitely worth a read, especially if you&#8217;re interested in finding out the chances of Mel Gibson reprising his role for the upcoming movie&#8230;<br /> <a href="http://blog.newsweek.com/blogs/levelup/archive/2008/03/12/the-george-miller-interview-part-ii.aspx">The George Miller Interview, Part II</a> [Level Up]</p>
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		<title>God Of War Dev Heads For Hollywood</title>
		<link>http://www.kotaku.com.au/2008/01/god_of_war_dev_heads_for_hollywood-2/</link>
		<comments>http://www.kotaku.com.au/2008/01/god_of_war_dev_heads_for_hollywood-2/#comments</comments>
		<pubDate>Mon, 14 Jan 2008 13:30:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/god_of_war_dev_heads_for_hollywood-2.html</guid>
		<description><![CDATA[Late last year, God of War II dev Cory Barlog left Sony. Then proceeded to drop off the face of the Earth, with only a small teaser posted on his blog offering a hint as to where he&#8217;d slinked off to. That hint was fleshed out a little on Friday, however, with Barlog indicating that [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="barlog.jpg" src="http://kotaku.com/assets/resources/2008/01/barlog.jpg" width="90" height="122" class="postimg left" />Late last year, God of War II dev Cory Barlog left Sony. Then proceeded to drop off the face of the Earth, with only a <a href="http://www.kotaku.com.au/games/2007/11/cory_barlogs_cryptic_blog_entr.html">small teaser posted on his blog</a> offering a hint as to where he&#8217;d slinked off to. That hint was fleshed out a little on Friday, however, with Barlog indicating that while he&#8217;s still going to be working in the games industry, he&#8217;s also going to be doing some film work:<br />
<blockquote>I am going to be doing some work in games as well as in film. I started out wanted to work in film way back when. Unfortunately I worked on some stinky projects that made me question whether or not I really wanted to be in film. so I decided to take a break from film and go to do some work in games&#8230;Now that I have more free time and freedom to explore other things I am going to be taking full advantage of it.</p></blockquote>
<p> Barlog stalkers and those holding out misplaced hope he&#8217;s working on a God of War film will be interested to know he plans on revealing more info on this film work in the next month or so.<br />
<a href="http://corybarlog.blogspot.com/2008/01/questions-questions-questions.html">Questions, Questions, Questions&#8230;</a>[Barlog's Blog]</p>
<p> <span id="more-273402"></span></p>
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		<title>God Of War II Producer Says Kratos &#8220;In Good Hands&#8221; For III</title>
		<link>http://www.kotaku.com.au/2008/01/god_of_war_ii_producer_says_kr/</link>
		<comments>http://www.kotaku.com.au/2008/01/god_of_war_ii_producer_says_kr/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 01:20:00 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[god of war ii]]></category>
		<category><![CDATA[god of war iii]]></category>
		<category><![CDATA[playstation 2]]></category>
		<category><![CDATA[playstation 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/01/god_of_war_ii_producer_says_kr.html</guid>
		<description><![CDATA[Cory Barlog, formerly of Sony Computer Entertainment America&#8217;s Santa Monica studios and God of War II-producing fame, has ended an extended period of blogging silence following his departure from the developer. In today&#8217;s update to his personal blog, Barlog reveals that his &#8220;whole departure from Sony was not exactly the ideal route that I wanted [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="barlog_on_gowiii.jpg" src="http://kotaku.com/assets/resources/2008/01/barlog_on_gowiii.jpg" width="463" height="258" class="postimg center" />Cory Barlog, formerly of Sony Computer Entertainment America&#8217;s Santa Monica studios and <em>God of War II</em>-producing fame, has ended an extended period of blogging silence following his departure from the developer. In today&#8217;s update to his personal blog, Barlog reveals that his &#8220;whole departure from Sony was not exactly the ideal route that I wanted to go, but in the end I think it is the absolute best thing I could have ever done&#8221; and gives a status update on the third proper Kratos adventure.</p>
<p>The producer writes that fans can &#8220;rest assured that [<em>God of War III</em>] is all in good hands,&#8221; heaping praise on the Santa Monica team who will undertake the inevitable sequel. As far as known progress on <em>GoW III</em>, Barlog reveals that &#8220;immediately after I finished God of War 2 I was already working on the story and design for the third game.&#8221; </p>
<p><span id="more-271902"></span>
<p>He indicates that the third game in the series proper will wrap up the series&#8217; main story arc, ending with &#8220;very big, very epic bang.&#8221; Is anyone else thinking Kratos foursome?</p>
<p>Here&#8217;s to hoping that the series will finally make the jump to the PlayStation 3 and that we&#8217;ll get our hands on <em>God of War III</em> in some form before year&#8217;s end. And that free copies will rain down upon the staff. Plus, I want a pony.</p>
<p><a href="http://corybarlog.blogspot.com/2008/01/welcome-back.html">Welcome Back!</a> [Barlog's Blog]</p>
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		<title>Cory Barlog&#8217;s Cryptic Blog Entry</title>
		<link>http://www.kotaku.com.au/2007/11/cory_barlogs_cryptic_blog_entr/</link>
		<comments>http://www.kotaku.com.au/2007/11/cory_barlogs_cryptic_blog_entr/#comments</comments>
		<pubDate>Wed, 07 Nov 2007 15:21:24 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/cory_barlogs_cryptic_blog_entr.html</guid>
		<description><![CDATA[We know Cory Barlog is leaving Sony Santa Monica, but what is he doing next? About an hour ago he posted two cryptic images on his blog. One is a screen shot of the failed Atari E.T. game, and the second one is a picture of the cast of the Facts of Life. What is [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="kotaku_facts.jpg" src="http://kotaku.com/assets/resources/2007/11/kotaku_facts.jpg" width="400" height="320"class="postimg center" />We know Cory Barlog is leaving Sony Santa Monica, but what is he doing next? About an hour ago he posted two cryptic images on <a href="http://corybarlog.blogspot.com/">his blog</a>. One is a screen shot of the failed Atari E.T. game, and the second one is a picture of the cast of the Facts of Life. What is he trying to say?  It&#8217;s the facts of life that movie games have sucked? Or do these images not tell us anything about where the God of War II director is headed next?  What do you think?  My sources tell me we will be hearing a lot more about Cory&#8217;s plans in the near future.</p>
<p><a href="http://corybarlog.blogspot.com/">[Cory Barlog's Blog]</a><span id="more-266765"></span></p>
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		<title>God of War II Director Leaving SCEA, GOW III Mentioned</title>
		<link>http://www.kotaku.com.au/2007/11/god_of_war_ii_director_leaving/</link>
		<comments>http://www.kotaku.com.au/2007/11/god_of_war_ii_director_leaving/#comments</comments>
		<pubDate>Wed, 07 Nov 2007 02:21:37 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/11/god_of_war_ii_director_leaving.html</guid>
		<description><![CDATA[ According to game site 1Up, Sony Computer Entertainment of America Santa Monica game director Cory Barlog is leaving the studio. Barlog achieved fame as director of God of War II, which was a critical and commercial smash. Word is that Barlog is departing to follow other opportunities. According to a SCEA mouthpiece:
We can confirm [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="giantcorybarlogface.jpg" src="http://kotaku.com/assets/resources/2007/11/giantcorybarlogface.jpg" width="478" height="507" class="postimg center" /> According to game site 1Up, Sony Computer Entertainment of America Santa Monica game director Cory Barlog is leaving the studio. Barlog achieved fame as director of <i>God of War II</i>, which was a critical and commercial smash. Word is that Barlog is departing to follow other opportunities. According to a SCEA mouthpiece:</p>
<blockquote><p>We can confirm that Cory Barlog, Game Director for <i>God of War II</i>, is leaving the SCEA SM Studio and we are grateful for his work and creative vision for the critically acclaimed <i>God of War</i> franchise&#8230; Moving forward, we are confident in the <i>God of War</i> team, as they are an extremely talented group of people that are passionate about the franchise and dedicated to creating even more epic content with <i>God of War: Chains of Olympus</i> for the PSP and <i>God of War III</i> for PS3.
</p></blockquote>
<p><span id="more-266746"></span>There&#8217;s chatter that other members of the SCEA Santa Monica team are also leaving with Barlog. However, SCEA said this is untrue. No idea where Barlog will turn up next. How about in casual games studio Eat, Sleep, Play run by fellow former <i>God of War</i> director David Jaffe? As <a href="http://www.mtv.com/games/video_games/?source=TLD_games.mtv.com">MTV&#8217;s Stephen Totilo</a> pointed out, it&#8217;s already a stretch to think one <i>GOW</i> director has left to make casual games; but a second? Hrm. <i>God of War: Chains of Olympus</i> is out March 2008, while <i>God of War III</i> &mdash; hey, wait a minute&#8230; Sony just publicly confirmed <i>GOW III</i>. Seeing how successful the series is, that shouldn&#8217;t be a shocker. Barlog leaving, well, that sure is!<br />
<a href="http://www.1up.com/do/newsStory?cId=3164206">Barlog Out</a> [1Up]</p>
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		<title>God of War II Creator Weighs In On Shadow Of The Colossus</title>
		<link>http://www.kotaku.com.au/2007/08/the_developers_studio_god_of_w/</link>
		<comments>http://www.kotaku.com.au/2007/08/the_developers_studio_god_of_w/#comments</comments>
		<pubDate>Sun, 05 Aug 2007 04:30:26 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cory barlog]]></category>
		<category><![CDATA[fumito ueda]]></category>
		<category><![CDATA[god of war ii]]></category>
		<category><![CDATA[shadow of the colossus]]></category>
		<category><![CDATA[the developer's studio]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2007/08/the_developers_studio_god_of_w.html</guid>
		<description><![CDATA[Providing some very enjoyable tit-for-tat, God of War II director Cory Barlog provides his own mirrored responses to the questions asked of Shadow of the Colossus director Fumito Ueda in a recent Famitsu interview. He tackles Ueda&#8217;s more successful game, only briefly touching on ICO.
It&#8217;s just as enjoyable as the translated Ueda piece , but [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="barlog_on_sotc.jpg" src="http://kotaku.com/assets/resources/2007/08/barlog_on_sotc.jpg" width="478" height="288" class="postimg center" />Providing some very enjoyable tit-for-tat, <em>God of War II</em> director Cory Barlog provides his own mirrored responses to the questions asked of <em>Shadow of the Colossus</em> director Fumito Ueda in a <a href="http://www.kotaku.com.au/games/2007/08/the_developers_studio_ico_crea.html">recent Famitsu interview</a>. He tackles Ueda&#8217;s more successful game, only briefly touching on <em>ICO</em>.</p>
<p>It&#8217;s just as enjoyable as the translated Ueda piece , but might have less of an immediate impact, partially because we get to hear from Barlog and his peers fairly often, while it&#8217;s a rare treat to have the opportunity to hear from the creator of two of the best PlayStation 2 games of all time. Regardless, it&#8217;s a good read, only because Barlog&#8217;s entry about his personal discovery of the beautiful intricacies of SotC&#8217;s gameplay is so easy to relate to.</p>
<p><a href="http://corybarlog.blogspot.com/2007/08/god-of-colossus.html">God of the Colossus</a> [Don't Play Games With Me!]</p>
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