Crackdown

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Microsoft Trying To Fix Dodgy Indie Ratings

6:00PM April 20, 2011 | Luke Plunkett

Microsoft’s Xbox Live Indie Games Channel has been hit in recent weeks with some ratings manipulation, which is affecting how games are displayed (and as a result sold) on the service. Here’s what the platform holder is doing about it. More »


News

APB Developer’s Social Game Project Snapped Up By Mystery Buyer

8:00PM September 7, 2010 | Brian Ashcraft

Realtime Worlds, the UK developer of cops-and-robbers title APB, has entered administration. More »


News

How APB ‘Torpedoed’ Developer Realtime Worlds

12:00PM August 17, 2010 | Michael McWhertor

The developer of Crackdown and APB, Realtime Worlds, was recently hit with layoffs. Members of the APB team were axed, as was much of the team developing social gaming software Project MyWorld. So what happened to the promising studio? More »


News

Project: MyWorld Is The Vision Crackdown And APB Were Built Upon

8:00AM July 31, 2010 | Mike Fahey

How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working on the massive social gaming undertaking Project: MyWorld? They don’t. It was the other way around. More »


News

Crackdown 2 To Get More Colourful With DLC

10:30AM July 8, 2010 | Owen Good

Among many criticisms of Crackdown 2 was the game’s duller colour palette, which swapped out the bright hues of the 2007 hit for duller, grittier tones. The developer said while this was intentional, it will be remedied with DLC. More »


News

Crackdown 2 Demo Out Later Today

9:37PM June 21, 2010 | Luke Plunkett

Seems we’re getting a Crackdown 2 demo “later today”, which has accelerated levelling, 4-player co-op and demo achievements.


In Real Life

What Makes For Good In-Game Collectibles?

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1:00PM June 8, 2010 | David Wildgoose

From Pokémon to Red Dead Redemption, games love to give us things to collect. And as gamers, we love to collect them. But which games do it well? And which do it badly? More »


Crackdown 2 Gets A Cartoon Series

3:30PM May 22, 2010 | Luke Plunkett

newVideoPlayer( {"type":"video","player":"http://www.youtube.com/v/0-ceH7GXu40&hl=en&fs=1&fmt=22","customParams":[] ,"width":500,"height":412,"ratio":0.824,"flashData":"","embedName":null,"objectId":null,"noEmbed":false,"source":"youtube"} );

Crackdown looks like a cartoon. I guess. With the cel-shading and everything. Not sure it needed an animated prequel series, though. What is this, 2008? More »


Crackdown 2 Preview: In The Name Of Fun, They’ve Risked Disappointment

3:40AM April 7, 2010 | Stephen Totilo

My morning Crackdown 2 appointment started awkwardly last week. Double-booked. Game not running properly due to a technical mix-up. And then, those things rectified, I cheerfully mentioned one my favourite Crackdown features: Oh, the sequel’s creators said. We cut that. More »


Crackdown 2 Screens, Only 492 More To Collect

4:00PM March 27, 2010 | Luke Plunkett

Crackdown’s Pacific City sure ain’t what it used to be. The buildings got crummier, and the cop’s armour got better. Those delicious green orbs, however, look unchanged. Guess you can’t improve on perfection. More »