- A Horror Game That Disturbed Me In Less Than 10 Minutes
- Surprise! Doom Is Still An Incredible Game
- The Argument Over Whether A Bloodborne Exploit Is Cheating
- 3 Days In And I Am Loving The Australian Netflix
- If You Like RPGs, You Must Play Pillars Of Eternity
- Report: This Will Be Marvel Comics' New Avengers Team
Yes, I would watch a Gears of War cartoon series.
Talk Amongst Yourselves
Talk about stuff!
Everyone needs dinosaur BFFs.
Free Games Friday
Toca Hair Salon 2, Polyform, Agent RX and heaps more!
Periscope on iOS, Syberia on Android and more.
Can you guess the game?
What Are You Playing This Weekend?
What are you playing?
While You Were Sleeping
What did you miss?
The Division looks... cold
Fast Burst Camera on Android, Dr Panda's Garage on iOS and more.
The new Humble Indie Bundle is terrific. For a price of your own choosing, you can get indie gems Super Meat Boy, Bit. Trip Runner, Jamestown, Shank and Nightsky, as well as Cave Story + and Gratuitous Space Battles for paying more than the average selling price.
Crayon Physics Deluxe, last year’s Seumas McNally Grand Prize winner at the Independent Games Festival, hits PCs tomorrow, developer Petri Purho emailed to let us know.
Crayon Physics Deluxe, the 2008 Independent Games Festival Grand Prize Winner, is getting dangerously close to release, and to prepare for the waxy buildup that is sure to ensue, creator Petri Purho has launched a brand new website for the game and is now actively accepting pre-orders. What does a pre-order of Crayon Physics get you? How about $US5 off the already ridiculously low price of $US20, plus a guaranteed spot in the Crayon Physics Deluxe beta? I declare it not too shabby indeed.
It’s the Sundance of gaming. Or is it? That was bandied about (and overheard) a lot at this year’s Independent Games Festival. Sure, the festival has been around for ten years, but this year, things were different. What, with the PlayStation Network, Xbox LIVE Arcade and WiiWare providing very real outlets for indie games, these games suddenly have a market with publishers are looking for the next Everyday Shooter.
“This year was kind of a perfect storm for the IGF,” says Wired Magazine editor Chris Baker. “For one thing, we’re well-ensconced in the current generation of game consoles, so there were no big surprises.”
Independent games, however, are a breath of fresh air. And with digital distribution coming into its own, something that just continues to grow.
“I think this year further reinforced that indie game creators are getting better and better at conceptualising ideas that likely aren’t ‘mainstream’ enough to thrive in a $US 60 AAA Xbox 360 game,” says IGF judge and Gamasutra editor Simon Carless, “and making them into totally fun, extremely playable titles.”
Year after year, indie games are looking more and more polished. Slick, even.
“Tools are only getting easier to use, and digital distribution is increasing in scope and popularity every day,” points out Andrew Maneri, character designer and AI developer for Synaesthete. “These were the two big barriers to entry for many developers.”
But what about the winners of this year’s IGF? Did anyone get any deals? Advance their career? We chatted up some of the winners, and got a glimpse of why deals don’t really matter and how IGF changed their lives. Or didn’t.
Oh, and we totally forgot to ask about indie gaming groupies. Sorry.