So, you’ve successfully rallied hundreds of strangers to pay for your brilliant game idea on Kickstarter, IndieGoGo or some other crowdfunding site. Now you need to make the damn thing. But an even bigger problem looms after you develop and test Amazing Game X: getting it to everyone who wants it, including backers.
After the monstrous success of the Double Fine Adventure Kickstarter campaign, it’s impossible to escape talk of video game development powered by the internet’s largest crowdfunding destination. Part of all the buzz comes from the perception that there’s a lot of money out there that people want to contribute to help produce entertainment that they’d enjoy. How much money, you ask? In the month of March alone, the number ballooned past $US9 million, according to one estimate.
Has Tim Schafer changed the gaming industry? It’s a question I’ve seen on more than a few message boards and Twitter feeds over the past 24 hours, following the Grim Fandango creator’s announcement that his company Double Fine will use crowdfunding website Kickstarter to finance a new point-and-click adventure game.