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	<title>Kotaku Australia &#187; crysis 2</title>
	<atom:link href="http://www.kotaku.com.au/tags/crysis-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
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		<title>Crysis 2&#8217;s Nanosuit 2: Up Close And Personal</title>
		<link>http://www.kotaku.com.au/2009/09/crysis-2s-nanosuit-2-up-close-and-personal/</link>
		<comments>http://www.kotaku.com.au/2009/09/crysis-2s-nanosuit-2-up-close-and-personal/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 14:20:00 +0000</pubDate>
		<dc:creator>Brian Crecente</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[gamescom]]></category>
		<category><![CDATA[nanosuit 2]]></category>
		<category><![CDATA[original]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=353846</guid>
		<description><![CDATA[Not only did Crytek have a life-sized version of their Nanosuit 2 on display at Gamescom, they were also handing out this nifty sales brochure for the battle armour.








]]></description>
			<content:encoded><![CDATA[<p>Not only did Crytek have a life-sized version of their Nanosuit 2 on display at Gamescom, they were also handing out this nifty sales brochure for the battle armour.<span id="more-353846"></span></p>
<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0001.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0001.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0002.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0002.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0003.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0003.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0004.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0004.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0005.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0005.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0006.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0006.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0007.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0007.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0008.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0008.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0009.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0009.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0010.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0010.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0011.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0011.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0012.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0012.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0013.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0013.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0014.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0014.jpg" alt="" class="left" /></a><div class="clear-fix"></div><br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0015.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0015.jpg" alt="" class="left" /></a><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/08/nanosuit_0016.jpg"><img src="http://cache.gawker.com/assets/images/9/2009/08/500x_nanosuit_0016.jpg" alt="" class="left" /></a><div class="clear-fix"></div></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crysis 2 Teaser Trailers</title>
		<link>http://www.kotaku.com.au/2009/08/crysis-2-teaser-trailers/</link>
		<comments>http://www.kotaku.com.au/2009/08/crysis-2-teaser-trailers/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 03:30:00 +0000</pubDate>
		<dc:creator>Luke Plunkett</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[trailers]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=351714</guid>
		<description><![CDATA[Crytek feel that it&#8217;s time to start teasing Crysis 2. But not with cutscenes, or gameplay. No, they figured you&#8217;d enjoy some commercials for the game&#8217;s new Nanosuit instead.


]]></description>
			<content:encoded><![CDATA[<p>Crytek feel that it&#8217;s time to start teasing Crysis 2. But not with cutscenes, or gameplay. No, they figured you&#8217;d enjoy some commercials for the game&#8217;s new Nanosuit instead.<span id="more-351714"></span></p>
<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gZneXAI"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9gZneXAI" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gZnefQI"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9gZnefQI" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Why Crysis 2 Is Console Bound</title>
		<link>http://www.kotaku.com.au/2009/06/why-crysis-2-is-console-bound/</link>
		<comments>http://www.kotaku.com.au/2009/06/why-crysis-2-is-console-bound/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 12:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cevat yerli]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[shooters]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340918</guid>
		<description><![CDATA[Crysis is coming to consoles. Check out the trailer right here, folks. The German developer probably must have a pretty good reason to bring the PC series to home consoles. It does.
&#8220;It&#8217;s a question of more than economics,&#8221; says Crytek CEO and president Cevat Yerli. &#8220;At the end of the day we&#8217;re paying salaries and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/gruel.jpg" alt="" class="left" /><i>Crysis</i> is coming to consoles. Check out the trailer <a href="http://www.kotaku.com.au/2009/06/crysis-2-trailer-is-light-on-the-crysis-2/">right here</a>, folks. The German developer probably must have a pretty good reason to bring the PC series to home consoles. It does.<span id="more-340918"></span></p>
<p>&#8220;It&#8217;s a question of more than economics,&#8221; says Crytek CEO and president Cevat Yerli. &#8220;At the end of the day we&#8217;re paying salaries and we all have to live, but that&#8217;s one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, &#8216;Why aren&#8217;t you going to consoles?&#8217;&#8221;</p>
<p>Wowzers. They&#8217;ve gotta pay salaries, and the children are begging them to release <i>Far Cry</i> on consoles. This makes us slightly depressed.</p>
<p>Yerli does add that Crytek decided not to release a console <i>Crysis</i> unless it could live up to the reputation of the previously released titles <i>Crysis</i> and <i>Far Cry</i>. This makes us slightly happy.</p>
<p><a href="http://e3.gamespot.com/story/6211802/console-crysis-was-inevitable">Console Crysis was &#8216;inevitable&#8217;</a> [GameSpot via <a href="http://www.cheatalready.com/blog/console-crysis-was-inevitable/">Cheat Already Blog</a>]</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Clips Of E3: Day One</title>
		<link>http://www.kotaku.com.au/2009/06/the-clips-of-e3-day-one/</link>
		<comments>http://www.kotaku.com.au/2009/06/the-clips-of-e3-day-one/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 08:30:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[alan wake]]></category>
		<category><![CDATA[apb]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[e3 2009]]></category>
		<category><![CDATA[halo reach]]></category>
		<category><![CDATA[lego harry potter]]></category>
		<category><![CDATA[metal gear solid: rising]]></category>
		<category><![CDATA[milo]]></category>
		<category><![CDATA[modern warfare 2]]></category>
		<category><![CDATA[ninja gaiden sigma 2]]></category>
		<category><![CDATA[project natal]]></category>
		<category><![CDATA[round-up]]></category>
		<category><![CDATA[star wars: the old republic]]></category>
		<category><![CDATA[the beatles: rock band]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339637</guid>
		<description><![CDATA[Between trailers, teasers and gameplay footage, there&#8217;s almost enough movie time here to warrant an entire evening&#8217;s worth of popcorn.
My personal favourite of the day&#8217;s clips is the LEGO Harry Potter teaser &#8212; but I&#8217;m a sucker for all things LEGO-related. A close second is the Ayane gameplay footage, followed by the Old Republic trailer. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1243917688813_800px-Popcorn02.jpg" alt="" class="left" />Between trailers, teasers and gameplay footage, there&#8217;s almost enough movie time here to warrant an entire evening&#8217;s worth of popcorn.<span id="more-339637"></span></p>
<p>My personal favourite of the day&#8217;s clips is the LEGO Harry Potter teaser &mdash; but I&#8217;m a sucker for all things LEGO-related. A close second is the Ayane gameplay footage, followed by the Old Republic trailer. If you have no idea what I&#8217;m talking about because you missed all of this glorious, game-related cinema, go through the list below and start watching.</p>
<p>I&#8217;ll just be at the store, buying more popcorn for tomorrow&#8217;s night&#8217;s E3 clip binge.</p>
<p><a href="http://www.kotaku.com.au/2009/06/crysis-2-trailer-is-light-on-the-crysis-2/">Crysis 2 Trailer Is Light On The Crysis 2</a><br />
<a href="http://www.kotaku.com.au/2009/06/lego-harry-potter-and-the-teaser-trailer-of-doom/">LEGO Harry Potter And The Teaser Trailer Of Doom</a><br />
<a href="http://www.kotaku.com.au/2009/06/in-the-interest-of-time-a-modern-warfare-2-gameplay-clip/">In the Interest of Time, A Modern Warfare 2 Gameplay Clip</a><br />
<a href="http://www.kotaku.com.au/2009/06/old-republic-gets-new-trailer/">Old Republic Gets New Trailer</a><br />
<a href="http://kotaku.com/5274836/watch-ayane-kick-some-ass">Watch Ayane Kick Some Ass</a><br />
<a href="http://www.kotaku.com.au/2009/06/apb-e3-trailer-full-of-cops-criminals/">APB E3 Trailer Full Of Cops, Criminals</a><br />
<a href="http://www.kotaku.com.au/2009/06/halo-reach-trailer-knows-what-you-know/">Halo: Reach Trailer Knows What You Know</a><br />
<a href="http://www.kotaku.com.au/2009/06/alan-wake-creeps-me-out/">Alan Wake Creeps Me Out</a><br />
<a href="http://www.kotaku.com.au/2009/06/all-you-need-is-the-beatles-rock-band-debut-trailer/">All You Need Is The Beatles: Rock Band Debut Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/metal-gear-solid-rising-teaser-trailer/">Metal Gear Solid: Rising Teaser Trailer</a><br />
<a href="http://www.kotaku.com.au/2009/06/molyneuxs-milo-brings-a-virtual-child-to-the-xbox-360/">Molyneux&#8217;s Milo Brings a Virtual Child to the Xbox 360</a><br />
<a href="http://kotaku.com/5274539/see-microsofts-project-natal-in-action">See Microsoft&#8217;s Project Natal In Action</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Crysis 2 Trailer Is Light On The Crysis 2</title>
		<link>http://www.kotaku.com.au/2009/06/crysis-2-trailer-is-light-on-the-crysis-2/</link>
		<comments>http://www.kotaku.com.au/2009/06/crysis-2-trailer-is-light-on-the-crysis-2/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 04:30:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[crytek]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[e3 09]]></category>
		<category><![CDATA[e3 2009]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=339603</guid>
		<description><![CDATA[
 Crysis 2 is going multi-platform. Don&#8217;t expect this E3 trailer to shed light on how it will look on consoles. It doesn&#8217;t.
]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://blip.tv/play/g4Q9gYaXK435ZA"><param name="allowFullScreen" value="true"><embed src="http://blip.tv/play/g4Q9gYaXK435ZA" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p> <i>Crysis 2</i> is going multi-platform. Don&#8217;t expect this E3 trailer to shed light on how it will look on consoles. It doesn&#8217;t.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Crytek Talks Crysis 2, Far Cry Movie and CryEngine 2</title>
		<link>http://www.kotaku.com.au/2008/02/crytek_talks_crysis_2_far_cry_movie_and_cryengine_2-2/</link>
		<comments>http://www.kotaku.com.au/2008/02/crytek_talks_crysis_2_far_cry_movie_and_cryengine_2-2/#comments</comments>
		<pubDate>Sat, 09 Feb 2008 02:06:25 +0000</pubDate>
		<dc:creator>Kotaku US Edition</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[cevat yerli]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[crysis 2]]></category>
		<category><![CDATA[far cry]]></category>
		<category><![CDATA[gdc 2008]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[monte carlo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/02/crytek_talks_crysis_2_far_cry_movie_and_cryengine_2-2.html</guid>
		<description><![CDATA[
By John Gaudiosi
MONTE CARLO&#8211;Cevat Yerli, co-founder, president and CEO of German game developer Crytek, recently was a featured speaker (for the second year running) at Imagina 2008, the annual 3D technology conference in Monaco. Following his discussion on the lessons learned from developing Far Cry and Crysis on CryENGINE and CryENGINE 2, he spoke about [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://kotaku.com/assets/resources/2008/02/yerlimant.jpg" class="postimg left" /></p>
<p><strong>By John Gaudiosi</strong></p>
<p><em>MONTE CARLO</em>&#8211;Cevat Yerli, co-founder, president and CEO of German game developer Crytek, recently was a featured speaker (for the second year running) at Imagina 2008, the annual 3D technology conference in Monaco. Following his discussion on the lessons learned from developing Far Cry and Crysis on CryENGINE and CryENGINE 2, he spoke about the changing face of game development.</p>
<p>Today&#8217;s landscape has fewer independent game studios, especially on the heels of Electronic Arts acquisition of Bioware and Pandemic. Along with Epic Games and id Software, CryTek remains one of the top independent game makers in the world today.</p>
<p> <span id="more-276887"></span>
<p>&#8220;The challenge is in the balance of creativity versus funding,&#8221; said Yerli. &#8220;The increasing budgets, more demanding platforms and customer behavior makes it difficult to sustain as an independent company. However, at the same time, new opportunities arise such as in casual online games, but also on games that are on simpler platforms such as Nintendo Wii, Xbox Live or Playstation Networks in the form of smaller game experiences, including but not limited to arcade experiences. I believe (digital distribution) is an opportunity to sustain independence and successful titles through these channels may even be more commercially lucrative than titles released through traditional retail business.&#8221; </p>
<p> Other opportunities for development include mobile platforms and the professional modding communities. Yerli said the mod community for Crysis (www.crymod.com) is quite active. He added that &#8220;if a team would excel with a certain quality development, we would consider it as a professional product.&#8221;</p>
<p>The advantages of being independent in today&#8217;s game world is having full creative ownership of one&#8217;s intellectual properties and the ability to be flexible with which direction to explore next, according to Yerli.</p>
<p>When asked if Crytek would be open to being acquired by a big publisher one day, he responded, &#8220;If it were a cultural fit, yes, but we would have strong requirements in addition.&#8221;</p>
<p>But at this stage, having founded the studio in 1997, Yerli said he doesn&#8217;t really think about leaving his independent state, although the studio has been approached numerous times since releasing the hits Far Cry and Crysis.</p>
<p>In addition to creating original IP, Crytek is building a business around its technology, but at a slower pace, at least for now, than companies like Epic Games and id Software.</p>
<p>&#8220;CryEngine 2 is actively being licensed, but at a lower frequency, intentionally, to fulfill our obligations, to learn from this and to sustain a qualitative landscape,&#8221; said Yerli. &#8220;With GDC we will start looking into a multi-platform offering of CryEngine 2, which was the biggest demand so far and the single biggest difference between us and the competition. With CryEngine 2 now running on multiplatform, we offer the most complete 3D engine qualitatively and productively.&#8221;</p>
<p>After spending three years developing Far Cry and learning a lot from the process, Yerli is looking forward to the new game from Ubisoft, which is being developed in Montreal.</p>
<p> &#8220;I honestly love the game Far Cry 2 and its development, even though the only relevance from Far Cry to Far Cry 2 is its name,&#8221; said Yerli, referring to the new game&#8217;s realistic setting in Africa and the absence of any sci-fi elements. &#8220;Everything else seems to be a new game, which I am looking forward to play.&#8221;</p>
<p>Far Cry will also be heading to movie theaters&#8211;likely in 2009. Controversial film director Uwe Boll has wrapped the film version of Crytek&#8217;s original game. Yerli said that licensing the film rights to fellow German Boll was the right business decision at the right time and they had good talks with the director.</p>
<p> &#8220;Unfortunately, we have not been involved in the film since very early when it was a script,&#8221; said Yerli. &#8220;However, I think the script changed and improved radically since then, at least I hope it has, since I can&#8217;t wait to see the movie. It will be so exciting to watch the Far Cry movie.&#8221;</p>
<p> When asked about Boll&#8217;s other videogame adaptations, Yerli said he has mixed opinions.</p>
<p>&#8220;Most importantly, I would say he is financially successful,&#8221; said Yerli. &#8220;Critically, sure, they&#8217;re not the best movies, but he knows that, too.&#8221;</p>
<p>Since story was such a strong part of the development of Crysis&#8211;something Yerli admitted was not the case for Far Cry, which he said had a B-movie story line, the translation of Crysis to the big screen should be easier.</p>
<p>&#8220;A Crysis movie is definitely planned,&#8221; said Yerli. &#8220;We are in active talks already. I think we will close this topic before the end of this year.&#8221;</p>
<p> As a developer, Yerli said the goal is to mature into a multi-team studio with innovation and quality at its core. Currently, the team is looking into new challenges and also is evaluating Crysis 2, but nothing can be said and announced officially.</p>
<p>Given the fact that Far Cry took three years to make and Crysis four years, Yerli joked that the next game from the studio will be released in five years.</p>
<p>&#8220;No seriously, the biggest lessen learned from our previous games is to focus on efficiency in your organization,&#8221; said Yerli. &#8220;The deployment of this efficiency is critical. I believe we will release our next game quicker than Crysis, so I estimate a two to three year cycle.&#8221;</p>
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