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While You Were Sleeping
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Manuel Virks is a 2D/3D artist at Crytek’s primary studio in Frankfurt, Germany, where he currently serves as a Senior Character Artist. Prior to joining the Crysis developers he worked at Splash Damage (Brink) and German studio Cranberry Production. Below you’ll see a selection of his work, much of it from his contributions to the team behind Crysis and much of that from the recent Crysis 3.
Built with CryEngine2, the original Crysis raised the bar for PC gaming graphics in 2007 with stunningly detailed visuals that crippled even the fastest of rigs. Looking back at our first Crysis performance article, which was based on the game’s demo, the fastest GPU available at the time (the GeForce 8800 GTX 768MB) struggled to average 30fps when running at 1920×1200 with high quality settings on DirectX 10.
Well, actually not the future. The present. See, when first they announced the Oculus Rift VR headset, I thought, “Oh, virtual reality. I liked The Lawnmower Man. This should be weird.”
“Nanotechnology offers unprecedented possibilities for progress — defeating poverty, starvation, and disease, opening up outer space, and expanding human capacities. But it also brings unprecedented risks — the specter of devastating wars fought with far more powerful weapons of mass destruction.” – Chris Phoenix, Director of Research,Center for Responsible Nanotechnology.