<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kotaku Australia &#187; crystal tools</title>
	<atom:link href="http://www.kotaku.com.au/tags/crystal-tools/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kotaku.com.au</link>
	<description>the Gamer&#039;s Guide &#124; Computer and video game news and reviews</description>
	<lastBuildDate>Mon, 22 Mar 2010 06:41:48 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Japanese Tech Is Not Behind Western Tech</title>
		<link>http://www.kotaku.com.au/2008/04/japanese_tech_is_not_behind_western_tech-2/</link>
		<comments>http://www.kotaku.com.au/2008/04/japanese_tech_is_not_behind_western_tech-2/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 04:00:08 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[crystal tools]]></category>
		<category><![CDATA[final fantasy xiii]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/04/japanese_tech_is_not_behind_western_tech-2.html</guid>
		<description><![CDATA[ The from scratch engine that&#8217;s powering Final Fantasy XIII was originally known as the White Engine. That&#8217;s all changed! Now it&#8217;s known as Crystal Tools. While Japanese developers like Square Enix and Capcom have created in-house engines, how do they stack up against their Western counterparts? Says Crystal Tools general manager Taku Murata:

 Until [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/resources/2008/04/final-fantasy-13-tgs.jpg" class="postimg center" style="display:block;float:none"/> The from scratch engine that&#8217;s powering <em>Final Fantasy XIII</em> was originally known as the White Engine. That&#8217;s all changed! Now it&#8217;s known as Crystal Tools. While Japanese developers like Square Enix and Capcom have created in-house engines, how do they stack up against their Western counterparts? Says Crystal Tools general manager Taku Murata:</p>
<p><span id="more-285596"></span><br />
<blockquote> Until the PS3 was launched, regarding the 360 and PS3, it is true. I agree that maybe Japanese game technology is behind because there were no previous experiences, or a base in that PC market in Japan back then. Since then, things have changed. Now, I think it has come to a point when the PC architecture and technologies have advanced&#8230;
<p>I do think that in terms of the language barrier, yes, it still is a challenge. We do face those challenges in terms of communication, but in terms of technology, I don&#8217;t think we&#8217;re behind. We probably have conquered that problem&#8230;or probably we have gone across that point and advanced.</p>
</blockquote>
<p> So yes, tech no problem, language big problem. See, that seems like from what Murata is saying, Japanese engine architecture has caught up super quick&#8230; Well, at least at Square Enix, that is.<br /> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=18246">Crystal Tools Talk</a> [Gamasutra]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kotaku.com.au/2008/04/japanese_tech_is_not_behind_western_tech-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
