Xbox

People Appear to Be Meeting About the Next Xbox in London Right Now

Sean Tracy, a technical designer for Crysis studio Crytek, tweeted this morning that he is at a Durango summit in London. Two weeks ago, Kotaku reported that Durango is the codename for Microsoft’s next Xbox. [Twitter, via NeoGAF]


February 2, 2012
PC

Crysis’ Developers Launching Gaming Service, Mashes Battlelog With OnLive, Skype & Facebook

Crytek, the developers behind the Crysis series (and the CryEngine), will soon be helping release their own online multiplayer gaming service. It has a stupid name, but everything else about it is very interesting.


January 7, 2012
PC

FXAA Already Superseded, SMAA Is Much Better

Kotaku AU

Coding Horror‘s Jeff Atwood has previously talked at length on this site about the new anti-aliasing kid on the block, Fast Approximate Anti-Aliasing, a post-process shader developed by NVIDIA that trumps traditional forms of AA, but at a fraction of the required GPU power. What if I were to tell you there’s something faster and better still and you could be using it in all your DX9 games, right now?


November 4, 2011
PC

Using The Crysis Engine For A Sports Game

Crysis developers Crytek’s proprietary engines are always impressive, but for some reason or another aren’t often used by other studios. Or when they are, they’re used for shooters. Not this time!


October 8, 2011
PC

Crytek Is Looking At Flash Support


October 5, 2011
PlayStation

Here’s Crysis, Lookin’ Mighty Fine On Xbox 360

Today, Crytek’s landmark 2007 PC game Crysis was re-released as a downloadable game for both Xbox 360 and PS3. I’ve already had a chance to play the game and really liked it, in particular its improved controls, strong visuals, and directly-translated open gameplay. It’s a strong port of a good game.


September 24, 2011
PlayStation

Crysis Doesn’t Just Run On Consoles, It Soars

The original 2007 Crysis has a benchmark-y quality to it. It is no longer the Best-Looking PC Game In The World, but it retains some of that “must-have” mystique nonetheless. Perhaps it’s because it’s one of only a few hardcore first-person shooters that has never been ported to consoles. But every time one of my console-playing friends builds a new gaming PC, first thing he or she does is go straight to Steam and download the game.


September 21, 2011
News

How Crytek Can Make A Better Homefront, And Why It May Not Matter

Is the new Homefront necessary? Pardon that imprudent question, but when a man is drowning in a sea of first-person shooters, may he question the next bucket?


September 20, 2011
News

New Homefront Being Made By People Who Made Far Cry

The folks behind Crysis and Far Cry have teamed up with THQ to work on the next Homefront, the publisher said this morning.


September 9, 2011
Xbox

Four Years Later, Crysis Comes To Console

Yes, but can your console run Crysis?