Sean Tracy, a technical designer for Crysis studio Crytek, tweeted this morning that he is at a Durango summit in London. Two weeks ago, Kotaku reported that Durango is the codename for Microsoft’s next Xbox. [Twitter, via NeoGAF]
Coding Horror‘s Jeff Atwood has previously talked at length on this site about the new anti-aliasing kid on the block, Fast Approximate Anti-Aliasing, a post-process shader developed by NVIDIA that trumps traditional forms of AA, but at a fraction of the required GPU power. What if I were to tell you there’s something faster and better still and you could be using it in all your DX9 games, right now?
Crysis developers Crytek’s proprietary engines are always impressive, but for some reason or another aren’t often used by other studios. Or when they are, they’re used for shooters. Not this time!
Today, Crytek’s landmark 2007 PC game Crysis was re-released as a downloadable game for both Xbox 360 and PS3. I’ve already had a chance to play the game and really liked it, in particular its improved controls, strong visuals, and directly-translated open gameplay. It’s a strong port of a good game.