Curt Schilling, the head of 38 Studios, has taken to his studio’s own forums (and also NeoGAF’s) to face the music regarding a buggy demo version of Kingdoms of Amalur: Reckoning and plans for day-one downloadable content. He’s as plain-spoken here as he was on sports radio when he was a Major League Baseball all-star. It’s an attribute that got him in trouble in his baseball career, but gamers seem to respond to it little better. More »
Mega-publisher EA tends to publish interesting, unsafe bets in February. In 2009, they released Dante’s Inferno; in 2010, Bulletstorm. Today the company said Kingdoms of Amalur: Reckoning, a promising singleplayer action RPG of unusual pedigree, will hit February 7, 2012.
Previously known simply as Project Mercury, Curt Schilling’s 38 Studios and EA finally give the Todd McFarlane, R.A. Salvatore and Ken Rolston powered role-playing game a name, promising open world exploration and fast-paced action combat in Kingdoms of Amalur: Reckoning. More »
Curt Schilling’s 38 Studios outs Project Mercury at the San Diego Comic-Con this month, giving con-goers the first look at the mysterious role-playing game that features the talents of R.A. Salvatore, Todd McFarlane and Ken Rolston. More »
“Game executive”, “former baseball star”, take your pick, whichever one you choose, it’s the same guy – Curt Schilling – and he’s looking at running for the Senate seat left vacant following Ted Kennedy’s passing. More »
Troubled real-time strategy and role-playing developer Big Huge Games lives on, with Curt Schilling’s 38 Studios stepping up at the last moment for a late game save. More »
Pitcher Curt Schilling has announced he’s retiring from Major League Baseball. During his career, Schilling posted a win-loss record of 216-146 and chalked up 3,116 strikeouts.
Curt Schilling’s 38 Studios has just added two new players to its lineup of award-winning game talent, snagging a composer from EA and an interface designer from Blizzard to work on their R. A. Salvatore meets Todd McFarlane MMO project. Most notable of the two new additions is audio pioneer Aubrey Hodges, who was one of the first sound designers to use MIDI in a video game. His work spans the history of the industry, from the King’s Quest series to Doom, Quake, and Madden NFL, most recently serving as an audio director with EA Tiburon.
From Crackle:
Jace Hall’s next show is going to include an interview with Red Sox pitcher and MMO addict Curt Schilling along with an early look at Schilling’s massively multiplayer game Copernicus. The actual show hits on Thursday. In the meantime hit the jump to listen to the catchy extended-version of the Jace Hall theme song. It has head-lopping and base capturing!