cutscenes

It’s Too Simple To Say Games Are Becoming More Like Movies

Here is a fascinating dissection by Vimeo user Matthias Stork, which is seven months old, but recently written up by Indiewire and tweeted by Roger Ebert, so I thought it was worth sharing. It delves into the relationship held between movies and games — which goes further than simply having more cutscenes in games (though this too is explored).


Why Can’t Every Game Let You Skip Long-Winded Cutscenes With Violence?

Asura’s Wrath is a game brimming with excellent ideas, most of them involving punching, and while complaints that it’s more cutscene than gameplay are valid, it also features what could be the greatest scene-skipping mechanic in gaming history.


The Many Cinematic Missteps Of Video Game Cutscenes

The video game cutscene has undergone a lot of transformations over the past couple of decades, and many games these days present elaborate, dazzling CGI sequences that are often billed as “Hollywood-caliber.”


Activision Considers Selling Video Game Cutscenes

If Activision stripped all of the cutscenes from StarCraft II, pasted them together into one big movie and charged between 20 to 30 dollars for you to buy it, would you pay? Activision’s Bobby Kotick thinks you would.


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