Asura’s Wrath is a game brimming with excellent ideas, most of them involving punching, and while complaints that it’s more cutscene than gameplay are valid, it also features what could be the greatest scene-skipping mechanic in gaming history.
The video game cutscene has undergone a lot of transformations over the past couple of decades, and many games these days present elaborate, dazzling CGI sequences that are often billed as “Hollywood-caliber.”
If Activision stripped all of the cutscenes from StarCraft II, pasted them together into one big movie and charged between 20 to 30 dollars for you to buy it, would you pay? Activision’s Bobby Kotick thinks you would.