damnation
News
Damnation Developers Laid Off
11:30AM Luke Plunkett | Several former employees at Blue Omega, developers behind the recent Damnation, have confirmed with Kotaku today that the entire dev team has been laid off following “issues” with Codemasters, Damnation’s publishers. More »
Media
Damnation Trailer Proves It Really IS Steampunk
11:20AM AJ Glasser | After my last look at Damnation, I wasn’t totally convinced that Damnation was really a Steampunk game on account of there being no zeppelins or frilly Victorian dresses. More »
Media
Taking Damnation To The Next Level
1:40AM Mike Fahey | Building the vertical-oriented worlds found in Blue Omega’s Damnation takes a great deal more effort than simply plotting out points on graph paper. More »
News
Codemasters Swag Report
11:40AM AJ Glasser | Last Thursday’s Codemasters event had some major pluses and minuses. I’m counting Overlord II as a plus – and all three times the speakers blew out as minuses.
Hands On
Damnation: Forget Playing the Game, I Just Like Saying It
10:00AM AJ Glasser | Damnation is looking nothing like the buggy, crash-prone demo I saw at the Penny Arcade Expo last summer – thank goodness, too; the release date is right around the corner. More »
News
Codemasters Postpones Damnation Til 2009
12:20AM Mike Fahey | Yesterday we reported on the delay of Codemasters’ action RPG Rise of the Argonauts to “hopefully before the holidays”, and now another Codies title is being wisely held back in the face of the holiday rush. Blue Omega’s vertical steampunk shooter Damnation will now see release in early 2009. “Damnation is being rescheduled for an early 2009 release…The game will be much stronger and better as a result, and will also give people time to get all the pre-holiday releases out the way – ready for the fresh (and vertical) gaming experience that Damnation offers.” More »PAX Impressions: Video Game Hands-On Blitz
10:00AM Kotaku US Edition | Another Penny Arcade Expo come and gone and I find myself on my couch trying to remember the games I saw, the things I did and the people I talked over the last three days. I can sort out the panels from the events and the events from the experience – but beneath all of that is the most important part of PAX – the part that you want to hear about: the games. Hit the jump for hazy, disjointed hands-on impressions for Infinite Undisovery, Animal Crossing: City Folk, Tales of Symphonia: Dawn of the New World, Damnation, Rise of the Argonauts, Lord of the Rings: Conquest, and Mirror’s Edge. More »
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