Is Hitman's Next Target Assassin's Creed?
Why Kotaku Australia Should Never Work With Children... Or Robots
Three Words I Said To The Man I Defeated In Gears Of War That I'll Never Say Again
New Doom 3 For Xbox 360 And PlayStation 3 Supports Head-Mounted Displays
Far Cry 3 And The Stranger In A Strange Land
Why Robin Makes Batman Better Glide through the skies of a firefly's adventure.
So much gaming news.
Witch Wars is the ultimate, competitive, mobile match-three game.
Finally, a decent RTS game on the iPad.
When you talk, all I hear is "miaow miaow miaow"
What happened while you were sleeping?
Ask everything to everyone!
Buy Buy Buy?
Don't miss these gaming stories from overnight.
You may have heard that it’s tough to make a living as a musician. You heard right! It’s a tough world out there, and very few people get paid a good living to make music. But while it may seem daunting from the outside, there is actually a greater demand for music than ever — there is more media created each day than ever, and most of it needs music. TV shows, movies, commercials, websites, podcasts, web series, promotional materials, and, of course, video games.
I’ve written in the past about how much I like Danny Baranowsky’s work, but tonight during Kotaku melodic, we’ll be running a more in-depth feature about him, so I thought it would be cool to share some of his non- Binding of Isaac work.
We’ve done a lot of big-budget games so far in our Best Video Game Music of 2011 series, but there were some great indie soundtracks released, as well. One of the very best of those was Danny Baranowsky’s dangerous, dark, synthy work on the Zelda-esque roguelike The Binding of Isaac.