Gamasutra currently has a pretty interesting interview with David Cage, where he discusses, among other things, the development of Heavy Rain — its successes, its failures. His observation that Heavy Rain had to completely do away with ‘Game Over’ situations was perhaps the most interesting for me, mainly because that was precisely what I felt made the game so compelling.
We’re at a weird place in terms of expectations for the near-future of video games. Yesterday saw Epic Games unveiling the next iteration of their Unreal Engine and that — combined with a stream of leaks about the successors to the PS3 and Xbox 360 — have people thinking about the possibilities of what’s next. But David Cage doesn’t care about any of that.
In an interview with CVG, David Cage discussed the progress of Quantic Dream’s own engine, and commented on what Team Bondi are attempting with L.A. Noire and their motion scan technology.
“I think it’s an interesting solution to a problem for now,” he claimed. “But it’s also an interesting dead end.”
Heavy Rain is unlike any other video game. It’s mature and mundane. It’s heartfelt and honest. It’s utterly captivating. Yet it very clearly isn’t for everyone.