de blob

Regulars

Bargain Hunter: This Should Brighten Your Day

11:00AM David Wildgoose | If you haven’t played De Blob yet, you really should rectify that oversight immediately. Perhaps by taking advantage of this attractive deal? More »
Hands On

Swords & Soldiers Micro-Review: Violence Included

7:00AM Stephen Totilo | WiiWare had been hurting for games about killing. But the originators of de Blob have released a cartoon-violent battle between Vikings, Aztecs and ninja monkeys to more than compensate. More »
Culture

De Blob Cupcakes Bring Some Colour To Your Tummy

2:30PM David Wildgoose | Video game inspired cakes are something of a Kotaku tradition. But until now Kotaku AU has never indulged its sweet tooth. More »
News

de Blob Performs Rare ‘Sells Well On Nintendo Hardware’ Trick

11:40AM Michael McWhertor | We know that THQ’s de Blob has been selling well, sometimes even better than Nintendo’s first party Wii titles. But how well can a non-phoned-in, non-mini-game collection title sell on the Wii? Pretty well. More »
Regulars

AU Diary: Blobby-licious

8:00AM David Wildgoose | I played De Blob for a few hours at a THQ press event last year prior to the game’s launch and loved it. When I picked up my Wii last week, this Australian-made platform/painting/rhythm game was always going to be high on the list of games I wanted to delve deeper into. So after polishing off Operation Anchorage yesterday afternoon, I settled in for some funky, blobby-licious action. More »
News

Strong Sales Make de Blob Sequel Certain

6:00AM Owen Good | IGN noticed that De Blob outsold Wario Land: Shake It by 80,000 copies, and both were released the same day. THQ, asked for comment, said there’s more where that came from. More »

Indie Games Get a Mainstream Closeup

8:30AM Owen Good | In its “All New” issue, discussing the cutting edge of trends in American culture, New York Magazine lauds four indie titles for “ushering in a golden age of smart, beautiful, and really weird games.” More »

Oz Devs Games Of The Year: Pick #1

12:47PM David Wildgoose | With all these game of the year awards being handed out and lists being drawn up, it must be hard for a developer. You’re being publicly judged. So why not turn it around and let the developers do the judging for once? We recently asked a bunch of Australian game development people to pick their favourites for the year – and if we didn’t ask you, we love to hear from you. First up, it’s Jon Cartwright from THQ Studio Australia… More »

de Blob Review: Painting A Very Pretty Picture

5:00AM Mike Fahey | de Blob began life as a school project from studying Game Design & Development at the Utrecht School of the Arts in The Netherlands, meant to reflect the end result of the rebuilding of a local railway station, but THQ saw much more potential for the quirky PC painting game. They purchased the rights, handed over development to Blue Tongue Entertainment, and now we have De Blob for the Nintendo Wii. The I.N.K.T. Corporation has drained all the colour out of the city of Chroma, enslaving its inhabitants and putting them to work doing its evil, clerical bidding. It’s up to de Blob to be the paintbrush of the people, restoring colour to the city one building at a time. While a very unique and compelling concept at its core, have THQ and Blue Tongue managed to stay true to de Blob’s origins, or has the entertainment value of the original game been completely painted over? Mixing a little red with a little blue, after the jump. More »

de Blob Devs Bringing Swords & Soldiers To WiiWare

12:40AM Mike Fahey | The original de Blob developers are back with their own game studio and a shiny new title coming out on WiiWare in Q4 2008. Ronimo Games, founded by said de Blob creators in Utrecht, the Netherlands, is readying Swords & Soldiers for European and North American release. Swords & Soldiers is a side-scrolling RTS in which three different factions battle against each other in order to obtain the powers of the gods. While I’m not yet sure what type of gameplay to expect from the title’s single player campaign or split-screen multiplayer, I’m definitely liking the animated style they’ve got going for them. Check out the first screens from Swords & Soldiers for yourself below.