This Time, Decapitate Zombies With Your Wii-mote
Even though graphically Dead Rising: Chop Till You Drop for the Wii won't be up to par with it's 2 year old Xbox 360 counterpart, the game will still be a blast. There is something disturbingly satisfying about lopping off a zombies head with a Wii mote. To fuel your thirst, here's some zombie mutilating gameplay from the title.



So, Capcom's bringing Dead Rising to the Wii. There's been some concern about how the company will bring what was previously an Xbox 360 exclusive to the less powerful Wii. Game site 1up's hands-on with the title do relax those concerns somewhat. According to 1up, the game runs on the Resident Evil 4 Will Engine, and there were about ten zombies on screen at once. Developers hope to have
Here's the way Capcom works: multi-platform. The company really doesn't seem to play favourites, and it tries to get its games everywhere it can. So, exclusive titles like Xbox 360 only zombie title Dead Rising seem somewhat out of place in the corporate M.O. In a Bionic Commando: Rearmed thread on the official PlayStation.Blog, Capcom's John Diamonon writes this in response to a post about a PS3 being "REALLY happy with Capcom" even though Dead Rising is still Xbox 360 only:
We know, Dead Rising on Wii looks different, but it's going to play different too. It's got waggle! And not just any waggle: Capcom are bringing Resident Evil 4's waggle to 2006's zombie mall simulator. Gun combat will work exactly the same, with pointing of the Wii Remote for aiming and a shake of the nunchuk for a reload. More shaking is required if you're grabbed by a zombie, however, because you'll have to shake as if your very life depended on it to get out of it. The shaking motif continues with melee weapon use: you can shake the bat while swinging to build up some extra charge. Aside from that, you can shake to shake, and shake twice if you want to shake and bake.
Dead Rising was an average game made great by throwing, literally, hundreds and hundreds of zombies at you. The upcoming Wii version, being a Wii game, is obviously
Over at website Wii Fanboy, they've done a nice job of comparing how Dead Rising will look on the Wii versus the Xbox 360 original. While obviously it doesn't pack the horsepower that the Xbox 360 version does (well, duh), Capcom appears to have done a nice job as making the Wii experience look as close as possible to the Xbox 360. Big props for that.
By now, you're likely well aware that Dead Rising is coming to Nintendo's Wii platform. It's coming this summer with a new "improved" save system, a lower zombie count and quite possibly the best name ever in Dead Rising: Chop Till You Drop.
To men huddled around the big tables at Capcom HQ, the idea of porting yet another big-selling, zombie-based title to the Wii must sound like a no-brainer! You've got to wonder, though, whether they consulted with the tech guys before pushing forward with the project. Because as far as the 360 version was concerned, the thing that stopped it from being an awful beat-em up and made it such an awesome game were the hundreds of zombies the 360 could process. From these screens, it doesn't look like the Wii can do hundreds. It can do dozens. Maybe.














And you thought all the crazy shit was happening in LA. The latest issue of Famitsu brings word of a new Dead Rising game. But it's not a spin-off, per se, nor is it the