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Entries tagged 'dead rising'

10 result(s) displayed (1 - 10 of 22)

wii

This Time, Decapitate Zombies With Your Wii-mote


Even though graphically Dead Rising: Chop Till You Drop for the Wii won't be up to par with it's 2 year old Xbox 360 counterpart, the game will still be a blast. There is something disturbingly satisfying about lopping off a zombies head with a Wii mote. To fuel your thirst, here's some zombie mutilating gameplay from the title.

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2:00 AM on Fri Aug 22 2008
by Adam Barenblat

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wii

First Dead Rising Wii Hands-On, Gameplay Footage

So, Capcom's bringing Dead Rising to the Wii. There's been some concern about how the company will bring what was previously an Xbox 360 exclusive to the less powerful Wii. Game site 1up's hands-on with the title do relax those concerns somewhat. According to 1up, the game runs on the Resident Evil 4 Will Engine, and there were about ten zombies on screen at once. Developers hope to have one hundred on the screen at once when the game ships. From the hands-on:

Because Chop Till You Drop runs on the Resident Evil 4 Wii engine, the controls feel similar — differing mostly in the pacing, since Resident Evil is, in most cases, a slower shooter, while Dead Rising's a faster beat-em-up/shooter/choose-your-own-adventure-through-the-crowd game. That means you hold down a button and point the Wii Remote to shoot, and you can choose between pressing the A button or flicking the Wii-mote for an up-close attack.

...The game features multiple save slots and eschews the 360 version's 72-hour countdown clock. Time matters on a mission-by-mission basis rather than for the overall story — which, according to [Capcom marketing manager Colin] Ferris, means it's very likely players will be able to successfully complete the game their first time through. We don't know the full extent of what Capcom refers to as this new "episodic" structure (specifically, how players will have to balance saving civilians with completing the main story), but the goal on the development side is for a mostly "linear" progression, which seems like a nod to the large mainstream contingent of the Wii's audience.

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3:00 PM on Tue Aug 19 2008
by Brian Ashcraft

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playstation 3

Will There Be Dead Rising PS3?

Here's the way Capcom works: multi-platform. The company really doesn't seem to play favourites, and it tries to get its games everywhere it can. So, exclusive titles like Xbox 360 only zombie title Dead Rising seem somewhat out of place in the corporate M.O. In a Bionic Commando: Rearmed thread on the official PlayStation.Blog, Capcom's John Diamonon writes this in response to a post about a PS3 being "REALLY happy with Capcom" even though Dead Rising is still Xbox 360 only:

You haven't seen the last of Dead Rising.

When asked if this was confirmation of PS3 Dead Rising, Diamonon replied: "Not confirming anything, just hoping. :)" It's already coming to the Wii, so make of this what you will.

BCR Behind The Scenes [PlayStation.Blog via PSU]

10:00 PM on Mon Aug 11 2008
by Brian Ashcraft

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wii

Extent Of Dead Rising Wii's Waggle Explained

We know, Dead Rising on Wii looks different, but it's going to play different too. It's got waggle! And not just any waggle: Capcom are bringing Resident Evil 4's waggle to 2006's zombie mall simulator. Gun combat will work exactly the same, with pointing of the Wii Remote for aiming and a shake of the nunchuk for a reload. More shaking is required if you're grabbed by a zombie, however, because you'll have to shake as if your very life depended on it to get out of it. The shaking motif continues with melee weapon use: you can shake the bat while swinging to build up some extra charge. Aside from that, you can shake to shake, and shake twice if you want to shake and bake.

Capcom Details Dead Rising Wii Controls [IGN]

9:30 PM on Mon Aug 11 2008
by Luke Plunkett

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wii

Dead Rising Wii *Might* Get To 100 Zombies At A Time

Dead Rising was an average game made great by throwing, literally, hundreds and hundreds of zombies at you. The upcoming Wii version, being a Wii game, is obviously not going to feature hundreds and hundreds of zombies, putting the whole "makes an average game a great one" thing in serious jeopardy. But how many will it feature? Well, Capcom are hoping that they'll be able to squeeze 100 on there at a time. Still not a patch on the 360 version, but 100 on-screen bad guys for what is ostensibly a last-gen title would still be one hell of a technical achievement!

Read-a-long with Nintendo Power #232 (September 2008) [Aeropause]

10:20 PM on Tue Aug 5 2008
by Luke Plunkett

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wii xbox 360

Dead Rising Wii vs. Dead Rising Xbox 360

Over at website Wii Fanboy, they've done a nice job of comparing how Dead Rising will look on the Wii versus the Xbox 360 original. While obviously it doesn't pack the horsepower that the Xbox 360 version does (well, duh), Capcom appears to have done a nice job as making the Wii experience look as close as possible to the Xbox 360. Big props for that.

Dead Rising: Compare 'til you drop [Wii Fanboy]

8:00 PM on Mon Jul 28 2008
by Brian Ashcraft

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wii

Dead Rising Wii Is Official, Brilliantly Renamed

By now, you're likely well aware that Dead Rising is coming to Nintendo's Wii platform. It's coming this summer with a new "improved" save system, a lower zombie count and quite possibly the best name ever in Dead Rising: Chop Till You Drop.

Dead Rising: Chop Till You Drop which has "pretty good for a Wii game" graphics is touted as "taking advantage of the same proven technology that brought Resident Evil 4 so successfully to Wii". Whether that simply means a Wii Remote driven control scheme with zombie killing accuracy or something else more technical, we're not sure. We don't know computers.

The full press release with all the details is after this.

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10:20 AM on Tue Jul 22 2008
by Michael McWhertor

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wii

Dead Rising Wii Screens: Where Did All The Zombies Go?

To men huddled around the big tables at Capcom HQ, the idea of porting yet another big-selling, zombie-based title to the Wii must sound like a no-brainer! You've got to wonder, though, whether they consulted with the tech guys before pushing forward with the project. Because as far as the 360 version was concerned, the thing that stopped it from being an awful beat-em up and made it such an awesome game were the hundreds of zombies the 360 could process. From these screens, it doesn't look like the Wii can do hundreds. It can do dozens. Maybe.

Dead Rising Wii 1Dead Rising Wii 2Dead Rising Wii 3Dead Rising Wii 4Dead Rising Wii 5Dead Rising Wii 6Dead Rising Wii 7Dead Rising Wii 9Dead Rising Wii 8Dead Rising Wii 10Dead Rising Wii 11Dead Rising Wii 12Dead Rising Wii 13Dead Rising Wii 15Dead Rising Wii 14

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9:30 PM on Mon Jul 21 2008
by Luke Plunkett

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wii

Dead Rising... For The Wii!

And you thought all the crazy shit was happening in LA. The latest issue of Famitsu brings word of a new Dead Rising game. But it's not a spin-off, per se, nor is it the probably-Vegas-bound Dead Rising 2, it's...a Wii version. And a direct (well, as good as they can get it) port of the 360 original to boot. With zombie-wrestling waggle and everything. Before you ask why, ask yourself why not. It worked for Res 4, you can't blame Capcom for trying! Scans are after the jump if you're in a state of disbelief.

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6:00 PM on Wed Jul 16 2008
by Luke Plunkett

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real world

George Romero Clueless About Dead Rising?

Back in late February, we brought word of a Dead Rising lawsuit. Capcom was being sued over the game by the MKR Group, which holds the rights to George Romero's Dawn of the Dead film. MKR claimed that Dead Rising was essentially an unlicenced adaptation of the Romero film. Over the weekend, George Romero appeared at the Chicago Horror Convention, and Kotaku reader Tyler was on hand to get his copy of Dead Rising autographed by the famed horror director. According to Tyler:

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5:00 PM on Wed Jul 2 2008
by Brian Ashcraft

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