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	<title>Kotaku Australia &#187; dead or alive</title>
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	<link>http://www.kotaku.com.au</link>
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		<title>Itagaki Talks Missiles, Tecmo And Sixaxis Bounce</title>
		<link>http://www.kotaku.com.au/2009/09/itagaki-talks-missiles-tecmo-and-sixaxis-bounce/</link>
		<comments>http://www.kotaku.com.au/2009/09/itagaki-talks-missiles-tecmo-and-sixaxis-bounce/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 16:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[tgs09]]></category>
		<category><![CDATA[tokyo game show]]></category>
		<category><![CDATA[tokyo viking]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=358256</guid>
		<description><![CDATA[ The Tokyo Game Show is days away and just before it kicked off, we had a chance to catch up with former Team Ninja lead ninja Tomonobu Itagaki &#8212; designer of Ninja Gaiden and Dead or Alive.
Itagaki has kept a relatively low profile since leaving Tecmo, working with his new company Tokyo Vikings and [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/jgsdf2.JPG"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_jgsdf2.jpg" alt="" class="center" /></a> The Tokyo Game Show is days away and just before it kicked off, we had a chance to catch up with former Team Ninja lead ninja Tomonobu Itagaki &mdash; designer of Ninja Gaiden and Dead or Alive.<span id="more-358256"></span></p>
<p>Itagaki has kept a relatively low profile since leaving Tecmo, working with his new company Tokyo Vikings and agreeing to only to interviews here and there.</p>
<p>Itagaki is upbeat and opinionated as ever, talking about a range of topics and showing us pictures of missiles. And who doesn&#8217;t love pictures of missiles?</p>
<p>While Itagaki was tight-lipped about what he and his team were working on, he did express an interest in military weaponry (missiles!). Back in May 2008, he told Kotaku that he was interested in doing something &#8220;totally new, completely unrelated to anything I&#8217;ve done before. Not any part of any existing franchises.&#8221;</p>
<p>As we previously <a href="http://www.kotaku.com.au/2008/05/itagaki_no_more_ninja_gaiden_this_was_my_swan_song-2/">reported</a>, Itagaki said what he&#8217;d like to do is work on another action title or perhaps a war-themed game, perhaps something set in the Pacific theatre during World War II.</p>
<p>&#8220;I think the Pacific theatre of World War II is a interesting topic,&#8221; he said in 2008. &#8220;I think it would be cool to work with an American developer and do a game based on the Pacific theatre.&#8221; When Kotaku asked during that interview how long he had been thinking about doing such a title, Itagaki said it was something he came up with during our short interview. &#8220;I&#8217;m interested in that period of time, for my generation, that was an event that influenced us more than anything else,&#8221; he said at the time. &#8220;I think that would be an interesting topic to explore.&#8221;</p>
<p>That was 2008, this is now, a year later. Our 2009 Tokyo Game Show interview with Itagaki below:</p>
<p><b>Kotaku:</b> It&#8217;s good to see you again, Itagaki-san.<br />
<b>Itagaki:</b> You too. How have you been?<br />
<b>Kotaku:</b> Pretty good, thanks. So first let me ask you what you thought of <a href="http://www.kotaku.com.au/2009/09/wikipedia-warns-tecmo-to-stop-editing-wiki-page/">our recent news story</a>.<br />
<b>Itagaki:</b> Which story?<br />
<b>Kotaku:</b> That Tecmo had been falsely editing the Team Ninja entry on Wikipedia, and it became pretty big news.<br />
<b>Itagaki:</b> Editing, you say?<br />
<b>Kotaku:</b> Yeah, they apparently deleted sections about you and your former team members.<br />
<b>Itagaki:</b> I don&#8217;t really know what the point is in doing something like that, but hey, I&#8217;m still here. Does editing Wikipedia change the world or something?<br />
<b>Kotaku:</b> That&#8217;s a good question.<br />
<b>Itagaki:</b> We live in a convenient day and age, but trust me, nothing&#8217;s <i>that</i> convenient. They should find better things to do with their time.<br />
<b>Kotaku:</b> Curious to know what your opinion is on the current state of the Japanese game industry?<br />
<b>Itagaki:</b> I think that, in time, it will end up much like the Japanese film industry, you know?<br />
<b>Kotaku:</b> What do you mean that it&#8217;s like the Japanese film industry?<br />
<b>Itagaki:</b> I mean it will become similar in terms of its competitiveness in mass markets, its ability to raise funds, and its technological prowess. I mean, Kojima-san at Konami has been talking about the technological side of the issue for quite some time now, hasn&#8217;t he?<br />
<b>Kotaku:</b> So, are you saying that the Japanese game industry is heading towards a decline?<br />
<b>Itagaki:</b> Whether it goes into a major decline or not will depend on the publishers and game creators here in Japan. There&#8217;s no point in travelling the same path that Japan did 400 years ago, after all.<br />
<b>Kotaku:</b> What do you mean by 400 years ago?<br />
<b>Itagaki:</b> I&#8217;m talking about <i>sakoku</i>, the policy in which Japan closed its borders to the outside world. What the industry is doing right now is just a modern form of <a href="http://en.wikipedia.org/wiki/Sakoku">sakoku</a>. What I&#8217;m trying to get at is that you&#8217;ve got to be an Earthling first, and a Japanese second.<br />
<b>Kotaku:</b> Are there any Japanese films in particular that you like?<br />
<b>Itagaki:</b> Yesterday I saw Departures on TV. I thought that the head of the funeral home was the main character&#8217;s father, but after watching it I found out I was wrong (laughs). It was pretty interesting but I felt that the ending was lacking somewhat. But, what&#8217;s a Japanese movie I like? I&#8217;m particularly fond of <i>Brother</i> by Takeshi Kitano &mdash; that&#8217;s a great film.<br />
<b>Kotaku:</b> What about games, what games have you played recently that you thought were fun or not so fun?<br />
<b>Itagaki:</b> Sandy from the new Dragon Quest made me want to take the DS and snap the damn thing in half (laughs). Looks like the game is pretty popular amongst my friends, though.<br />
<b>Kotaku:</b> What have you been doing since you quit Tecmo?<br />
<b>Itagaki:</b> I&#8217;ve been taking photographs, designing games &mdash; you know, the usual. The other day I went to Mt. Fuji and took some pictures of the Japanese Army. It was a 24-hour forced march so I&#8217;m pretty tired though! (laughs)<br />
(top photo)<br />
This was taken at the moment a Type-20 battle tank fired its main cannon.<br />
(bottom photo)<br />
Here&#8217;s the launching of rocket artillery.<br />
<b>Kotaku:</b> Wow, these are pretty impressive.<br />
<b>Itagaki:</b> Yeah, there is nothing like the real thing. This is no video game.<br />
<b>Kotaku:</b> Do these have anything to do with your next games?<br />
<b>Itagaki:</b> I don&#8217;t spend even a second on anything that I don&#8217;t have an interest in.<br />
<b>Kotaku:</b> What do you think about the feature in Ninja Gaiden Sigma 2 that allows players to control characters&#8217; chest movements with the SIXAXIS?<br />
<b>Itagaki:</b> What the hell&#8230;?<br />
<b>Kotaku:</b> When you shake the controller forcefully, the female characters&#8217; chests bounce. What do you think of that?<br />
<b>Itagaki:</b> Well, it certainly is unique&#8230; (laughs)<br />
<b>Kotaku:</b> What do you mean by &#8220;unique&#8221;?<br />
<b>Itagaki:</b> Are those guys doing okay at home? I mean, I know Sigma 2&#8217;s producer, Hayashi, just got married recently&#8230;<br />
<b>Kotaku:</b> Well, we tend to think of breast bouncing mechanics as being a registered trademark of your games, Itagaki-san, so tell us, are <i>you</i> doing okay at home?<br />
<b>Itagaki:</b> Don&#8217;t worry, my wife is no pushover &mdash; trust me! (laughs)<br />
<b>Kotaku:</b> How many team members do you have at Tokyo Vikings? Are there any ex-Tecmo staff?<br />
<b>Itagaki:</b> What sort of stupid general would give his enemy information on his troop strength? You&#8217;d better go back and read up on Rommel, AKA &#8220;the Desert Fox.&#8221;<br />
<b>Kotaku:</b> Would you like to make another fighting game at some point?<br />
<b>Itagaki:</b> I believe I created one possible example of a perfected fighting game 4 years ago. If someone else wants to make one, I say they go right ahead.<br />
<b>Kotaku:</b> What genre of game would you like to make then?<br />
<b>Itagaki:</b> If I were to tell you that it would ruin the surprise! Be patient just a little while longer.<br />
<b>Kotaku:</b> Are you considering doing something for the Wii or DS?<br />
<b>Itagaki:</b> I&#8217;ve made one for the DS, as you know. It wasn&#8217;t a typical DS game, though, that&#8217;s for sure. When you get right down to it, I&#8217;m not sure that I&#8217;m suited for portable games, you know?<br />
<b>Kotaku:</b> Will you be at the Tokyo Game Show? I think your fans are waiting for you to announce your next project.<br />
<b>Itagaki:</b> I&#8217;m really sorry to keep them waiting, but it&#8217;s just not time to announce anything quite yet. My partners and I are working on quite a few bombshells at the moment.<br />
<b>Kotaku:</b> So you&#8217;ll drop those bombs somewhere? Where&#8217;s your target?<br />
<b>Itagaki:</b> You&#8217;ll know once you see the explosions.<br />
<a rel="lytebox" href="http://cache.gawker.com/assets/images/kotaku/2009/09/jgsdf1.JPG"><img src="http://cache.gawker.com/assets/images/9/2009/09/500x_jgsdf1.jpg" alt="" class="center" /></a></p>
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		<title>Dead Fantasy III: The Epic Final Fantasy, DOA Cat Fight Continues</title>
		<link>http://www.kotaku.com.au/2009/07/dead-fantasy-iii-the-epic-final-fantasy-doa-cat-fight-continues/</link>
		<comments>http://www.kotaku.com.au/2009/07/dead-fantasy-iii-the-epic-final-fantasy-doa-cat-fight-continues/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 22:30:13 +0000</pubDate>
		<dc:creator>Michael McWhertor</dc:creator>
				<category><![CDATA[Culture]]></category>
		<category><![CDATA[clips]]></category>
		<category><![CDATA[dead fantasy]]></category>
		<category><![CDATA[dead fantasy iii]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[final fantasy]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[monty oum]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=344886</guid>
		<description><![CDATA[
What happens when two of gaming&#8217;s chestiest ladies from Final Fantasy and Dead Or Alive go at it? Monty Oum&#8217;s Dead Fantasy, that&#8217;s what. Part three of the machinima series brings with it more feminine fisticuffs.
In comparison to parts I and II, Dead Fantasy III takes things down a notch, somewhat surprisingly. This is simply [...]]]></description>
			<content:encoded><![CDATA[<p><object width="502" height="410"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=52613"><param name="allowFullScreen" value="true"><embed src="http://www.gametrailers.com/remote_wrap.php?mid=52613" type="application/x-shockwave-flash" allowfullscreen="true" width="502" height="410"></object></p>
<p>What happens when two of gaming&#8217;s chestiest ladies from <em>Final Fantasy</em> and <em>Dead Or Alive</em> go at it? Monty Oum&#8217;s <em>Dead Fantasy</em>, that&#8217;s what. Part three of the machinima series brings with it more feminine fisticuffs.<span id="more-344886"></span></p>
<p>In comparison to <a href="">parts I</a> and <a href="http://www.kotaku.com.au/2008/03/dead_fantasy_ii_return_of_video_game_girls_kicking_the_crap_out_of_each_other-2/">II</a>, <em>Dead Fantasy III</em> takes things down a notch, somewhat surprisingly. This is simply a showcase of well choreographed fighting between Tifa and Hitomi, with a few cameos from the latter&#8217;s <em>Dead Or Alive</em> compatriots.</p>
<p>We&#8217;d suggest watching the first two episodes to ensure you&#8217;re up to speed on the plot. But if you&#8217;re in a hurry, just know that there&#8217;s a lot of punching, some kicking and a heavy dose of fan service.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Father Knows Best: Best And Worst Fathers In Video Games</title>
		<link>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/</link>
		<comments>http://www.kotaku.com.au/2009/06/father-knows-best-the-best-and-worst-fathers-in-video-games/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 06:08:00 +0000</pubDate>
		<dc:creator>AJ Glasser</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[astro boy]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[dead or alive]]></category>
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		<category><![CDATA[dragon quest v]]></category>
		<category><![CDATA[fable ii]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[father's day]]></category>
		<category><![CDATA[final fantasy x]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[god of war]]></category>
		<category><![CDATA[half-life]]></category>
		<category><![CDATA[harvest moon]]></category>
		<category><![CDATA[katamari damacy]]></category>
		<category><![CDATA[lost odyssey]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[metal gear solid]]></category>
		<category><![CDATA[mortal kombat]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[prince of persia]]></category>
		<category><![CDATA[red dead revolver]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[resident evil code veronica]]></category>
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		<category><![CDATA[silent hill: shattered memories]]></category>
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		<guid isPermaLink="false">http://www.kotaku.com.au/?p=342051</guid>
		<description><![CDATA[Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.
In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/800px-REPIN_Ivan_Terrible_Ivan_01.jpg" alt="" class="left" />Fathers are easy to find in video games. When they&#8217;re not antagonising their offspring or killed off in the first level, they often serve as our main characters&#8217; major motivation.<span id="more-342051"></span></p>
<p>In honour of Father&#8217;s Day, we celebrate dads in video games: from the good to the bad to the &#8220;Luke, I am your father kind,&#8221; that don&#8217;t fulfil any fatherly duties beyond lopping off a limb. Join us now in separating the Bill Cosbys from the Darth Vaders.</p>
<p><strong>Fathers in… Role-Playing Games</strong><br />
Much like mothers, fathers in role-playing games often are killed early in order to inspire the hero to leave home and avenge dear daddy (and mummy) and the rest of their destroyed village. However, there are some dads who stick around. When they do, they&#8217;re usually playable support characters their son or daughter&#8217;s active fighting party, or they show up in flashbacks and hallucinations to offer pep talks and parental criticism. Here are a few of these fatherly figures:</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444059263_dissidia_scans2.jpg" alt="" class="center" /></p>
<p>Jecht, Final Fantasy X – Father of Tidus: He&#8217;s an alcoholic all-star blitzball player who insults his son to toughen him up. Instead, he winds up alienating him. Only after son and father find out they&#8217;re dead do they make up with a manly high-five.</p>
<p>Kaim, Lost Odyssey – Father of Liram: Kaim believes his daughter is dead, but when he rediscovers her as an old, sick woman, he gets around to some parental duties like making funeral arrangements and babysitting the grandkids.</p>
<p>Pankraz, Dragon Quest V – Father of The Hero: Pankraz travels the world with his son and eventually sacrifices himself to save The Hero from monsters. Alas, he can&#8217;t save his son from being sold into slavery from beyond the grave.</p>
<p>Walter, Suikoden Tactics – Father of Kyril: Walter goes into exile to protect his lover and bastard son but decides to keep Mommy&#8217;s identity a secret. He gets turned into a fish monster and attacks Kyril before another party member puts him out of his misery.</p>
<p>James, Fallout 3 – Father of You: Daddy dearest ditches you in Vault 101 and goes to find a cure for irradiated water. When you finally catch up with him, he sends you on a deadly quest and then bites it in the name of science. And, uh, saving you – that too.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/300px-UrielSeptim.jpg" alt="" class="center" /></p>
<p>Uriel Septim VII, The Elder Scrolls IV: Oblivion – Father of Martin: Had several legitimate sons to stock the throne with heirs, but wisely kept a child out of wedlock just in case a Daedra Lord killed all of his other kids. Instead of fostering the boy to a vassal or something noble, Septim stuck Martin in the church to keep him out of trouble.</p>
<p><em><strong>Best Dad… Pankraz, because, while he couldn&#8217;t keep his son from being sold into slavery, he didn&#8217;t hesitate to take on a horde of monsters to save him.</strong></em></p>
<p><em><strong>Worst Dad… Uriel Septim VII, because, really, it was bad enough for Martin to be born a bastard – even worse to have Daedra Lords come after you because of some dude you&#8217;ve never even met. Thanks for nothing, Dad!</strong></em></p>
<p><strong>Fathers in… Fighting Games</strong><br />
Fighting games have a high volume of fathers. Apparently, popping out a few kids is the thing to do after winning world martial arts tournaments. But no father in any fighting game seems to have thought the decision to become a father and a world martial arts champion at the same time all the way through: Either you&#8217;re abandoning the kid at a young age so they invariably follow in your footsteps just to find you. Or – worse – you actively train them in your fighting style so they can grow up, follow in your footsteps and then kick your arse.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444043072_Raphael.jpg" alt="" class="center" /></p>
<p>Raphael Sorel, Soulcalibur series – Foster father of Amy: Raphael got kicked out of his own family for killing some crazy noble and found the orphaned Amy wandering the streets of some French town. He took her in, raised her, trained her and went completely crazy trying to create a perfect world for her.</p>
<p>Frederick Schtauffen, Soulcalibur series – Father of Siegfried: Frederick left his infant son to go fight in the Crusades. While he was gone, Siegfried fell in with a bad crowd and wound up beheading his own father in a misguided act of patriotism.</p>
<p>Seong Han-myeong, Soulcalibur series – Father of Mi-na and wannabe foster father to Hwang: Teaches both children how to kick some serious arse, but winds up favouring Hwang with family heirlooms. When Hwang refuses Han-myeong&#8217;s offer to adopt him, he tries to marry Mi-na to Hwang. Mi-na runs away.</p>
<p>Cervantes de Leon, Soulcalibur series – Father of Ivy: Somehow fathered the hottest thing in the Soul series and then tried to devour her when she comes looking for his sword, Soul Edge.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444064723_6220-heihachi_mishima_super.jpg" alt="" class="center" /></p>
<p>Heihachi Mishima, Tekken series – Father of Kazuya: Throws his son off a cliff to toughed him up, throws him down a volcano out of spite and basically does nothing but try to destroy his son for the entire Tekken series.</p>
<p>Kazuya Mishima, Tekken series – Father of Jin: He may not have thrown his son off any cliffs, but Kazuya&#8217;s revenge aspiration against his own father eventually turns his son against him. Also, it turns his son into a flying demon thing.</p>
<p>Marshall Law, Tekken series – Father of Forest: Law sees more of the insides of restaurants than he does of his own son, but he stops at nothing to pay the hospital bills when Forest wrecks his motorcycle.</p>
<p>Lau Chan, Virua Fighter – Father of Pai: Abandons his daughter to fight in the World Fighting Tournament and has the nerve to act surprised when she devotes her martial arts career to kicking his arse.</p>
<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/doa-4-1.jpg" alt="" class="center" /></p>
<p>Bass Armstrong, Dead or Alive series – Father of Tina: Two words sum up his entire parenting technique– over and protective.</p>
<p>Fame Douglas, Dead or Alive series – Father of Helena: Fame knocks up a world-famous opera singer and then doesn&#8217;t marry her; but he does leave his daughter his effed up company, DOATEC, after being assassinated. Thanks, Daddy!</p>
<p>Raidou, Dead or Alive series – Father of Ayane: Raped her mother. ‘Nuff said.</p>
<p>Dhalsim, Street Fighter – Father of Datta: Dhalsim serves as a father to his entire village by entering the World Warrior tournament to raise money for them.</p>
<p><em><strong>Best Dad… Bass, because he loves his daughter too much to let her dress like a slut – unlike Cervantes.</strong></em></p>
<p><em><strong>Worst Dad… Heihachi, because he throws his son off a cliff and into a volcano; and he imprisons his grandson. Somebody call Child Protective Services!</strong></em></p>
<p><strong>Fathers in… Action Adventure and Survival Horror Games</strong><br />
It&#8217;s hard to feel warm and fuzzy about fathers in these types of games because they&#8217;re almost always an antagonist. Even the well-meaning Dads who just want to protect their offspring usually wind up doing the opposite by turning evil, letting work consume them or by losing the family farm to a rival rancher. But, even if they&#8217;re real jerks, they&#8217;re still fathers and they deserve their due on this day.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444030490_HarryMason.jpg" alt="" class="center" /></p>
<p>Joe Hayabusa, Ninja Gaiden – Father of Ryu: Leads an entire ninja clan and raises a badass ninja son.</p>
<p>William Birkin, Resident Evil 2 – Father of Sherry: The guy&#8217;s got no time for parenting – he&#8217;s so married to his work he becomes the last boss.</p>
<p>Mr. Burnside, Resident Evil: Code Veronica – Father of Steve: Not only did he raise his son to be a whiny loser, but Mr. Burnside also thought it&#8217;d be a great idea to steal from the Umbrella Corporation, thus getting his wife shot full of holes and landing him and his son on a zombie-infested prison camp island. Great going, old man.</p>
<p>Harry Mason, Silent Hill and Silent Hill: Shattered Memories – Adoptive father of Cheryl and possibly Alessa, depending on which ending you get: Harry probably shouldn&#8217;t have picked up a strange child on the side of the road, but damned if he doesn&#8217;t do his best to hang onto her – even when the monsters start showing up to kill him.</p>
<p>Dr. Tenma, Astro Boy – Father of Astro Boy and Tobio: Like a lot of Dads, Tenma was married to his work until the day his nine-year-old son Tobio died in a car accident. Then, he turned his work into his son, created Astro Boy as the son that would never die. Unfortunately, he wouldn&#8217;t age, either – so Tenma sold him to a robot salesman.</p>
<p>King Zora XVI, The Legend of Zelda: Ocarina of Time – Father of Princess Ruto: He loves his daughter, but is too fat and lazy to go save her when she goes missing inside a giant fish monster.</p>
<p>Talon, The Legend of Zelda: Ocarina of Time – Father of Malon: Talon is a narcoleptic rancher who makes a good living for himself and his daughter on Lon Lon Ranch; but unfortunately, he has poor taste in employees. Pro tip: don&#8217;t hire somebody with the hots for your daughter.</p>
<p>Deku King, The Legend of Zelda: Majora&#8217;s Mask – Father of Deku Princess: Overprotective doesn&#8217;t quite sum it up – this is a guy who tortures small animals when his child goes missing instead of looking for her himself.</p>
<p>Bowser, Super Mario Bros. series – Father of Bowser Jr. and seven other Koopalings: He lets his kids run wild with pirate ships and magic zappy wands. Not exactly parent of the year material.</p>
<p>Donkey Kong, Donkey Kong series – Father of Donkey Kong Jr.: He&#8217;d rather hang out with his nephew, Diddy Kong, than his own son. What does that say about his fatherly reputation?</p>
<p>Kratos, God of War series – Father of Calliope: He&#8217;s away from home a lot, fighting wars and when he does come back, he kills his kid in a God-induced rage. She goes to heaven and he tries to visit, but that would kind of break the world, so he leaves her be.</p>
<p>Kento Marek, The Force Unleashed – Father of Galen, aka Starkiller, aka Vader&#8217;s Secret Apprentice: He escapes the Jedi purges with his wife and young son and hides out on Kashyyyk. Vader shows up, kills him and takes his son to train/raise.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444055403_Themorningking.jpg" alt="" class="center" /></p>
<p>Dr. Light, Mega Man series – Father of Mega Man: Okay, so he didn&#8217;t provide Mega Man chromosomes; but Dr. Light built him and raised him. So he&#8217;s like both father and mother to Mega Man.</p>
<p>Nate Harlow, Red Dead Revolver – Father of Red: If nothing else, the old man sure taught his son to shoot.</p>
<p>King of All Cosmos, Katamari Damacy – Father of The Prince: His binge drinking wiped out the world, and he sent his son to clean up the mess. What a role model.</p>
<p>The Mourning King, Prince of Persia – Father of Elika: He makes a deal with the dark god Ahriman to resurrect his daughter, sends his men to capture her and then unleashes pure evil by destroying the Tree of Life.</p>
<p><em><strong>Best Dad… Harry Mason, because he could have adopted some other orphan, but no – he went through Silent Hill for his Cheryl. That&#8217;s a dad who cares.</strong></em></p>
<p><em><strong>Worst Dad… Steve Burnside&#8217;s dad, because, while Kratos might&#8217;ve killed his kid, too, at least his daughter went to heaven instead of a zombie-infested prison camp island.</strong></em></p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444122895_pl_bioshock3_f.jpg" alt="" class="center" /></p>
<p><strong>Fathers in… Shooters</strong><br />
Dads are the stars of shooters. Even if they&#8217;re not the main character, they very often drive the plot even from beyond the grave. This is probably because a lot of cultures have a manly mythos of the son surpassing the father and it&#8217;s bled right into the manliest of video games. Even with all that testosterone, there&#8217;s room for really great dads. And some really awful ones, too.</p>
<p>Eli Vance, Half-Life series – Father of Alyx: Eli lived the simple life of a scientist at Black Mesa Research Facility with his wife and young daughter. Then things explode as they often do in the profession and his wife dies. He eventually falls in love with another woman, but to his dying day, he never stops loving his daughter.</p>
<p>James McCloud, Star Fox series – Father of Fox: Clearly James did something right in parenting Fox; he inspired such filial piety that his son hallucinates him during boss fights.</p>
<p>Andrew Ryan, BioShock – Father of Jack: Andrew had Jack out of wedlock with stripper/dancer Jasmine Jolene and didn&#8217;t get to spend any time parenting him. mummy Dearest sold the embryo off to Andrew&#8217;s enemy. Ryan Sr. might make a big fuss about a man choosing; but, the truth is, you can&#8217;t choose your children.</p>
<p>Big Daddies, BioShock series – Father of Little Sisters: Big Daddies have no blood relation to Little Sisters and probably no soul, either. But they do what all good daddies do: protect the bejesus out of their babies with power tools.</p>
<p>Roy Campbell, Metal Gear Solid series – Father of Meryl: He lies to his daughter and says he&#8217;s her uncle for most of her life, but then relents and calls her his &#8220;pride and joy&#8221; at the most inopportune moment. Later, he gives her away at her wedding.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444068493_Campbell.jpg" alt="" class="center" /></p>
<p>Jack Raiden, Metal Gear Solid series – Father of Rose&#8217;s son: To his credit, Raiden probably would have been a great dad if his wife had lied and said she miscarried the baby. But, since she did lie and tell him that, he let himself be turned into a high-tech version of a Ken doll and now his son is really going to have daddy issues despite his parents getting back together.</p>
<p>Big Boss, Metal Gear Solid series – Father of Liquid and Solid Snake: Daddy must be so proud of his clone sons. One of them is a chain smoker with a terminal illness and the other one keeps trying to bring about a nuclear holocaust. He probably should have spent more time raising them instead of trying to kill one or both of them.</p>
<p>Adam Fenix, Gears of War series – Father of Marcus: Supposedly he&#8217;s some kind of genius and like James McCloud he must&#8217;ve done something awesome to inspire filial piety that borders on insanity. His son winds up in prison for abandoning his post to save Fenix Sr. during an alien invasion.</p>
<p>Sam Fisher, Splinter Cell series – Father of Sarah: Sam is so devastated by his daughter&#8217;s death he spends an entire game avenging her. Drunk drivers and assassins beware a bereaved father, especially one who&#8217;s a secret agent.</p>
<p><img src="http://cache.gawker.com/assets/images/2009/06/custom_1245444038886_Eli.jpg" alt="" class="center" /></p>
<p><em><strong>Best Dad… Eli Vance, because he loves his baby girl without smothering her independent spirit.</strong></em></p>
<p><em><strong>Worst Dad… Big Boss, because one lousy man-hug does not make up for the sheer number of times he tried to kill his son.</strong></em></p>
<p><strong>(Dis)Honorable Mentions</strong><br />
Shinnok, Mortal Kombat – He&#8217;s only Raiden and Shao Kahn&#8217;s dad in that awful movie, Annihilation, so he doesn&#8217;t count as a video game dad.<br />
Homer Simpson, Don Corleone, Darth Vader – They&#8217;ve all got a presence in video games, sure, but their status as good or bad fathers comes from the shows and films they&#8217;re from, not from the games they appear in.<br />
You, Fable II, The Sims games and Harvest Moon games &#8211; Just as with mums, even if you play as an upstanding paragon of parental vigilance as a dad, you&#8217;re going to be guilty of neglect at least half of the time.</p>
<p>That does it for dads this year. Think we missed somebody important? Drop a line in the comments. And don&#8217;t forget to call your dad on Father&#8217;s Day!</p>
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		<title>Koei Tecmo Working On Corporate Cross Over Game</title>
		<link>http://www.kotaku.com.au/2009/06/koei-tecmo-working-on-corporate-cross-over-game/</link>
		<comments>http://www.kotaku.com.au/2009/06/koei-tecmo-working-on-corporate-cross-over-game/#comments</comments>
		<pubDate>Thu, 18 Jun 2009 04:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[dynasty warriors]]></category>
		<category><![CDATA[gundam musou]]></category>
		<category><![CDATA[koei]]></category>
		<category><![CDATA[koei tecmo]]></category>
		<category><![CDATA[ninja gaiden]]></category>
		<category><![CDATA[tecmo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341670</guid>
		<description><![CDATA[Japanese game makers Koei and Tecmo have merged, officially forming Koei Tecmo Holdings as of this April. But does that mean their games will merge as well?
According to the summer issue of industry publication Nikkei Corporate Information: &#8220;Tecmo and Koei are combining titles to launch a new game. The aim is to bring in fans [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/volleyball_musou.jpg" alt="" class="left" />Japanese game makers Koei and Tecmo have merged, officially forming Koei Tecmo Holdings as of this April. But does that mean their games will merge as well?<span id="more-341670"></span></p>
<p>According to the summer issue of industry publication <a href="http://blog.nikkeibook.com/nk/"><i>Nikkei Corporate Information</i></a>: &#8220;Tecmo and Koei are combining titles to launch a new game. The aim is to bring in fans of both.&#8221;</p>
<p>There is no information about possible titles or a release window.</p>
<p>While Tecmo&#8217;s most popular franchises are action game <i>Ninja Gaiden</i> and fighter <i>Dead or Alive</i>, Koei is best known for its hack-and-slash <i>Dynasty Warriors</i> series.</p>
<p>Koei does have experience with cross-branding: Back in 2007, it developed <i>Dynasty Warriors: Gundam</i>, which featured the Namco Bandai&#8217;s popular mecha. <i>Dynasty Warriors: Dead or Alive Xtreme Beach Volleyball</i>, anyone?</p>
<p><a href="http://gigazine.net/index.php?/news/comments/20090618_koeitecmo/">ついに「DEAD OR ALIVE無双」誕生？コーエーテクモが両社のタイトルを合体させた作品を発売へ</a> [Gigazine]</p>
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		<title>Tecmo Deals IPhone DoA Kasumi Blackjack</title>
		<link>http://www.kotaku.com.au/2009/06/tecmo-deals-iphone-doa-kasumi-blackjack/</link>
		<comments>http://www.kotaku.com.au/2009/06/tecmo-deals-iphone-doa-kasumi-blackjack/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 15:40:00 +0000</pubDate>
		<dc:creator>Mike Fahey</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[cards]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[girls of doa blackjack - kasumi version]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[tecmo]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=341076</guid>
		<description><![CDATA[Who in their right mind would pay good money to play blackjack on their iPhone with a 3D model of Kasumi from Tecmo&#8217;s Dead or Alive series? 
Me, apparently. Upon being tipped off to the game&#8217;s availability on the iTunes App Store I hopped right over and picked it up, just to see what it [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/kasumi.jpg" alt="" class="left" />Who in their right mind would pay good money to play blackjack on their iPhone with a 3D model of Kasumi from Tecmo&#8217;s Dead or Alive series? <span id="more-341076"></span></p>
<p>Me, apparently. Upon being tipped off to the game&#8217;s availability on the iTunes App Store I hopped right over and picked it up, just to see what it was all about. It&#8217;s a pretty simply game of blackjack, with Kasumi dealing. As you win cash you unlock new outfits &#8211; so far I&#8217;ve unlocked three, including a bikini and a cheerleader outfit &#8211; and you can use your cash to buy images in the gallery, which can then be used as wallpaper on your phone. </p>
<p>It&#8217;s a nifty little game for $US3.99, though considering some of the titles you can get for a few bucks more it might be lacking a little substance. Probably worth it if you&#8217;re a big Kasumi fan, but I&#8217;m more of an Ayane sort of guy.</p>
<p><a href="http://ip.tecmo.jp/ip/pc/e/g02.html">Girls of DoA Blackjack</a> [Tecmo Touch Games - Thanks Corn!]</p>
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		<title>Itagaki Bayonetta Creator Hate May Provide Game Clues</title>
		<link>http://www.kotaku.com.au/2009/06/itagaki-bayonetta-creator-hate-may-provide-game-clues/</link>
		<comments>http://www.kotaku.com.au/2009/06/itagaki-bayonetta-creator-hate-may-provide-game-clues/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 12:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aerosmith]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[hideki kamiya]]></category>
		<category><![CDATA[team ninja]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[tokyo vikings]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/?p=340476</guid>
		<description><![CDATA[Dead or Alive creator Tomonobu Itagaki has left Tecmo&#8217;s Team Ninja. He&#8217;s been away, but has returned with a new start-up, Tokyo Vikings.
He&#8217;s also back to fill the vacuum of Japanese game developer trash talk. From an Itagaki interview with 1Up comes this bit about Platinum Games developer Hideki Kamiya, who is currently making Devil-May-Cry-in-heels [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/06/itagaki_thumbs_up.jpg" alt="" class="left" /><i>Dead or Alive</i> creator Tomonobu Itagaki has left Tecmo&#8217;s Team Ninja. He&#8217;s been away, but has returned with a new start-up, Tokyo Vikings.<span id="more-340476"></span></p>
<p>He&#8217;s also back to fill the vacuum of Japanese game developer trash talk. From an Itagaki interview with 1Up comes this bit about Platinum Games developer Hideki Kamiya, who is currently making <i>Devil-May-Cry</i>-in-heels action title <i>Bayonetta</i>:</p>
<blockquote><p> 1UP: What do you think about <i>Bayonetta</i>, as a game? Do you think Kamiya is right to follow the <i>Devil May Cry</i> formula so closely?</p>
<p>TI: If I made a similar game as a game I made in the company I quit, people would say, &#8220;What an idiot, can&#8217;t he make anything else?&#8221; Well, that is more or less the opinion I have for, uh, that Bayo-something game.</p>
<p>1UP: What do you think of <i>Bayonetta</i>&#8217;s character design? She&#8217;s covered in hair.</p>
<p>TI: Covered in hair, is she? I dunno, Mr. Kamiya must have a lot going through his head. Well, in any case, I would first recommend laser eye surgery. I&#8217;m sure he&#8217;s not that strapped for cash, right?</p></blockquote>
<p>A bit of background: <i>Bayonetta</i> designer Hideki Kamiya <a href="http://www.kotaku.com.au/2008/07/devil_may_cry_the_harlot_and_bayonettas_flesh_flashing_hair_attacks-2/">stated previously</a> that he had never played Itagaki&#8217;s <i>Ninja Gaiden</i> because he said the game &#8220;didn&#8217;t have the power&#8221; to pull him in. </p>
<p>Moving beyond the smack talk and Itagaki&#8217;s recommendation that Kamiya get laser eye surgery if he&#8217;s not strapped for cash (ouch), this chatter could provide clues regarding what the former Team Ninja lead ninja and his team are up to. Elsewhere in the interview, he says he&#8217;s gotten tired of making games with girls that have enormous breasts and won&#8217;t be making games with Aerosmith music anymore. </p>
<p>&#8220;I have to apologise to my fans, but since I won&#8217;t be making <i>Dead or Alive</i> games,&#8221; Itagaki explains, &#8220;I won&#8217;t be using Aerosmith&#8217;s music anymore. I want to send the deepest gratitude to Aerosmith and Steven Tyler. The power I needed to make <i>DOA</i> came from Aerosmith and the movie <i>Armageddon</i>.&#8221;</p>
<p><a href="http://www.1up.com/do/newsStory?pager.offset=0&amp;cId=3174656">Developer Interview: Itagaki Skewers the Competition</a> [1Up via <a href="http://www.seganerds.com/2009/06/06/surprise-itagaki-shares-his-opinions-about-bayonetta/">Sega Nerds</a>]</p>
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		<title>Dead or Alive Actress So Against Piracy, Bought Pirated Goods</title>
		<link>http://www.kotaku.com.au/2009/01/dead_or_alive_actress_so_against_piracy_bought_pirated_goods-2/</link>
		<comments>http://www.kotaku.com.au/2009/01/dead_or_alive_actress_so_against_piracy_bought_pirated_goods-2/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 04:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[doa: dead or alive]]></category>
		<category><![CDATA[holly valance]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[red alert 3]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2009/01/dead_or_alive_actress_so_against_piracy_bought_pirated_goods-2.html</guid>
		<description><![CDATA[
Actress, singer, whatever Holly Valance was Christie in the Dead or Alive movie, DOA: Dead or Alive. The 2006 movie was filmed in Asia, and Vance now calls it &#8220;an amazing experience,&#8221; but tough.

How tough? It was the toughest experience of her life says the actress. The shoot was hard, and the kung-fu training was [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://cache.gawker.com/assets/images/kotaku/2009/01/Holly_Valance_piracy.jpg" style="display:block;float:none;" /></p>
<p>Actress, singer, whatever Holly Valance was Christie in the <i>Dead or Alive</i> movie, <i>DOA: Dead or Alive</i>. The 2006 movie was filmed in Asia, and Vance now calls it &#8220;an amazing experience,&#8221; but tough.</p>
<p><!-- Gawker Tags/Categories: hollywood, dead or alive, doa: dead or alive, holly valance, news, red alert 3 --><span id="more-322471"></span>
<p>How tough? It was the toughest experience of her life says the actress. The shoot was hard, and the kung-fu training was hard. Downtime was spent playing <i>Dead or Alive</i> &mdash; not just for research per se, but out of boredom. Explains Valance:</p>
<blockquote><p>Oh yes, we played so much. That&#8217;s pretty much what we had to do in our rooms, because there was nothing else to do. That and buy pirated DVDs in the village. I&#8217;m so against buying pirated movies and music, because that&#8217;s my business, but there was literally nothing else to do. So we&#8217;d watch these awful DVDs filmed on a camcorder in the cinema.</p>
</blockquote>
<p>Why not, you know, read a book? Or have books shipped to you? Hey, it&#8217;s none of my business &mdash; just wondering! But bonus points for honesty.</p>
<p>Valance appears in the new standalone expansion for <i>Red Alert 3</i>, which you should buy, unless by Valance&#8217;s logic, you&#8217;re in a remote village with nothing else to do.</p>
<p><a href="http://www.eurogamer.net/articles/eurogamer-meets-holly-valance-interview">Eurogamer meets Holly Valance</a> [Eurogamer]</p>
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		<title>Catch These Dead or Alive Figures!</title>
		<link>http://www.kotaku.com.au/2008/09/catch_these_dead_or_alive_figures-2/</link>
		<comments>http://www.kotaku.com.au/2008/09/catch_these_dead_or_alive_figures-2/#comments</comments>
		<pubDate>Thu, 04 Sep 2008 10:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[toys]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/09/catch_these_dead_or_alive_figures-2.html</guid>
		<description><![CDATA[Yes, you too can pick up Dead or Alive gals. WITH CLAWS. Sega&#8217;s announced its U.F.O Catcher crane machines will be featuring Dead or Alive Xtreme figures of Kasumi and Ayane in Japan. They&#8217;re about 18cm tall, designed by Shunya Yamashita and apparently sculpted by zenko. Not bad!
DEAD OR ALIVEエクストラサマービーチフィギュアfeat.山下しゅんや [SEGA via yuuwakuwaku]

]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/09/dead_alive_sega.gif"   class="center"/>Yes, you too can pick up <i>Dead or Alive</i> gals. WITH CLAWS. Sega&#8217;s announced its U.F.O Catcher crane machines will be featuring <i>Dead or Alive Xtreme</i> figures of Kasumi and Ayane in Japan. They&#8217;re about 18cm tall, designed by <a href="http://www.rock.sannet.ne.jp/zenkoo/">Shunya Yamashita</a> and apparently sculpted by <a href="http://www.rock.sannet.ne.jp/zenkoo/">zenko</a>. Not bad!</p>
<p><a href="http://sega.jp/cgi-bin/prize/prize.cgi?id=02504">DEAD OR ALIVEエクストラサマービーチフィギュアfeat.山下しゅんや</a> [SEGA via <a href="http://yuuwaku.wordpress.com/2008/09/03/figures-doa-summer-beach-figures-kasumi-ayane-feat-yamashita-shunya/">yuuwakuwaku</a>]</p>
<p><span id="more-304715"></span></p>
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		<title>Tecmo Slaps Itagaki With 4 Point Gag-Order</title>
		<link>http://www.kotaku.com.au/2008/06/tecmo_slaps_itagaki_with_4_point_gagorder-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/tecmo_slaps_itagaki_with_4_point_gagorder-2/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 12:00:00 +0000</pubDate>
		<dc:creator>Brian Ashcraft</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[itagaki vs. tecmo]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[l.a.w.]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/tecmo_slaps_itagaki_with_4_point_gagorder-2.html</guid>
		<description><![CDATA[ And the Itagaki vs. Tecmo legal battle continues! On June 10th, Tecmo filed with the Tokyo District Court for a &#8220;gag-order&#8221; against former employee and Dead or Alive creator Tomonobu Itagaki before the court case begins. The provisional disposition includes the following four points, prohibiting:
 • Disclosing or leaking information regarding Tecmo&#8217;s game software, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/Itagaki_Thumbs_Up_02.jpg" class="postimg left" /> And the Itagaki vs. Tecmo legal battle continues! On June 10th, Tecmo filed with the Tokyo District Court for a &#8220;gag-order&#8221; against former employee and <i>Dead or Alive</i> creator Tomonobu Itagaki before the court case begins. The provisional disposition includes the following four points, prohibiting:</p>
<blockquote><p> • Disclosing or leaking information regarding Tecmo&#8217;s game software, sales, development or any other company secrets </p>
<p>• Using newspapers, magazines and the internet to criticise company software and company employees</p>
<p>• Obstructing the company&#8217;s business through slanderous remarks to third parties</p>
<p>• Do not accept interviews regarding Tecmo or talk to the press about the company </p>
</blockquote>
<p>This gag-order certainly seems in response to the <a href="http://media.kotaku.com.au/mt/games/2008/06/itagaki_leaving_tecmo_suing_tecmo-2.html">statement Itagaki released</a> to Kotaku and other outlets. </p>
<p><a href="http://plusd.itmedia.co.jp/games/articles/0806/18/news094.html">?????????????????</a> [IT Media] [<a href="http://upload.wikimedia.org/wikipedia/commons/3/30/Itagaki_Thumbs_Up_MNT.jpg">Pic</a>]</p>
<p><span id="more-293970"></span></p>
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		<title>Rumour: 36 on Team Ninja Quitting, Planning Lawsuit</title>
		<link>http://www.kotaku.com.au/2008/06/_rumor36_on_team_ninja_quitting_planning_lawsuit_-2/</link>
		<comments>http://www.kotaku.com.au/2008/06/_rumor36_on_team_ninja_quitting_planning_lawsuit_-2/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 22:30:00 +0000</pubDate>
		<dc:creator>Owen Good</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dead or alive]]></category>
		<category><![CDATA[itagaki vs. tecmo]]></category>
		<category><![CDATA[ninja gaiden ii]]></category>
		<category><![CDATA[team ninja]]></category>
		<category><![CDATA[tecmo]]></category>
		<category><![CDATA[tomonobu itagaki]]></category>

		<guid isPermaLink="false">http://www.kotaku.com.au/games/2008/06/_rumor36_on_team_ninja_quitting_planning_lawsuit_-2.html</guid>
		<description><![CDATA[The Itagaki-Tecmo pissing match may have hit a new level of animosity. 1Up, attributing only &#8220;word on the street,&#8221; reports that as many as 36 key members of Team Ninja are walking, and preparing a class-action lawsuit against Tecmo regarding unpaid bonuses they were due for completed games.
Earlier this month Tomonobu Itagaki, who leads/led Team [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://kotaku.com/assets/images/kotaku/2008/06/teamNinjaWalks.jpg" class="center" style="display:block;"/>The Itagaki-Tecmo pissing match may have hit a new level of animosity. 1Up, attributing only &#8220;word on the street,&#8221; reports that as many as 36 key members of Team Ninja are walking, and preparing a class-action lawsuit against Tecmo regarding unpaid bonuses they were due for completed games.</p>
<p>Earlier this month Tomonobu Itagaki, who leads/led Team Ninja, announced his intention to quit Tecmo, effective July 1. In his announcement he was PO&#8217;d about a company decision not to pay bonuses on a completed game, so, chances are his comrades feel the same. Tecmo, for its part, says the bonus to Itagaki that is in dispute was approved by a previous management team, not the current one.</p>
<p>1Up also writes:</p>
<p><span id="more-293538"></span><br />
<blockquote>Another problem for Tecmo is that in Japan, any lawsuit filed against a publicly-traded company must be immediately reported to its shareholders on the same business day. The fact that Itagaki had actually filed a complaint against Tecmo in Tokyo District Court on May 14, but Tecmo management withheld this information from shareholders, possibly as late as when the notorious developer released his high-profile public statement on June 2, creates even bigger problems for the game publisher.</p></blockquote>
<p>Of course Tecmo still owns Ninja Gaiden and Dead or Alive, and can hire developers to make all the games it wishes off of those franchises. But if this is true, it&#8217;s absolutely a fair to wonder what they&#8217;ll be like without, and how faithful they&#8217;d be to the gaming experience so many have come to expect to this point.</p>
<p><a href="http://www.1up.com/do/newsStory?cId=3168238">Rumour: Three Dozen Team Ninja Members Leaving With Itagaki</a> [1Up]</p>
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