News

You Can Dress As Bionic Commando, But Not Swing Like Him

We previously brought word that Dead Rising: Chop ‘Til You Drop featured two new costumes for the Wii: Bionic Commando and bikini Frank West. Here’s something you should know about the Bionic Commando outfit:


January 22, 2009
News

Rejected Dead Rising Titles (And Why No Photography In Dead Rising Wii)

In the latest Bionic Commando podcast, there’s a list of rejected Dead Rising Xbox 360 titles — plus a response why there’s no photography in the upcoming Wii version.


January 20, 2009
News

No Photography, No Jumping, No Zombies

We already knew that Dead Rising: Chop ‘Til You Drop is lacking in the brain-eating-walking-dead department. But it’s missing more than just zombies — some of it good, some of it very bad.


January 8, 2009
Uncategorized

Dead Rising Wii Costumes Are 50% nothankyou.jpg

Dead Rising Wii has more costumes. But what kind of costumes? The latest issue of Famitsu has pictures revealing two of them, one familiar, one…unwanted.


December 2, 2008
Uncategorized

Can Dead Rising Wii Be Saved?

Dead Rising: Chop Till You Drop ‘Mall Massacre’ clip

Not if this trailer is anything to go by. On the plus side, for the first time, we see more than half a dozen zombies in the one spot. Sadly, they’re carefully staged areas.


October 8, 2008
Uncategorized

Dead Rising Wii: February 2009

Jury’s still out on Dead Rising Wii. Capcom’s heart is in the right place, but you take away the hordes of zombies and replace them with pairs of zombies and you’re taking away what made the game special. But what do we know. We’re cantankerous, gin-soaked old sods. You lot can make up your own mind on the game, starting with Japan, where – it’s been revealed today (along with the game’s map/scale) – the game will be released in February 2009. Seeing as the original did such good business in the West, US & PAL versions can’t be far behind.


August 23, 2008
Uncategorized

Dead Rising Wii – How Gimped It Is

Dead Rising: Chop Til You Drop for the Nintendo Wii is not a game for members of the press. It’s nearly impossible for us to look at the game objectively after spending countless hours playing the highly superior Xbox 360 original. It’s like reading War and Peace and then trying to fully appreciate the Cliff Notes version. It can’t begin to approach the level of polish, complexity, and the overall experience of the original, plus your friends might laugh at you if they catch you buying it. As I sat in on a hands on session with the title, I could see by the expressions on my peers’ faces that no one seemed to be all that impressed.

No, Dead Rising for the Wii is for those folks who haven’t owned a 360, haven’t been steeped in Dead Rising press releases, news stories, previews, and reviews over the past couple of years – basically folks that don’t read our website all that much. With that in mind, let’s look at what’s changing in the hobbled version of Dead Rising.


August 11, 2008
Uncategorized

Extent Of Dead Rising Wii’s Waggle Explained

We know, Dead Rising on Wii looks different, but it’s going to play different too. It’s got waggle! And not just any waggle: Capcom are bringing Resident Evil 4′s waggle to 2006′s zombie mall simulator. Gun combat will work exactly the same, with pointing of the Wii Remote for aiming and a shake of the nunchuk for a reload. More shaking is required if you’re grabbed by a zombie, however, because you’ll have to shake as if your very life depended on it to get out of it. The shaking motif continues with melee weapon use: you can shake the bat while swinging to build up some extra charge. Aside from that, you can shake to shake, and shake twice if you want to shake and bake.

Capcom Details Dead Rising Wii Controls [IGN]


August 5, 2008
Uncategorized

Dead Rising Wii *Might* Get To 100 Zombies At A Time

Dead Rising was an average game made great by throwing, literally, hundreds and hundreds of zombies at you. The upcoming Wii version, being a Wii game, is obviously not going to feature hundreds and hundreds of zombies, putting the whole “makes an average game a great one” thing in serious jeopardy. But how many will it feature? Well, Capcom are hoping that they’ll be able to squeeze 100 on there at a time. Still not a patch on the 360 version, but 100 on-screen bad guys for what is ostensibly a last-gen title would still be one hell of a technical achievement!

Read-a-long with Nintendo Power #232 (September 2008) [Aeropause]