Animator Lee Hardcastle made this short, which was shown last night at Cannes Film Festival. You might be familiar with Hardcastle’s last short, Chainsaw Maid 2. He even once did a music video in Mario Paint.
Former Capcom developer Keiji Inafune said recently at Ritsumeikan University that there was a time his old studio had a rule that 70 or 80 percent of games were sequels and the rest new games. New games weren’t usually approved—something Inafune hinted to Kotaku in 2006 when he said Capcom rejected both Dead Rising and Lost Planet. ファミ通]
Dead Rising games have always been difficult, but gamers haven’t always been happy about that. What’s a fair way to make a game tough, and what isn’t? With each new Dead Rising release, the game creators at Capcom have been tweaking their answer and reconsidering what players want.
Keiji Inafune of Mega-Man and Dead Rising fame made no secret that he hated his job. Late last week, the game designer finally left Capcom, a company he worked at for 23 years. The developer’s Osaka headquarters says why.
When Keiji Inafune leaves Capcom, his blog leaves the internet, it seems. Late last week, the famed game producer stated he was leaving Capcom and Capcom subsidiary Daletto. His blog won’t be up for posterity.