2011 saw its share of disappointments, but it was also a year that contained a good number of nice surprises. Some were games we just didn’t see coming — they snuck up on us and grabbed us with their excellence. Others were games that we thought were going to be terrible or at best so-so, but which would up being terrific. More »
With 2008 survival horror third-person shooter Dead Space, EA created a hit title. Dead Space went on to spawn a sequel, a rail-shooter spin-off and a puzzle game, animated films, comic books, and a novel. But according to one insider, EA is just getting started. More »
Post Dead Space 2 and L.A. Noire, which featured two and three DVDs respectively, I had started to wonder if we’d finally hit that phase of the 360s lifespan that I always assumed we’d hit — the disc swapping era. With that in mind, I’d sort of just expected that Skyrim, which looks set to feature a huge amount of content, would be a multi-disc game — but it isn’t! More »
Dead Space 2 is probably the best example of a game that didn’t necessarily need multiplayer, yet had it regardless. That being said, we can only applaud the decision of EA/Visceral Games to release a new Map Pack, featuring two new maps for free. More »
If you bought the fancy edition of Dead Space 2, you would have got yourself a little replica plasma cutter, one of the game’s more memorable weapons. As is, it’s useless, but this guy will show you how to turn it into a laser gun. That can set stuff on fire. More »
Suda Goichi is interesting chap, mainly because he somehow manages to draw inspiration from a variety of different media, before integrating it into some of the most interesting video game designs around. His current inspirations? The Smiths (almost predictably quirky) and Dead Space 2 (strangely mainstream)! More »