Suda Goichi is interesting chap, mainly because he somehow manages to draw inspiration from a variety of different media, before integrating it into some of the most interesting video game designs around. His current inspirations? The Smiths (almost predictably quirky) and Dead Space 2 (strangely mainstream)!
I like being scared. I don’t know why. I’ve been taking ages to finish Dead Space 2 because I want to play only in a dark room when I’m the only person in the house. It got me to wondering just how much the ‘where’ and ‘when’ changes our video game experience. At G4 they hired horror Director Drew Daywalt to create the scariest place to play video games, and they filmed the results.
I’m really enjoying Dead Space 2, but finding it really difficult to find time to play through it. Mainly because I only want to play it at night, and I don’t want to play when people are talking to me, or dragging me kicking and screaming out of the experience. Regardless, Nick Droste has sent in an awesome Reader Review of the game, which actually sums up exactly how I feel about it. Great job Nick.
The first bunch of games for Microsoft’s Kinect were… crude. Resulting in a fear from many gamers that the peripheral may not be cut out for more complex titles. Well, this Dead Space 2 footage should convince you otherwise.