It should go without saying, but… SPOILER WARNING!
When Dead Space hits the Wii later this month it will be a mostly on-the-rails shooter. But that doesn’t mean it won’t be scary.
How does a development team create a whole new story for a prequel like Dead Space Extraction for the Wii, while maintaining ties to established fiction? If only there was some sort of video explanation…
The San Diego Comic-Con draws more than a hundred thousand people from around the world each year to revel in all things pop-culture. But last weekend’s gathering also highlighted the strengthening connection between comic books and video games.
Not one to be left behind, Electronic Arts has announced that another one of their video games will be getting a comic book outing at this week’s San Diego Comic-Con.
When he wasn’t expressing excitement that one of the people attending his demo writes for legendary horror magazine Fangoria, the executive producer of Dead Space Extraction was letting us experience EA’s bravest Wii game. These devs like the gore.
The Wii’s September 29 prequel to last year’s Dead Space has a control scheme EA’s Visceral Games couldn’t put on an Xbox 360 or PlayStation 3. A new EA trailer shows how it works.
Despite some signs of trouble earlier this year, Nintendo of America president Reggie Fils-Aime told Kotaku why third-parties have a bright future on Wii and DS.
EA has given the Wii installment of their survival horror franchise a release date, with Dead Space Extraction scheduled to hit a little under a year after the original game.